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14 <H1>[IRCServices Coding] &quot;secure&quot; messaging of services / unreal 3.2 and forcible nick changes</H1>
15 <B>David Orman</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20%22secure%22%20messaging%20of%20services%20/%20unreal%203.2%20and%20forcible%20nick%20changes&In-Reply-To="
17 TITLE="[IRCServices Coding] &quot;secure&quot; messaging of services / unreal 3.2 and forcible nick changes">monolith at orblivion.com
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19 <I>Thu Oct 10 10:40:14 PDT 2002</I>
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34 <PRE>Is there a way to have services disallow usage of /msg nickserv command
35 and so forth, and force the user to use /msg <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">nickserv at services.blah.com</A>
36 command instead? I want to disallow usage of the old /msg nickserv style
37 commands, and instead use the alias features of unreal to utilize
38 /nickserv command, having the alias msg the full
39 <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">nickserv at services.blah.com.</A>
40
41 Second question: will there be forcible nick changing functionality in
42 services for unreal 3.2? I'm not sure if the ircd supports it natively,
43 but I've been on networks running 3.2 and have seen opers change user
44 nicknames forcibly, so I assume it can be done, and that the unreal module
45 does not support it at this current time for whatever reason (backwards
46 compatibility?) I would really like to impliment the Guest nickname style
47 nick &quot;kills&quot; instead of having services literally kill users off the
48 network.
49
50 Thanks for all your help/input...
51
52 David
53
54
55 --
56 David Orman
57 <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">monolith at orblivion.com</A>
58 <A HREF="http://www.orblivion.com">http://www.orblivion.com</A>
59 --
60
61
62
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