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14 <H1>[IRCServices Coding] Raw
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17 TITLE=
"[IRCServices Coding] Raw">Ganja51 at earthlink.net
19 <I>Mon Oct
7 10:
38:
31 PDT
2002</I>
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34 <PRE>In UnrealIRCd it's /sapart, not /svspart
38 ----- Original Message -----
39 From:
"Russell Garrett
" <<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">rg at tcslon.com
</A>>
40 To:
<<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net
</A>>
41 Sent: Monday, October
07,
2002 12:
12 PM
42 Subject: RE: [IRCServices Coding] Raw
45 ><i> > /operserv raw :nickserv SVSPART joHnny #Hanson,#pr0n
47 </I>><i> Services doesn't process that, so services would still think joHnny is in
48 </I>><i> those channels, even if he isn't. So if you try and do something to that
49 </I>><i> channel which involves that user, services may complain, or even crash.
51 </I>><i> Unreal has a /svspart command I believe. Use that instead.
53 </I>><i> > One other thing. I'm using Unreal3.2 and in the /lusers operator count
55 ><i> > includes the services. Yes they do get remotely set +O but...
57 </I>><i> > /operserv raw :chanserv SVSMODE nickserv -o
59 </I>><i> > I would therefore be deopering all the various services. Does
60 </I>><i> > this matter as
61 </I>><i> > it concerns certain users when they see such a high operator count?
63 ><i> > they work the same as before? Just wondering because services
64 </I>><i> > have a U:line.
66 </I>><i> Services pseudo-clients still need opers on some servers, I don't think
67 </I>><i> Unreal is one of them. Your best bet is to try it extensively on a test
68 </I>><i> server first.
70 </I>><i> --------------------------------------------------------------------------
73 </I><A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">russ at garrett.co.uk.
</A>
75 </I><A HREF=
"http://russ.garrett.co.uk.">http://russ.garrett.co.uk.
</A>
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