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14 <H1>[IRCServices Coding] session limit bug</H1>
15 <B>Craig Edwards</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20session%20limit%20bug&In-Reply-To="
17 TITLE="[IRCServices Coding] session limit bug">brain at brainbox.winbot.co.uk
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19 <I>Mon Mar 24 11:51:11 PST 2003</I>
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34 <PRE>Im sure there will be pleanty of room for bugs when i throw my own custom server software into the mix ;-) Not to mention that if i can get away with it the socket code for that will be within the protocol module for ircservices, which andy probably wont like but oh well, hes not forced to ship our module with the official release of ircservices :-)
35 But yes, we do use unreal right now... and we havent had a desync for many a version, it seemed to be the early ircservices 5 pre-releases that caused them (plus &quot;out of resources&quot; style errors) and andy has fixed all of these now as far as i can tell.
36
37 &gt;<i>It was 06:14 PM 3/24/2003 +0000 when Craig Edwards came up
38 </I>&gt;<i>with:
39 </I>&gt;&gt;<i>Is there a way to keep services in sync if its desynced, by
40 </I>&gt;&gt;<i>resyncing it at fixed intervals? This would not only fix
41 </I>&gt;&gt;<i>problems caused by (ab)use of operserv raw, but would also fix
42 </I>&gt;&gt;<i>problems caused in other ways (ive had a couple of desyncs
43 </I>&gt;&gt;<i>before caused by buggy server software etc) - it could be set
44 </I>&gt;&gt;<i>from config to say resync once every 24h or once every week or
45 </I>&gt;&gt;<i>whenever the admin prefers, by simulating a form of &quot;warm
46 </I>&gt;&gt;<i>reboot&quot; where it could somehow retrieve all network
47 </I>&gt;&gt;<i>information again from the uplink and redo its lists from
48 </I>&gt;&gt;<i>scratch, kinda like a rehash.... or maybe do this on /os
49 </I>&gt;&gt;<i>rehash if a commandline option is given? Just an idea...
50 </I>&gt;<i>
51 </I>&gt;<i>Not if the ircd doesn't support it, and as far
52 </I>&gt;<i>as I know none does (certainly not Bahamut,
53 </I>&gt;<i>any version), unless you squit and reconnect.
54 </I>&gt;<i>
55 </I>&gt;<i>And besides, use of the RAW command is not
56 </I>&gt;<i>recommended for the very reason it can lead
57 </I>&gt;<i>to desynchs, and IMHO any services should not
58 </I>&gt;<i>waste time/cpu/memory/whatever to try and
59 </I>&gt;<i>fix input errors, it should be left to whoever
60 </I>&gt;<i>inputs the wrong commands to refrain from
61 </I>&gt;<i>doing so.
62 </I>&gt;<i>
63 </I>&gt;<i>As for buggy server software (are you running
64 </I>&gt;<i>Unreal? =P), bugs should be fixed on the server's
65 </I>&gt;<i>side, not on the services' if they do their job.
66 </I>&gt;<i>
67 </I>&gt;<i>
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