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14 <H1>[IRCServices Coding] Coding Modules HOWTO:</H1>
15 <B>Andrew Church</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20Coding%20Modules%20HOWTO%3A&In-Reply-To=000101c293a7%24aa628500%243d714fd9%40avansys"
17 TITLE="[IRCServices Coding] Coding Modules HOWTO:">achurch at achurch.org
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19 <I>Sun Nov 24 20:27:40 PST 2002</I>
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34 <PRE>&gt;<i>My suggestion, if you will allow, is to put together a skeleton module like
35 </I>&gt;<i>the Unreal people do, and comment that. It should take very little time, as
36 </I>&gt;<i>it would probably be based on HelpServ. and would give people like me the
37 </I>&gt;<i>kickstart they need.
38 </I>
39 The Unreal module was intended to be such a module, but admittedly it
40 doesn't cover anything related to pseudoclients, so I'll look at doing such
41 a module (or else more extensively documenting one of the current ones) at
42 some point.
43
44 --Andrew Church
45 <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">achurch at achurch.org</A>
46 <A HREF="http://achurch.org/">http://achurch.org/</A>
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