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15 <H1>[IRCServices Coding] Addition to UnrealIRCd that Services could
18 <A HREF=
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19 TITLE=
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20 use">achurch at achurch.org
22 <I>Sun Apr
23 01:
17:
54 PDT
2006</I>
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37 <PRE> Thanks, I'll keep that in mind for the next time I have a chance to
38 work on Services. (At the moment, work and other commitments are sucking
39 up all my time and then some...)
42 <A HREF=
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43 <A HREF=
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45 ><i>Here's something added in Unreal that Services can use.
47 </I>><i>To quote from the changelog:
49 </I>><i>- [Services coders!] Added PROTOCTL CLK (requires NICKv2) which adds
50 </I>><i>an extra field in the
51 </I>><i> NICK command (when a user connects) right before the infofield (gecos).
52 </I>><i> The added field contains the cloaked host, that is: the masked host
53 </I>><i>if +x would have been
54 </I>><i> set. This field is ALWAYS sent, regardless of whether the user is
55 </I>><i>actually +x or not.
56 </I>><i> Services can then store this field in memory, to know the host of
57 </I>><i>the user if the user
58 </I>><i> is set +x (+x-t). This is a (better) alternative to PROTOCTL VHP,
59 </I>><i>with no race conditions,
60 </I>><i> and avoids some other VHP problems.
61 </I>><i> VHP will stay supported though... so it's not mandatory to switch over.
64 </I>><i>As implied, it's up to you whether or not to support this.
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