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14 <H1>[IRCServices] Clarification with unreal.c</H1>
15 <B>Kieron Thwaites</B>
16 <A HREF="mailto:ircservices%40ircservices.za.net?Subject=%5BIRCServices%5D%20Clarification%20with%20unreal.c&In-Reply-To=200410220205.i9M25Fng022795%40mx1.wm.co.za"
17 TITLE="[IRCServices] Clarification with unreal.c">ron2k at webmail.co.za
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19 <I>Fri Oct 22 00:43:11 PDT 2004</I>
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34 <PRE>OK, I'll start this off by saying that I know nothing about
35 C programming...
36
37 Anyway, I was feeling bored, so I was reading over unreal.c
38 and I noticed this in the &quot;new channel user modes&quot; section:
39
40 {'h', {0x00000004,1,1,'%'}}, /* Half-op */
41
42 Now, I'm probably horribly wrong, but the &quot;%&quot; probably
43 denotes the user prefix (since halfop's nicks are prefixed
44 with a %).
45
46 If I'm right, then take a look at the next two lines:
47
48 {'a', {0x00000008,1,1,'~'}},
49 {'q', {0x00000010,1,1,'*',MI_CHANOWNER}},
50
51 Assuming that my above premise is correct, this code
52 wouldn't be correct, as +a gets the &amp; prefix and +q the ~
53 prefix in UnrealIRCd. I haven't yet tried changing this
54 code to see what happens; I'll give that a go this evening.
55
56 Of course, I could be horribly, horribly wrong... if I am,
57 would someone mind correcting me on this?
58
59 (By the way. I will not be impressed if I receive an
60 auto-reply.)
61 _____________________________________________________________________
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64 </PRE>
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