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14 <H1>[IRCServices Coding] operserv / akill
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17 TITLE=
"[IRCServices Coding] operserv / akill">cyberdems at wwirc.za.org
19 <I>Fri Oct
25 16:
41:
29 PDT
2002</I>
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34 <PRE>Craig, I don't recall saying that UNREAL in specific, adds the bold, I said
35 ULTIMATE does it. Unreal is just slow, that's what I said. But I do accept
36 both of your opinions.
37 Dylan, if you're intending on having such a massive network, I have to
38 inform you that UnrealIRCD won't do the trick - why not tell DALnet to
39 switch to UnrealIRCD, I think all will go well, maybe just an hour delay,
40 and a few hundred netsplits ? But yeah - you seem to be doing well, so keep
43 Good luck to all you admins out there ;)
49 ----- Original Message -----
50 From:
"Craig Edwards
" <<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">brain at brainbox.ath.cx
</A>>
51 To:
<<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net
</A>>
52 Sent: Saturday, October
26,
2002 2:
29 AM
53 Subject: Re: Re: [IRCServices Coding] operserv / akill
56 ><i> I would like to make a minor correction here: Unreal does not insert
57 </I>bold/underline characters into /lusers - nor in fact any
"standard
" (or as
58 near to standard as you can get for such a breaker of standards) command. If
59 you see such an ircd it has been modded zealously by some admin who probably
60 thinks that the only irc client is mirc ;)
61 ><i> Also slightly off topic but valid, the important factor about an irc
62 </I>network isnt the number of users it has but how happy its users are - if the
63 users are happier with +a and +h modes etc to help prevent takeovers, then
64 it is good, i'd rather be on a small (
200 users?) network of nice peaceful
65 users any day than a large (
10,
000 users?) network full of takeovers and
66 abuse due to minimal functionality of the software. Admittedly on some
67 networks this is more down to the admin, but a large feature set does allow
68 for making the job of operators, helpers and admins easier, as it reduces
69 the amount of time spent helping users recover lost channels for example.
70 Everyone is entitled to their own opinions of course, but that was my two
71 pence worth and now im quite a bit off topic, so i'll shut up :) Have a nice
74 </I>><i> Craig Edwards (Brain`)
75 </I>><i> irc.chatspike.net
77 </I>><i> >I will have to interfere here.
78 </I>><i> >UltimateIRCD is crap. no offence. It is CRAP. I'll give you an example
80 ><i> >try doing a /lusers request. You will get BOLD in certain areas, and
81 </I>><i> >underlined text, etc. Many IRC Clients (old ones especially) do not
83 ><i> >colour, bold, underlined, inversed, etc text formats.
84 </I>><i> >UnrealIRCD and UltimateIRCD both have too many usermodes. such as *, ,
86 ><i> >in clients such as mIRC, if you do a /whois on a user with one of those
87 </I>><i> >usermodes, you can't simply go over the channel name with your cursor and
88 </I>><i> >double-click it, because mIRC was not designed for such
"addons
".
89 </I>><i> >UnrealIRCD has changed so many things, that half the services in the
91 ><i> >do not work correctly with the newer versions, such as the Selene
93 ><i> >Have you ever tried installing BOPM (blitzed open proxy monitor) on an
94 </I>><i> >Unreal IRCD server - it's mission impossible, all those patches?
95 </I>><i> >Yes, the coders have worked extra hard to get these extra un-necessary
96 </I>><i> >addons into the ircds, but think of it this way, how many IRCDs are
98 ><i> >and how many CLIENTS are there? The client coders have to do research on
100 ><i> >IRCDs and then edit the clients to suite them. This is un-necessary, in
102 ><i> >opinion. But like you said, Dylan, each to his own. So those of you
104 ><i> >your
200 users on that little UnrealIRCD slow network(s), keep going - I
105 </I>><i> >wish you many netsplits in the near future ;)
107 </I>><i> >--CyberDems
108 </I>><i> >irc.wwirc.za.org
110 </I>><i> >----- Original Message -----
111 </I>><i> >From:
"Dylan v.d Merwe
" <<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">dylanvdm at icon.co.za
</A>>
112 </I>><i> >To:
<<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net
</A>>
113 </I>><i> >Sent: Friday, October
25,
2002 5:
42 PM
114 </I>><i> >Subject: Re: [IRCServices Coding] operserv / akill
117 </I>><i> >> Going back to the Unreal ircd issue. I personally think everybody looks
119 </I>><i> >> different things to suit their own networks. I prefer Unreal over
121 ><i> >> for example because it has more features, yet Bahamut is known to be
123 ><i> >> good with large amounts of users. In my humble opinion the three main
124 </I>><i> >ircds
125 </I>><i> >> are very good for different situations and needs. Unreal is a very good
127 </I>><i> >> and has many unique features and suits my network.
128 </I>><i> >> Unreal, Bahamut and Ultimate ircds are each good in their own right,
131 </I>><i> >> there is a problem then why not discuss it on the coders mailing list?
133 ><i> >> not looking to be hammered by other people, as discussed while back in
134 </I>><i> >> other topics, I'm just sharing my opinion. The coders have taken a
136 ><i> >> deal of time and effort to develop something for us to use. It's the
139 </I>><i> >> services. Other packages are around but we choose ircservices because
141 ><i> >> suit us. Others may not think so.
143 </I>><i> >> I congratulate each and every coder that makes something for us because
145 ><i> >> appreciate their effort. The Unreal, Bahamut and Ultimate coders (and
146 </I>><i> >> others) plus Andrew and other services coders deserve an applause for
147 </I>><i> >doing
148 </I>><i> >> all they have done for us. Without them our networks wouldn't be the
150 ><i> >> So instead of us giving criticism, lets help make them better by giving
151 </I>><i> >> constructive comments. Everyone appreciates a pat on the back once in a
152 </I>><i> >> while.
154 </I>><i> >> :-)
156 </I>><i> >> Dylan.
158 </I>><i> >> Network Administrator / EB Member
159 </I>><i> >> The Omega IRC Network
160 </I>><i> >> www.omega.org.za
161 </I>><i> >> irc.omega.org.za
165 </I>><i> >> ----- Original Message -----
166 </I>><i> >> From:
"Noam M.
" <<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">noam_m at bezeqint.net
</A>>
167 </I>><i> >> To:
<<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net
</A>>
168 </I>><i> >> Sent: Friday, October
25,
2002 12:
21 AM
169 </I>><i> >> Subject: Re: [IRCServices Coding] operserv / akill
172 </I>><i> >> > are you suggesting a self respecting
3000+ user network would use
175 </I>><i> >> > an ircd?
176 </I>><i> >> >
177 </I>><i> >> >
178 </I>><i> >> > ------------------------------------------------------------------
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</A>
183 </I>><i> >> ------------------------------------------------------------------
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</A>
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