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14 <H1>[IRCServices Coding] unreal NOQUIT</H1>
15 <B>Ron</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20unreal%20NOQUIT&In-Reply-To="
17 TITLE="[IRCServices Coding] unreal NOQUIT">ron885 at bloodheart.com
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19 <I>Thu Oct 10 17:54:35 PDT 2002</I>
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34 <PRE>unreal handles noquit differently than bahamut. bahamut will send SQUIT for
35 all the servers behind a squit'd server, and unreal doesn't. does the code
36 account for this?
37
38 thanks
39 Ron885
40
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