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15 <H1>[IRCServices] +O overrideable by non-opers in UnrealIRCd
18 <A HREF=
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19 TITLE=
"[IRCServices] +O overrideable by non-opers in UnrealIRCd
20 netmerge">Craig at frostycoolslug.com
22 <I>Sat Aug
14 15:
41:
26 PDT
2004</I>
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37 <PRE>Personally, i think it should at LEAST inform U:Lined servers, but thats no my decision.
39 The reason i posted this request, is because the UnrealIRCd team deem it un-nessecery to add this bugfix.. err.. i mean, feature :/
41 /****************************************
42 * Craig
"FrostyCoolSlug
" McLure
43 *
<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices">Craig at FrostyCoolSlug.com
</A>
44 * InspIRCd -
<A HREF=
"http://www.inspircd.org">http://www.inspircd.org
</A>
45 * ChatSpike -
<A HREF=
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46 ****************************************/
49 /****************************************
50 * From - Chris Jenkinson
<<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices">chris at starglade.org
</A>>
51 * To - IRC Services General Mailing List
<<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices">ircservices at ircservices.za.net
</A>>
52 * Sent -
23:
34:
43 @
2004-
08-
14
53 * Subject - Re: [IRCServices] +O overrideable by non-opers in UnrealIRCd netmerge
54 ****************************************/
56 /****** - Begin Original Message - ******/
60 </I>>><i> well this is a flaw in unrealircd (a rather heavy one in my opinion) and
61 </I>>><i> i don't think that any services-package out there should feel
62 </I>>><i> responsible on react on other's flaws - maybe someone is coding a module
63 </I>>><i> for this problem...
65 </I>><i>I know Bahamut has the +O mode too. On my network we don't have local
66 </I>><i>opers, so I haven't tried getting around it. I am guessing it would
67 </I>><i>suffer from the same problem, though.
69 </I>><i>The only way to deal with it would be for the local IRC server to kick
70 </I>><i>out any non-opers when the modes were resynched - it shouldn't be up to
73 </I>>><i> the whole localop-stuff on unrealircd is a real sh.. in my opinion - I
74 </I>>><i> never understood why not distributing the local-op mode... any rights
75 </I>>><i> should stay limited local - with or without propagating this mode. In my
76 </I>>><i> opinion this is a designed desync... (usually everyone tries to avoid
77 </I>>><i> and fight desyncs instead of designing them - strange isn't it?)
79 </I>><i>This is how the local oper has been working, since opers were first
80 </I>><i>added to the ircd. It's nothing new to Unreal.
83 </I>><i>Chris Jenkinson
84 </I>><i><A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices">chris at starglade.org
</A>
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91 /******* - End Original Message - *******/
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