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14 <H1>[IRCServices] prefix aq
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17 TITLE=
"[IRCServices] prefix aq">Craig at chatspike.net
19 <I>Mon Mar
22 18:
23:
13 PST
2004</I>
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34 <PRE>i've added channel mode +T to my module, i'll have to look into the ban masks :)
36 /****************************************
37 * Craig
"FrostyCoolSlug
" McLure
38 * InspIRCd -
<A HREF=
"http://www.inspircd.org">http://www.inspircd.org
</A>
39 * ChatSpike -
<A HREF=
"http://www.chatspike.net">http://www.chatspike.net
</A>
40 ****************************************/
43 /****************************************
44 * From - Bergee
<<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices">lordbergee at comcast.net
</A>>
45 * To - IRC Services General Mailing List
<<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices">ircservices at ircservices.za.net
</A>>
46 * Sent -
2004-
03-
23 02:
12:
35
47 * Subject - Re: [IRCServices] prefix aq
48 ****************************************/
50 /****** - Begin Original Message - ******/
52 ><i>Andrew Church wrote:
53 </I>>><i> As far as I can tell, the latest release of Services works fine with
54 </I>>><i> Unreal
3.2rc2. Are you aware of any problems?
56 </I>><i> I use Unreal3.2 with PREFIX_AQ defined. I believe that he is talking
57 </I>><i>more about the fact that Unreal with PREFIX_AQ defined now gives symbols
58 </I>><i>to usermodes +q and +a, making the fact that services gives out +qo and
59 </I>><i>+ao respectively rather pointless. Although I wouldn't call that
60 </I>><i>broken... Unreal also calls +a channel admin instead of protection,
61 </I>><i>which is somewhat confusing.
63 </I>><i> While I'm on the subject of things about Unreal that IRCServices
64 </I>><i>doesn't support, there is also channel mode +T that disable notices to a
65 </I>><i>channel that you currently cannot use the mlock to control.
67 </I>><i> Thinking more about it, IRCServices also does not support the Unreal +f
68 </I>><i>channel mode correctly (it uses the old paramaters). Although I think I
69 </I>><i>remember you saying you were waiting for them to stabalize that before
70 </I>><i>updating the code to support it.
72 </I>><i> I kind of forgot about this, but as I was writing this, I rememeber the
73 </I>><i>extended channel bans that unreal supports, which /msg ChanServ UNBAN
74 </I>><i>won't remove (because it doesn't know what they are.) You can check out
75 </I>><i><A HREF=
"http://www.vulnscan.org/UnrealIrcd/unreal32docs.html#feature_bantypes">http://www.vulnscan.org/UnrealIrcd/unreal32docs.html#feature_bantypes
</A>
76 </I>><i>for a list of them.
78 </I>><i> So I guess this ended up being a little bit longer than I thought it
79 </I>><i>would, most of this stuff is more of an
"annoyance
" than
"doesn't work
",
80 </I>><i>but I guess that depends on your point of view.
84 </I>><i>P.S. I was also having a problem where rehashing IRCServices would cause
85 </I>><i>the help for NickServ REGISTER to start displaying part of the help for
86 </I>><i>NickServ UNSET. Has anyone else has this problem?
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94 /******* - End Original Message - *******/
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