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14 <H1>[IRCServices Coding] operserv / akill</H1>
15 <B>Dylan v.d Merwe</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20operserv%20/%20akill&In-Reply-To="
17 TITLE="[IRCServices Coding] operserv / akill">dylanvdm at icon.co.za
18 </A><BR>
19 <I>Fri Oct 25 16:54:00 PDT 2002</I>
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34 <PRE>DALnet codes Bahamut so there is no reason they would change to Unreal. I
35 don't mean to offend anyone or for this thread to carry on longer than
36 necessary but CyberDems you do not have the experience nor the expertise to
37 make such an unfair comment about Unreal. I beg of you that you don't fight
38 me on what I have just said, telling us how you have the right to make such
39 a statement. By all means you can, though it helps nobody.
40
41 I think this thread has gone on for long enough. I hope everyone has a nice
42 weekend!
43
44 ;-)
45
46 Dylan.
47
48
49 ----- Original Message -----
50 From: &quot;CyberDems&quot; &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">cyberdems at wwirc.za.org</A>&gt;
51 To: &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>&gt;
52 Sent: Saturday, October 26, 2002 1:41 AM
53 Subject: Re: Re: [IRCServices Coding] operserv / akill
54
55
56 &gt;<i> Craig, I don't recall saying that UNREAL in specific, adds the bold, I
57 </I>said
58 &gt;<i> ULTIMATE does it. Unreal is just slow, that's what I said. But I do accept
59 </I>&gt;<i> both of your opinions.
60 </I>&gt;<i> Dylan, if you're intending on having such a massive network, I have to
61 </I>&gt;<i> inform you that UnrealIRCD won't do the trick - why not tell DALnet to
62 </I>&gt;<i> switch to UnrealIRCD, I think all will go well, maybe just an hour delay,
63 </I>&gt;<i> and a few hundred netsplits ? But yeah - you seem to be doing well, so
64 </I>keep
65 &gt;<i> up the good work ;)
66 </I>&gt;<i>
67 </I>&gt;<i> Good luck to all you admins out there ;)
68 </I>&gt;<i>
69 </I>&gt;<i> CyberDems
70 </I>&gt;<i> WWIRC Founder
71 </I>&gt;<i> irc.wwirc.za.org
72 </I>&gt;<i>
73 </I>&gt;<i> ----- Original Message -----
74 </I>&gt;<i> From: &quot;Craig Edwards&quot; &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">brain at brainbox.ath.cx</A>&gt;
75 </I>&gt;<i> To: &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>&gt;
76 </I>&gt;<i> Sent: Saturday, October 26, 2002 2:29 AM
77 </I>&gt;<i> Subject: Re: Re: [IRCServices Coding] operserv / akill
78 </I>&gt;<i>
79 </I>&gt;<i>
80 </I>&gt;<i> &gt; I would like to make a minor correction here: Unreal does not insert
81 </I>&gt;<i> bold/underline characters into /lusers - nor in fact any &quot;standard&quot; (or as
82 </I>&gt;<i> near to standard as you can get for such a breaker of standards) command.
83 </I>If
84 &gt;<i> you see such an ircd it has been modded zealously by some admin who
85 </I>probably
86 &gt;<i> thinks that the only irc client is mirc ;)
87 </I>&gt;<i> &gt; Also slightly off topic but valid, the important factor about an irc
88 </I>&gt;<i> network isnt the number of users it has but how happy its users are - if
89 </I>the
90 &gt;<i> users are happier with +a and +h modes etc to help prevent takeovers, then
91 </I>&gt;<i> it is good, i'd rather be on a small (200 users?) network of nice peaceful
92 </I>&gt;<i> users any day than a large (10,000 users?) network full of takeovers and
93 </I>&gt;<i> abuse due to minimal functionality of the software. Admittedly on some
94 </I>&gt;<i> networks this is more down to the admin, but a large feature set does
95 </I>allow
96 &gt;<i> for making the job of operators, helpers and admins easier, as it reduces
97 </I>&gt;<i> the amount of time spent helping users recover lost channels for example.
98 </I>&gt;<i> Everyone is entitled to their own opinions of course, but that was my two
99 </I>&gt;<i> pence worth and now im quite a bit off topic, so i'll shut up :) Have a
100 </I>nice
101 &gt;<i> day!
102 </I>&gt;<i> &gt;
103 </I>&gt;<i> &gt; Craig Edwards (Brain`)
104 </I>&gt;<i> &gt; irc.chatspike.net
105 </I>&gt;<i> &gt;
106 </I>&gt;<i> &gt; &gt;I will have to interfere here.
107 </I>&gt;<i> &gt; &gt;UltimateIRCD is crap. no offence. It is CRAP. I'll give you an example
108 </I>&gt;<i> why.
109 </I>&gt;<i> &gt; &gt;try doing a /lusers request. You will get BOLD in certain areas, and
110 </I>&gt;<i> &gt; &gt;underlined text, etc. Many IRC Clients (old ones especially) do not
111 </I>&gt;<i> support
112 </I>&gt;<i> &gt; &gt;colour, bold, underlined, inversed, etc text formats.
113 </I>&gt;<i> &gt; &gt;UnrealIRCD and UltimateIRCD both have too many usermodes. such as *, ,
114 </I>&gt;<i> etc.
115 </I>&gt;<i> &gt; &gt;in clients such as mIRC, if you do a /whois on a user with one of those
116 </I>&gt;<i> &gt; &gt;usermodes, you can't simply go over the channel name with your cursor
117 </I>and
118 &gt;<i> &gt; &gt;double-click it, because mIRC was not designed for such &quot;addons&quot;.
119 </I>&gt;<i> &gt; &gt;UnrealIRCD has changed so many things, that half the services in the
120 </I>&gt;<i> world
121 </I>&gt;<i> &gt; &gt;do not work correctly with the newer versions, such as the Selene
122 </I>&gt;<i> versions.
123 </I>&gt;<i> &gt; &gt;Have you ever tried installing BOPM (blitzed open proxy monitor) on an
124 </I>&gt;<i> &gt; &gt;Unreal IRCD server - it's mission impossible, all those patches?
125 </I>&gt;<i> &gt; &gt;Yes, the coders have worked extra hard to get these extra un-necessary
126 </I>&gt;<i> &gt; &gt;addons into the ircds, but think of it this way, how many IRCDs are
127 </I>&gt;<i> there,
128 </I>&gt;<i> &gt; &gt;and how many CLIENTS are there? The client coders have to do research
129 </I>on
130 &gt;<i> the
131 </I>&gt;<i> &gt; &gt;IRCDs and then edit the clients to suite them. This is un-necessary, in
132 </I>&gt;<i> my
133 </I>&gt;<i> &gt; &gt;opinion. But like you said, Dylan, each to his own. So those of you
134 </I>&gt;<i> enjoying
135 </I>&gt;<i> &gt; &gt;your 200 users on that little UnrealIRCD slow network(s), keep going -
136 </I>I
137 &gt;<i> &gt; &gt;wish you many netsplits in the near future ;)
138 </I>&gt;<i> &gt; &gt;
139 </I>&gt;<i> &gt; &gt;--CyberDems
140 </I>&gt;<i> &gt; &gt;irc.wwirc.za.org
141 </I>&gt;<i> &gt; &gt;
142 </I>&gt;<i> &gt; &gt;----- Original Message -----
143 </I>&gt;<i> &gt; &gt;From: &quot;Dylan v.d Merwe&quot; &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">dylanvdm at icon.co.za</A>&gt;
144 </I>&gt;<i> &gt; &gt;To: &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>&gt;
145 </I>&gt;<i> &gt; &gt;Sent: Friday, October 25, 2002 5:42 PM
146 </I>&gt;<i> &gt; &gt;Subject: Re: [IRCServices Coding] operserv / akill
147 </I>&gt;<i> &gt; &gt;
148 </I>&gt;<i> &gt; &gt;
149 </I>&gt;<i> &gt; &gt;&gt; Going back to the Unreal ircd issue. I personally think everybody
150 </I>looks
151 &gt;<i> &gt; &gt;for
152 </I>&gt;<i> &gt; &gt;&gt; different things to suit their own networks. I prefer Unreal over
153 </I>&gt;<i> Bahamut
154 </I>&gt;<i> &gt; &gt;&gt; for example because it has more features, yet Bahamut is known to be
155 </I>&gt;<i> very
156 </I>&gt;<i> &gt; &gt;&gt; good with large amounts of users. In my humble opinion the three main
157 </I>&gt;<i> &gt; &gt;ircds
158 </I>&gt;<i> &gt; &gt;&gt; are very good for different situations and needs. Unreal is a very
159 </I>good
160 &gt;<i> &gt; &gt;ircd
161 </I>&gt;<i> &gt; &gt;&gt; and has many unique features and suits my network.
162 </I>&gt;<i> &gt; &gt;&gt; Unreal, Bahamut and Ultimate ircds are each good in their own right,
163 </I>&gt;<i> and
164 </I>&gt;<i> &gt; &gt;if
165 </I>&gt;<i> &gt; &gt;&gt; there is a problem then why not discuss it on the coders mailing
166 </I>list?
167 &gt;<i> I'm
168 </I>&gt;<i> &gt; &gt;&gt; not looking to be hammered by other people, as discussed while back
169 </I>in
170 &gt;<i> &gt; &gt;&gt; other topics, I'm just sharing my opinion. The coders have taken a
171 </I>&gt;<i> great
172 </I>&gt;<i> &gt; &gt;&gt; deal of time and effort to develop something for us to use. It's the
173 </I>&gt;<i> same
174 </I>&gt;<i> &gt; &gt;as
175 </I>&gt;<i> &gt; &gt;&gt; services. Other packages are around but we choose ircservices because
176 </I>&gt;<i> they
177 </I>&gt;<i> &gt; &gt;&gt; suit us. Others may not think so.
178 </I>&gt;<i> &gt; &gt;&gt;
179 </I>&gt;<i> &gt; &gt;&gt; I congratulate each and every coder that makes something for us
180 </I>because
181 &gt;<i> I
182 </I>&gt;<i> &gt; &gt;&gt; appreciate their effort. The Unreal, Bahamut and Ultimate coders (and
183 </I>&gt;<i> &gt; &gt;&gt; others) plus Andrew and other services coders deserve an applause for
184 </I>&gt;<i> &gt; &gt;doing
185 </I>&gt;<i> &gt; &gt;&gt; all they have done for us. Without them our networks wouldn't be the
186 </I>&gt;<i> same.
187 </I>&gt;<i> &gt; &gt;&gt; So instead of us giving criticism, lets help make them better by
188 </I>giving
189 &gt;<i> &gt; &gt;&gt; constructive comments. Everyone appreciates a pat on the back once in
190 </I>a
191 &gt;<i> &gt; &gt;&gt; while.
192 </I>&gt;<i> &gt; &gt;&gt;
193 </I>&gt;<i> &gt; &gt;&gt; :-)
194 </I>&gt;<i> &gt; &gt;&gt;
195 </I>&gt;<i> &gt; &gt;&gt; Dylan.
196 </I>&gt;<i> &gt; &gt;&gt;
197 </I>&gt;<i> &gt; &gt;&gt; Network Administrator / EB Member
198 </I>&gt;<i> &gt; &gt;&gt; The Omega IRC Network
199 </I>&gt;<i> &gt; &gt;&gt; www.omega.org.za
200 </I>&gt;<i> &gt; &gt;&gt; irc.omega.org.za
201 </I>&gt;<i> &gt; &gt;&gt;
202 </I>&gt;<i> &gt; &gt;&gt;
203 </I>&gt;<i> &gt; &gt;&gt;
204 </I>&gt;<i> &gt; &gt;&gt; ----- Original Message -----
205 </I>&gt;<i> &gt; &gt;&gt; From: &quot;Noam M.&quot; &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">noam_m at bezeqint.net</A>&gt;
206 </I>&gt;<i> &gt; &gt;&gt; To: &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>&gt;
207 </I>&gt;<i> &gt; &gt;&gt; Sent: Friday, October 25, 2002 12:21 AM
208 </I>&gt;<i> &gt; &gt;&gt; Subject: Re: [IRCServices Coding] operserv / akill
209 </I>&gt;<i> &gt; &gt;&gt;
210 </I>&gt;<i> &gt; &gt;&gt;
211 </I>&gt;<i> &gt; &gt;&gt; &gt; are you suggesting a self respecting 3000+ user network would use
212 </I>&gt;<i> unreal
213 </I>&gt;<i> &gt; &gt;&gt; as
214 </I>&gt;<i> &gt; &gt;&gt; &gt; an ircd?
215 </I>&gt;<i> &gt; &gt;&gt; &gt;
216 </I>&gt;<i> &gt; &gt;&gt; &gt;
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241 </I>
242
243
244 </PRE>
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