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14 <H1>[IRCServices] Feature Request - SVSMODE vs SVS2MODE with Unreal
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15 <B>Yusuf Iskenderoglu
</B>
16 <A HREF=
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17 TITLE=
"[IRCServices] Feature Request - SVSMODE vs SVS2MODE with Unreal">uhc0 at rz.uni-karlsruhe.de
19 <I>Sun Mar
21 07:
54:
57 PST
2004</I>
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34 <PRE>Since a user may inform themselves at ANY time using
35 /mode
<nickname
>
36 which modes they have,
38 it makes absolutely no sense to distinguish between a SVSMODE and
39 SVS2MODE, where the first hides the MODE change from the user, and the
42 Please ask your unreal coders to merge the whole content of SVS2MODE
43 into SVSMODE and remove SVS2MODE completely.
45 IMHO, this is a case services shall not handle.
51 On Sun,
2004-
03-
21 at
16:
46, Kieron Thwaites wrote:
52 ><i> Yes, I'm back...
54 </I>><i> I've just been following an interesting conversation over
55 </I>><i> at UnrealIRCd, concerning a user who didn't have user modes
56 </I>><i> set by NickServ (eg +r) showing up. It transpired that the
57 </I>><i> services package that that user was using used Unreal's
58 </I>><i> SVSMODE command, which does change the mode but does so
59 </I>><i> invisibly. Unreal also features the SVS2MODE command which
60 </I>><i> does the same thing as SVS2MODE, but makes it visible to
63 </I>><i> Now, I understand that some networks might like to use
64 </I>><i> SVSMODE and others might want to use SVS2MODE. Which brings
65 </I>><i> me to my feature request. Would it be at all possible to
66 </I>><i> add a feature to let users choose between SVSMODE and
67 </I>><i> SVS2MODE (make it an option in modules.conf) when using the
68 </I>><i> Unreal protocol (as well as other ircd's with a similar
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