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14 <H1>[IRCServices Coding] ChanServ Mode Bug?
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15 <B>Colin Thorpe(SCF)
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16 <A HREF=
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17 TITLE=
"[IRCServices Coding] ChanServ Mode Bug?">ghozer at scfclan.com
19 <I>Fri Sep
6 14:
41:
34 PDT
2002</I>
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34 <PRE>Hmm, the IRCD we are running, is version
3.1.4-Meadows, we have not modified
35 it at-all, we simply un-tarr'd it and compiled it, made our .network file
36 etc, and ran it... we then ran the services, and found this problem.. I can
37 send you a Tarr of our Compiled version if you like... (i can also send the
38 Unreal team a tarrd version)
41 ----- Original Message -----
42 From:
"Finny Merrill
" <<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">griever at t2n.org
</A>>
43 To:
"Colin Thorpe(SCF)
" <<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net
</A>>
44 Sent: Friday, September
06,
2002 10:
37 PM
45 Subject: Re: [IRCServices Coding] ChanServ Mode Bug?
48 ><i> On Sat,
7 Sep
2002, Andrew Church wrote:
50 </I>><i> > Unless I can get confirmation that this is a designed feature in
51 </I>><i> > Unreal, I'm going to consider this a case of a modified ircd and
53 ><i> > not supported by Services.
56 </I>><i> As a member of the unreal coding team, it is not a designed feature.
58 </I>><i> ------------------------------------------------------------------
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