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14 <H1>[IRCServices Coding] feature request
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16 <A HREF=
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17 TITLE=
"[IRCServices Coding] feature request">smkelly at zombie.org
19 <I>Sun Jun
2 03:
19:
26 PDT
2002</I>
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34 <PRE>On Sun, Jun
02,
2002 at
11:
54:
30AM +
0200, Aragon Gouveia wrote:
37 </I>><i> I'm eagerly awaiting
5.0 and would love to see this feature in it.
39 </I>><i> Support for mlock channel mode L when compiled for Unreal (
3.2). The mode is
40 </I>><i> used to
"link
" channels and must be accompanied by an l mode to set a user
41 </I>><i> limit. The mode takes one parameter, the target channel.
43 </I>><i> eg. MODE #chan1 +lL
5 #chan2
45 </I>><i> Would make users automatically join #chan2 when #chan1 reaches the
5 user
48 This already exists in Services
5.0pre0. From modules/protocol/unreal.c:
50 static const struct modedata_init new_chanmodes[] = {
52 {'L', {
0x01000000,
1,
0}}, /* Channel link */
55 static int do_channel_mode(const char *source, Channel *channel,
56 int modechar, int add, char **av)
60 free(channel-
>link);
62 channel-
>mode |= flag;
63 channel-
>link = sstrdup(av[
0]);
66 I don't use Unreal, so I can't guarentee that it works. It looks like it
70 Sean Kelly | PGP KeyID:
77042C7B
71 <A HREF=
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