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14 <H1>[IRCServices Coding] questions with unreal and sjoin</H1>
15 <B>Andrew Church</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20questions%20with%20unreal%20and%20sjoin&In-Reply-To=200210081818.50983.ron885%40bloodheart.com"
17 TITLE="[IRCServices Coding] questions with unreal and sjoin">achurch at achurch.org
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19 <I>Wed Oct 9 16:04:58 PDT 2002</I>
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34 <PRE>&gt;<i>i am a little confused with the UNREAL_HACK define. i see the #ifndef/#el
35 </I>&gt;<i>se in
36 </I>&gt;<i>sjoin.c for changing the way it sends the SJOIN. maybe i dont fully
37 </I>&gt;<i>understand the way the modules work, but why is it required to #define
38 </I>&gt;<i>do_sjoin, init_sjoin, and exit_sjoin to *_unreal?
39 </I>
40 To avoid namespace collisions when compiling modules statically.
41 Since the functions are used in other files, their symbols must be
42 exported, and this would cause a symbol name clash if the modules were
43 statically linked into the executable.
44
45 --Andrew Church
46 <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">achurch at achurch.org</A>
47 <A HREF="http://achurch.org/">http://achurch.org/</A>
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