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14 <H1>[IRCServices] Services - missing numeric support etc</H1>
15 <B>Mark Hetherington</B>
16 <A HREF="mailto:ircservices%40ircservices.za.net?Subject=%5BIRCServices%5D%20Services%20-%20missing%20numeric%20support%20etc&In-Reply-To=F191dXxuTpZKZlZU6Vi0000f450%40hotmail.com"
17 TITLE="[IRCServices] Services - missing numeric support etc">mark at mhetherington.demon.co.uk
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19 <I>Thu Jan 3 01:41:01 PST 2002</I>
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34 <PRE>Tested on 4.5.35, not tested on version 5 yet so these may not be a problem
35 in version 5.
36 For the purpose of IRCd specific issues, this is all from a network of
37 Unreal based servers.
38
39
40 At present I am test running scenarios to recreate the triggers for the
41 messages, but thought I would submit the list now since it is likely trivial
42 to correctly parse the numeric while the scenario would help in the later
43 testing the fix.
44
45 A number of &quot;unknown&quot; and vague messages are still appearing in the log
46 file. Although not a huge problem, it would be useful if they were addressed
47 so that any future support in services of them was easily available through
48 the existing trapping of them. Messages are provided from the log with
49 server names, nicknames and channel names protected:
50
51 1) unknown message from server (:server.name 443 ChanServ nick #channel :is
52 already on channel)
53
54 Not sure how to reproduce this yet, it usually happens with a couple of
55 specific users who are never online at the same time as I am so although I
56 am running through a number of scenarios, I am not sure what they are doing
57 to trigger the 443 numeric. Should be trivial to provide a better log entry.
58
59 2) channel: MODE +b *!*@* for nonexistent channel #channel
60
61 This always happens with forbidden channels so it would be preferable if the
62 message reflected this.
63
64 3) unknown message from server (:server.name 441 ChanServ nick #channel:They
65 aren't on that channel)
66
67 Again, I am unsure of what event triggered the numeric. Should be trivial to
68 provide a better log entry.
69
70 4) unknown message from server (:nick SILENCE * -*!*@my.domain)
71 unknown message from server (:nick SILENCE ChanServ :*!*@my.domain)
72
73 I assume the trigger for this is a user issuing the SILENCE command to the
74 Unreal server. Why they want to ignore services I do not know, but anyway.
75 Should be trivial to provide a better log entry or ignore the SILENCE
76 directive.
77
78 5) unknown message from server (:serverhub.name SMO o :\ 2(sync)\ 2 Link
79 serverhub.name -&gt; serverleaf.name is now synced [secs: 355 recv: 14.546
80 sent: 6.118])
81
82 This message is sent during a link of Unreal servers.
83
84 6) unknown message from server (:server.name 402 NickServ nick :No such
85 server)
86
87 Should be trivial to provide a better log entry. Yet to invent a test
88 scenario to reproduce.
89
90
91 Once I have them, assuming no-one else has already commented, I will post
92 the reproducable scenarios for the cases in this list where I have not so
93 far.
94
95 Mark.
96
97
98 </PRE>
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