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14 <H1>[IRCServices Coding] ircservices 5.0.6 ImmediatelySendSline refinement for Unreal</H1>
15 <B>Aragon Gouveia</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20ircservices%205.0.6%20ImmediatelySendSline%20refinement%20for%20Unreal&In-Reply-To="
17 TITLE="[IRCServices Coding] ircservices 5.0.6 ImmediatelySendSline refinement for Unreal">aragon at phat.za.net
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19 <I>Thu Jan 16 12:12:55 PST 2003</I>
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34 <PRE>Hi,
35
36 5.0.6's inclusion of GZLINE management is really funky. As you know, in the
37 case of Unreal, ImmediatelySendSline is a must. However, it follows the same
38 behaviour as GLINEs. That being, if ircds and ircservices are restarted,
39 ircservices does not implicitly re-add any GZLINEs upon starting. This is
40 fine for GLINEs, but will not work correctly for GZLINEs on Unreal.
41
42 Would it be possible to change the behaviour of ImmediatelySendSline for
43 Unreal so that it checks and re-adds any GZLINEs that are not present when it
44 ircservices starts?
45
46
47 Thanks,
48 Aragon
49
50
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