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14 <H1>[IRCServices] Clarification with unreal.c
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15 <B>Kieron Thwaites
</B>
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17 TITLE=
"[IRCServices] Clarification with unreal.c">ron2k at webmail.co.za
19 <I>Fri Oct
22 00:
43:
11 PDT
2004</I>
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34 <PRE>OK, I'll start this off by saying that I know nothing about
37 Anyway, I was feeling bored, so I was reading over unreal.c
38 and I noticed this in the
"new channel user modes
" section:
40 {'h', {
0x00000004,
1,
1,'%'}}, /* Half-op */
42 Now, I'm probably horribly wrong, but the
"%
" probably
43 denotes the user prefix (since halfop's nicks are prefixed
46 If I'm right, then take a look at the next two lines:
48 {'a', {
0x00000008,
1,
1,'~'}},
49 {'q', {
0x00000010,
1,
1,'*',MI_CHANOWNER}},
51 Assuming that my above premise is correct, this code
52 wouldn't be correct, as +a gets the
& prefix and +q the ~
53 prefix in UnrealIRCd. I haven't yet tried changing this
54 code to see what happens; I'll give that a go this evening.
56 Of course, I could be horribly, horribly wrong... if I am,
57 would someone mind correcting me on this?
59 (By the way. I will not be impressed if I receive an
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