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14 <H1>[IRCServices Coding] Unreal and Akill
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17 TITLE=
"[IRCServices Coding] Unreal and Akill">arathorn at theonering.net
19 <I>Thu Sep
12 15:
26:
17 PDT
2002</I>
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34 <PRE>This is the behaviour I had with IRCServices
4.5/Unreal3.1
.3 - the glines
35 added by services didn't actually work. Upgrading to
3.1.4 fixed it, however
36 (at the expense of breaking /who, etc. etc.).
40 _______________________
41 <A HREF=
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44 ----- Original Message -----
46 To:
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47 Sent: Thursday, September
12,
2002 11:
20 PM
48 Subject: [IRCServices Coding] Unreal and Akill
51 All I know is that when I add akills, the Glines are not added. This
52 creates a loop as the akilled person connects, gets killed by operserv, and
53 reconnects and the cycle begins again, because no akill is added. Same with
54 clones, operserv says it has an akill added for
30 mins, but the clients
55 keep connecting, keep getting killed, no Gline.
57 Hopefully its a simple configuration error, but I have looked over all the
58 config and its setup for unreal, etc....I don't see a setting in the .confs
59 to modify type of akill behavior to be /gline or /akill, only default
62 I could be missing something, but I don't think I am.
65 Founder, irc.foreverchat.net
66 <A HREF=
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67 <A HREF=
"irc://irc.foreverchat.net">irc://irc.foreverchat.net
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