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14 <H1>[IRCServices Coding]
5.0.36 and Unreal
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"[IRCServices Coding] 5.0.36 and Unreal">mark at ctcp.net
19 <I>Tue Jul
27 14:
56:
25 PDT
2004</I>
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34 <PRE>Andrew Church wrote:
35 ><i> >Hrm, sorry to throw the spanner into the works. What if the
36 </I>><i> Unreal dev
37 </I>><i> >team suggested how this should work?
39 </I>><i> Actually, what would be best from my perspective is if
40 </I>><i> someone--or even better, several someones--made their own
41 </I>><i> hacks to Services on their own network to do what they
42 </I>><i> thought was the
"right thing
", and some sort of consensus
43 </I>><i> arose from there. (I often look to Services derivatives for
44 </I>><i> ideas as well; is anyone aware of a Services-like program
45 </I>><i> that does use the channel owner mode, and if so, how does it
46 </I>><i> use the mode?)
48 Some time ago members of the Unreal time developed a derivative of
49 IRCServices called Daylight. This is likely the best package to dertermine
50 how the Unreal team thought the mode ought to work.
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