X-Git-Url: https://jfr.im/git/solanum.git/blobdiff_plain/23485ebe3a19483ed491e56876bb2c43a24d46f9..6cac5cce0fedf3f0ed0de91d51539c8b8629fd9f:/extensions/m_roleplay.c diff --git a/extensions/m_roleplay.c b/extensions/m_roleplay.c index df9e76bc..0f26942c 100644 --- a/extensions/m_roleplay.c +++ b/extensions/m_roleplay.c @@ -6,9 +6,9 @@ * to clearly show that it is fake. SCENE is a special case and not underlined. * these commands only work on channels set +N * - * also adds oper commands FSAY and FACTION, which are like NPC and NPCA + * also adds oper commands FSAY and FACTION, which are like NPC and NPCA * except without the underline. - * + * * all of these messages have the hostmask npc.fakeuser.invalid, and their ident * is the nickname of the user running the commands. */ @@ -27,14 +27,18 @@ #include "tgchange.h" #include "channel.h" #include "packet.h" - -static int m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); -static int m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); -static int m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); -static int m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); -static int m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); -static int m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text); -static int me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +#include "messages.h" + +static const char roleplay_desc[] = + "Adds a roleplaying system that allows faked nicknames to talk in a channel set +N"; + +static void m_scene(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +static void m_fsay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +static void m_faction(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +static void m_npc(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +static void m_npca(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +static void m_displaymsg(struct MsgBuf *msgbuf_p, struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text); +static void me_roleplay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); static unsigned int mymode; static int @@ -57,163 +61,162 @@ _moddeinit(void) struct Message scene_msgtab = { - "SCENE", 0, 0, 0, MFLG_SLOW, + "SCENE", 0, 0, 0, 0, {mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}} }; /* this serves as an alias for people who are used to inspircd/unreal m_roleplay */ struct Message ambiance_msgtab = { - "AMBIANCE", 0, 0, 0, MFLG_SLOW, + "AMBIANCE", 0, 0, 0, 0, {mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}} -}; +}; struct Message fsay_msgtab = { - "FSAY", 0, 0, 0, MFLG_SLOW, + "FSAY", 0, 0, 0, 0, {mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_fsay, 4}} -}; +}; struct Message faction_msgtab = { - "FACTION", 0, 0, 0, MFLG_SLOW, + "FACTION", 0, 0, 0, 0, {mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_faction, 4}} -}; +}; struct Message npc_msgtab = { - "NPC", 0, 0, 0, MFLG_SLOW, + "NPC", 0, 0, 0, 0, {mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npc, 4}} -}; +}; struct Message npca_msgtab = { - "NPCA", 0, 0, 0, MFLG_SLOW, + "NPCA", 0, 0, 0, 0, {mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npca, 4}} -}; +}; struct Message roleplay_msgtab = { - "ROLEPLAY", 0, 0, 0, MFLG_SLOW, + "ROLEPLAY", 0, 0, 0, 0, {mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 4}, mg_ignore} -}; +}; mapi_clist_av1 roleplay_clist[] = { &scene_msgtab, &ambiance_msgtab, &fsay_msgtab, &faction_msgtab, &npc_msgtab, &npca_msgtab, &roleplay_msgtab, NULL }; -DECLARE_MODULE_AV1(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, "$m_roleplay$"); +DECLARE_MODULE_AV2(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, NULL, NULL, roleplay_desc); -static int -m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +static void +m_scene(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { - m_displaymsg(source_p, parv[1], 0, 0, "=Scene=", parv[2]); - return 0; + m_displaymsg(msgbuf_p, source_p, parv[1], 0, 0, "=Scene=", parv[2]); } -static int -m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +static void +m_fsay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { - m_displaymsg(source_p, parv[1], 0, 0, parv[2], parv[3]); - return 0; + m_displaymsg(msgbuf_p, source_p, parv[1], 0, 0, parv[2], parv[3]); } -static int -m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +static void +m_faction(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { - m_displaymsg(source_p, parv[1], 0, 1, parv[2], parv[3]); - return 0; + m_displaymsg(msgbuf_p, source_p, parv[1], 0, 1, parv[2], parv[3]); } -static int -m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +static void +m_npc(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { - m_displaymsg(source_p, parv[1], 1, 0, parv[2], parv[3]); - return 0; + m_displaymsg(msgbuf_p, source_p, parv[1], 1, 0, parv[2], parv[3]); } -static int -m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +static void +m_npca(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { - m_displaymsg(source_p, parv[1], 1, 1, parv[2], parv[3]); - return 0; + m_displaymsg(msgbuf_p, source_p, parv[1], 1, 1, parv[2], parv[3]); } -static int -m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text) +static void +m_displaymsg(struct MsgBuf *msgbuf_p, struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text) { struct Channel *chptr; struct membership *msptr; char nick2[NICKLEN+1]; - char *nick3 = rb_strdup(nick); + char nick3[NICKLEN+1]; + char text3[BUFSIZE]; char text2[BUFSIZE]; + rb_strlcpy(nick3, nick, sizeof nick3); + if(!IsFloodDone(source_p)) flood_endgrace(source_p); if((chptr = find_channel(channel)) == NULL) { - sendto_one(source_p, form_str(ERR_NOSUCHCHANNEL), channel); - return 0; + sendto_one_numeric(source_p, ERR_NOSUCHCHANNEL, + form_str(ERR_NOSUCHCHANNEL), channel); + return; } if(!(msptr = find_channel_membership(chptr, source_p))) { sendto_one_numeric(source_p, ERR_NOTONCHANNEL, form_str(ERR_NOTONCHANNEL), chptr->chname); - return 0; + return; } if(!(chptr->mode.mode & chmode_flags['N'])) { sendto_one_numeric(source_p, 573, "%s :Roleplay commands are not enabled on this channel.", chptr->chname); - return 0; + return; } if(!can_send(chptr, source_p, msptr)) { sendto_one_numeric(source_p, 573, "%s :Cannot send to channel.", chptr->chname); - return 0; + return; } /* enforce flood stuff on roleplay commands */ if(flood_attack_channel(0, source_p, chptr, chptr->chname)) - return 0; + return; /* enforce target change on roleplay commands */ if(!is_chanop_voiced(msptr) && !IsOper(source_p) && !add_channel_target(source_p, chptr)) { sendto_one(source_p, form_str(ERR_TARGCHANGE), me.name, source_p->name, chptr->chname); - return 0; + return; } if(underline) - rb_snprintf(nick2, sizeof(nick2), "\x1F%s\x1F", strip_unprintable(nick3)); + snprintf(nick2, sizeof(nick2), "\x1F%s\x1F", strip_unprintable(nick3)); else - rb_snprintf(nick2, sizeof(nick2), "%s", strip_unprintable(nick3)); + snprintf(nick2, sizeof(nick2), "%s", strip_unprintable(nick3)); /* don't allow nicks to be empty after stripping * this prevents nastiness like fake factions, etc. */ if(EmptyString(nick3)) { sendto_one_numeric(source_p, 573, "%s :No visible non-stripped characters in nick.", chptr->chname); - return 0; + return; } + snprintf(text3, sizeof(text3), "%s (%s)", text, source_p->name); + if(action) - rb_snprintf(text2, sizeof(text2), "\1ACTION %s\1", text); + snprintf(text2, sizeof(text2), "\1ACTION %.500s\1", text3); else - rb_snprintf(text2, sizeof(text2), "%s", text); + snprintf(text2, sizeof(text2), "%s", text3); - sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2); + sendto_channel_local(source_p, ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2); sendto_match_servs(source_p, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s :%s", channel, nick2, text2); - return 0; } -static int -me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +static void +me_roleplay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { struct Channel *chptr; /* Don't segfault if we get ROLEPLAY with an invalid channel. * This shouldn't happen but it's best to be on the safe side. */ if((chptr = find_channel(parv[1])) == NULL) - return 0; + return; - sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[2], source_p->name, parv[1], parv[3]); - return 0; + sendto_channel_local(source_p, ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[2], source_p->name, parv[1], parv[3]); }