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5 netmerge
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15 <H1>[IRCServices] +O overrideable by non-opers in UnrealIRCd
16 netmerge</H1>
17 <B>Craig McLure</B>
18 <A HREF="mailto:ircservices%40ircservices.za.net?Subject=%5BIRCServices%5D%20%2BO%20overrideable%20by%20non-opers%20in%20UnrealIRCd%0A%09netmerge&In-Reply-To="
19 TITLE="[IRCServices] +O overrideable by non-opers in UnrealIRCd
20 netmerge">Craig at frostycoolslug.com
21 </A><BR>
22 <I>Sat Aug 14 15:41:26 PDT 2004</I>
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37 <PRE>Personally, i think it should at LEAST inform U:Lined servers, but thats no my decision.
38
39 The reason i posted this request, is because the UnrealIRCd team deem it un-nessecery to add this bugfix.. err.. i mean, feature :/
40
41 /****************************************
42 * Craig &quot;FrostyCoolSlug&quot; McLure
43 * <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices">Craig at FrostyCoolSlug.com</A>
44 * InspIRCd - <A HREF="http://www.inspircd.org">http://www.inspircd.org</A>
45 * ChatSpike - <A HREF="http://www.chatspike.net">http://www.chatspike.net</A>
46 ****************************************/
47
48
49 /****************************************
50 * From - Chris Jenkinson &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices">chris at starglade.org</A>&gt;
51 * To - IRC Services General Mailing List &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices">ircservices at ircservices.za.net</A>&gt;
52 * Sent - 23:34:43 @ 2004-08-14
53 * Subject - Re: [IRCServices] +O overrideable by non-opers in UnrealIRCd netmerge
54 ****************************************/
55
56 /****** - Begin Original Message - ******/
57
58 &gt;<i>Medice wrote:
59 </I>&gt;<i>
60 </I>&gt;&gt;<i> well this is a flaw in unrealircd (a rather heavy one in my opinion) and
61 </I>&gt;&gt;<i> i don't think that any services-package out there should feel
62 </I>&gt;&gt;<i> responsible on react on other's flaws - maybe someone is coding a module
63 </I>&gt;&gt;<i> for this problem...
64 </I>&gt;<i>
65 </I>&gt;<i>I know Bahamut has the +O mode too. On my network we don't have local
66 </I>&gt;<i>opers, so I haven't tried getting around it. I am guessing it would
67 </I>&gt;<i>suffer from the same problem, though.
68 </I>&gt;<i>
69 </I>&gt;<i>The only way to deal with it would be for the local IRC server to kick
70 </I>&gt;<i>out any non-opers when the modes were resynched - it shouldn't be up to
71 </I>&gt;<i>services.
72 </I>&gt;<i>
73 </I>&gt;&gt;<i> the whole localop-stuff on unrealircd is a real sh.. in my opinion - I
74 </I>&gt;&gt;<i> never understood why not distributing the local-op mode... any rights
75 </I>&gt;&gt;<i> should stay limited local - with or without propagating this mode. In my
76 </I>&gt;&gt;<i> opinion this is a designed desync... (usually everyone tries to avoid
77 </I>&gt;&gt;<i> and fight desyncs instead of designing them - strange isn't it?)
78 </I>&gt;<i>
79 </I>&gt;<i>This is how the local oper has been working, since opers were first
80 </I>&gt;<i>added to the ircd. It's nothing new to Unreal.
81 </I>&gt;<i>
82 </I>&gt;<i>--
83 </I>&gt;<i>Chris Jenkinson
84 </I>&gt;<i><A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices">chris at starglade.org</A>
85 </I>&gt;<i>
86 </I>&gt;<i>------------------------------------------------------------------
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89 </I>&gt;<i>.
90 </I>
91 /******* - End Original Message - *******/
92
93
94
95
96 </PRE>
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