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14 <H1>[IRCServices Coding] questions with unreal and sjoin</H1>
15 <B>Andrew Church</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20questions%20with%20unreal%20and%20sjoin&In-Reply-To=200210091722.46918.ron885%40bloodheart.com"
17 TITLE="[IRCServices Coding] questions with unreal and sjoin">achurch at achurch.org
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19 <I>Thu Oct 10 15:00:42 PDT 2002</I>
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34 <PRE>&gt;<i>On Wednesday 09 October 2002 09:04 am, Andrew Church wrote:
35 </I>&gt;&gt;<i> To avoid namespace collisions when compiling modules statically.
36 </I>&gt;&gt;<i> Since the functions are used in other files, their symbols must be
37 </I>&gt;&gt;<i> exported, and this would cause a symbol name clash if the modules were
38 </I>&gt;&gt;<i> statically linked into the executable.
39 </I>&gt;<i>
40 </I>&gt;<i>i only see them defined in one place, sjoin.c... am i missing something?
41 </I>
42 sjoin.c is compiled to sjoin-unreal.o for UNREAL_HACK, sjoin.o
43 without; the symbol clash occurs when both of these files are linked into
44 the same executable.
45
46 --Andrew Church
47 <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">achurch at achurch.org</A>
48 <A HREF="http://achurch.org/">http://achurch.org/</A>
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