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14 <H1>[IRCServices Coding] 5.0.36 and Unreal</H1>
15 <B>M</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%205.0.36%20and%20Unreal&In-Reply-To=1091007408.2502.12.camel%40manwe"
17 TITLE="[IRCServices Coding] 5.0.36 and Unreal">mark at ctcp.net
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19 <I>Wed Jul 28 02:55:53 PDT 2004</I>
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34 <PRE>Martin Pels wrote:
35 &gt;<i> On Tue, 2004-07-27 at 23:56, M wrote:
36 </I>&gt;<i> &gt; Andrew Church wrote:
37 </I>&gt;<i> &gt; &gt; &gt;Hrm, sorry to throw the spanner into the works. What if the
38 </I>&gt;<i> &gt; &gt; Unreal dev
39 </I>&gt;<i> &gt; &gt; &gt;team suggested how this should work?
40 </I>&gt;<i> &gt; &gt;
41 </I>&gt;<i> &gt; &gt; Actually, what would be best from my perspective is if
42 </I>&gt;<i> &gt; &gt; someone--or even better, several someones--made their own
43 </I>&gt;<i> hacks to
44 </I>&gt;<i> &gt; &gt; Services on their own network to do what they thought was
45 </I>&gt;<i> the &quot;right
46 </I>&gt;<i> &gt; &gt; thing&quot;, and some sort of consensus arose from there. (I
47 </I>&gt;<i> often look
48 </I>&gt;<i> &gt; &gt; to Services derivatives for ideas as well; is anyone aware of a
49 </I>&gt;<i> &gt; &gt; Services-like program that does use the channel owner
50 </I>&gt;<i> mode, and if
51 </I>&gt;<i> &gt; &gt; so, how does it use the mode?)
52 </I>&gt;<i> &gt;
53 </I>&gt;<i> &gt; Some time ago members of the Unreal time developed a derivative of
54 </I>&gt;<i> &gt; IRCServices called Daylight. This is likely the best package to
55 </I>&gt;<i> &gt; dertermine how the Unreal team thought the mode ought to work.
56 </I>&gt;<i> &gt;
57 </I>&gt;<i>
58 </I>&gt;<i> As far as I can remember the +a mode didn't exist yet in
59 </I>&gt;<i> Unreal when Daylight was around.
60 </I>
61 You remember incorrectly, +a did exist in Unreal at that time. Daylight may
62 or may not have supported +a but the discussion seems to be centred around
63 chan founder mode (+q) which was handled by Daylight.
64
65 M.
66
67
68
69 </PRE>
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