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14 <H1>[IRCServices Coding] feature suggestion...</H1>
15 <B>Craig Edwards</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20feature%20suggestion...&In-Reply-To="
17 TITLE="[IRCServices Coding] feature suggestion...">brain at brainbox.winbot.co.uk
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19 <I>Sun Apr 27 04:24:37 PDT 2003</I>
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34 <PRE>We are considering writing a hostserv module that gives a user a vhost when they identify. We were also considering some other things like allowing users to pick their own vhosts on a credits basis, they get X credits a month and each credit allows them to change their vhost, if theyre out of credits they cant change their host, generally to stop people using it to evade bans... This was just an idea that was passed around though, no fixed ideas yet.
35
36 If we develop this module before it finds its way into the ircservices distro (if it does) then drop us a line and we may give you our module :-)
37
38 &gt;<i>Hello there :),
39 </I>&gt;<i>
40 </I>&gt;<i>
41 </I>&gt;<i>I've been using IRCServices in conjunction with UnrealIRCd for over
42 </I>&gt;<i>3 years now and I'd like to suggest some features to make IRCServices
43 </I>&gt;<i>even more comfortable and user-friendly than it already is :)...
44 </I>&gt;<i>
45 </I>&gt;<i>Unreal (and perhaps some other ircds) support virtual hosts these
46 </I>&gt;<i>days. Wouldn't it be a good idea to allow users to store a vhost
47 </I>&gt;<i>whithin their NickServ-account? So, whenever a user identify's
48 </I>&gt;<i>himself, his ident and hostname will be changed by services to
49 </I>&gt;<i>the one previously defined f.e. with 'SET VHOST &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">user at host</A>&gt;'? (for
50 </I>&gt;<i>security reasons, changing of the vhost-entry could be restricted
51 </I>&gt;<i>to Service Admins only). There could also be an option to define
52 </I>&gt;<i>whether the users host should be changed automatically or not when
53 </I>&gt;<i>identify'ing.
54 </I>&gt;<i>
55 </I>&gt;<i> Of course, there would always be the possibility to enhance
56 </I>&gt;<i>services by an extra HostServ-module or whatever. But then users
57 </I>&gt;<i>would have to additionally use a specific HostServ-command to
58 </I>&gt;<i>change their host to the (self-)defined one. Furthermore, there
59 </I>&gt;<i>is already the /VHOST command (at least in unreal) - but the
60 </I>&gt;<i>vhost.conf has to be edited manually by Server Admins. So, you
61 </I>&gt;<i>(as a user) have to give them a passwd for it - which means,
62 </I>&gt;<i>you can either define (and remember) just another new one or
63 </I>&gt;<i>you have to give away your NickServ-pass.
64 </I>&gt;<i>
65 </I>&gt;<i>Sorry, if this feature-request hasn't been mentioned for the
66 </I>&gt;<i>first time and/or has already been discussed/rejected/planned-
67 </I>&gt;<i>for-future-versions :)...
68 </I>&gt;<i>
69 </I>&gt;<i>RFC please =)...
70 </I>&gt;<i>
71 </I>&gt;<i>
72 </I>&gt;<i>best regards,
73 </I>&gt;<i>- wahoo -
74 </I>&gt;<i>
75 </I>&gt;<i>--
76 </I>&gt;<i>B.O.F.H @ cyb.net ;D
77 </I>&gt;<i>
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82
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