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14 | <H1>[IRCServices] Chanserv UNBAN Bug</H1> | |
15 | <B>Craig Edwards</B> | |
16 | <A HREF="mailto:ircservices%40ircservices.za.net?Subject=%5BIRCServices%5D%20Chanserv%20UNBAN%20Bug&In-Reply-To=" | |
17 | TITLE="[IRCServices] Chanserv UNBAN Bug">brain at winbot.co.uk | |
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19 | <I>Sun Apr 18 06:31:59 PDT 2004</I> | |
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33 | <!--beginarticle--> | |
34 | <PRE>as i see it the best way to support/fix this would be to allow the unrealircd module to support cloak-keys as provided by unreal itself so it can encode/decode cloaked hosts. | |
35 | ||
36 | <insert 0.02 here> | |
37 | ||
38 | >><i>As I figured from the version change log, this issues has not been fixed and still produces the same effect on .30 | |
39 | </I>><i> | |
40 | </I>><i> You're using Unreal, yes? I looked into the problem, and it seems | |
41 | </I>><i>that Unreal is applying bans based on client IP address as well as real and | |
42 | </I>><i>fake hostmasks. The problem with this is that the Unreal protocol doesn't | |
43 | </I>><i>send client IP addresses to other servers (Services included), so Services | |
44 | </I>><i>doesn't have any way to tell whether a given ban will match a client's IP | |
45 | </I>><i>address. In short, you're SOL unless you can switch to another ircd. I'll | |
46 | </I>><i>note this in the FAQ for the next release. | |
47 | </I>><i> | |
48 | </I>><i> --Andrew Church | |
49 | </I>><i> <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices">achurch at achurch.org</A> | |
50 | </I>><i> <A HREF="http://achurch.org/">http://achurch.org/</A> | |
51 | </I>><i> | |
52 | </I>><i>------------------------------------------------------------------ | |
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56 | ||
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