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189935b1 1The IRC server is built around an event loop. Until the u2.10.11
2release, this event loop has been rather ad-hoc; timed events are
3hard-coded in, signals are handled inside the signal handler, etc.
4All of this has changed with u2.10.11. A new subsystem, the events
5subsystem, has been introduced; the new subsystem contains a
6generalization of the concept of an event. An event is a signal, the
7expiration of a timer, or some form of activity on a network socket.
8This new subsystem has the potential to vastly simplify the code that
9is arguably the core of any network program, and makes it much simpler
10to support more exotic forms of network activity monitoring than the
11conventional select() and poll() calls.
12
13The primary concepts that the events subsystem works with are the
14"event," represented by a struct Event, and the "generator." There
15are three types of generators: sockets, represented by struct Socket;
16signals, represented by struct Signal; and timers, represented by
17struct Timer. Each of these generators will be described in turn.
18
19Signals
20
21The signal is perhaps the simplest generator in the entire events
22subsystem. Basically, instead of setting a signal handler, the
23function signal_add() is called, specifying a function to be called
24when a given signal is detected. Most importantly, that call-back
25function is called _outside_ the context of a signal handler,
26permitting the call-back to use more exotic functions that are
27anathema within a signal handler, such as MyMalloc(). Once a
28call-back for a signal has been established, it cannot be deleted;
29this design decision was driven by the fact that ircd never changes
30its signal handlers.
31
32Whenever a signal is received, an event of type ET_SIGNAL is
33generated, and that event is passed to the event call-back function
34specified in the signal_add() call.
35
36Timers
37
38Execution of the call-back functions for a timer occur when that timer
39_expires_; when a timer expires depends on the type of timer and the
40expiration time that was used for that timer. A TT_ABSOLUTE timer,
41for instance, expires at exactly the time given as the expiration
42time. This time is a standard UNIX time_t value, measuring seconds
43since the UNIX epoch. The TT_ABSOLUTE timer type is complemented by
44the TT_RELATIVE timer; the time passed as its expiration time is
45relative to the current time. If a TT_RELATIVE timer is given an
46expiration time of 5, for instance, it will expire 5 seconds after the
47present time. Internally, TT_RELATIVE timers are converted into
48TT_ABSOLUTE timers, with the expiration time adjusted by addition of
49the current time.
50
51Those two types of timers, TT_ABSOLUTE and TT_RELATIVE, are
52single-shot timers. Once they expire, they are removed from the timer
53list unless re-added by the event call-back or through some other
54mechanism. There is another type of timer, however, the TT_PERIODIC
55timer, that is not removed from the timer list. TT_PERIODIC timers
56are similar to TT_RELATIVE timers, in that one passes in the expire
57time as a relative number of seconds, but when they expire, they are
58re-added to the timer list with the same relative expire time. This
59means that a TT_PERIODIC timer with an expire time of 5 seconds that
60is set at 11:50:00 will have its call-back called at 11:50:05,
6111:50:10, 11:50:15, and so on.
62
63Timers have to be run by the event engines explicitly by calling
64timer_run() on the generator list passed to the engine event loop.
65In addition, engines may determine the next (absolute) time that a
66timer needs to be run by calling the timer_next() macro; this may be
67used to set a timeout on the engine's network activity monitoring
68function. Engines are described in detail below.
69
70When a timer expires, an event of ET_EXPIRE is generated, and the
71call-back function is called. When a timer is destroyed, either as
72the result of an expiration or as a result of an explicit timer_del()
73call, an event of ET_DESTROY is generated, notifying the call-back
74that the struct Timer can be deallocated.
75
76Sockets
77
78Perhaps the most complicated event generator in all of the event
79system is the socket, as described by struct Socket. This single
80classification covers datagram sockets and stream sockets. To
81differentiate the different kinds of sockets, there is a socket state
82associated with each socket. The available states are SS_CONNECTING,
83which indicates that a particular socket is in the process of
84completing a non-blocking connect(); SS_LISTENING, which indicates
85that a particular socket is a listening socket; SS_CONNECTED, which is
86the state of every other stream socket; SS_DATAGRAM, which is an
87ordinary datagram socket, and SS_CONNECTDG, which describes a
88connected datagram socket. (The SS_NOTSOCK state is for the internal
89use of the events system and will not be described here.)
90
91In addition to the socket states, there's also an event mask for each
92socket; this set of flags is used to tell the events subsystem what
93events the application is interested in for the socket. For
94SS_CONNECTING and SS_LISTENING sockets, this events mask has no
95meaning, but on the other socket states, the event mask is used to
96determine if the application is interested in readable
97(SOCK_EVENT_READABLE) or writable (SOCK_EVENT_WRITABLE) indications.
98
99Most of the defined event types have to do with socket generators.
100When a socket turns up readable, for instance, an event of type
101ET_READ is generated. Similarly, ET_WRITE is generated when a socket
102can be written to. The ET_ACCEPT event is generated when a listening
103socket indicates that there is a connection to be accepted; ET_CONNECT
104is generated when a non-blocking connect is completed. Finally, if an
105end-of-file indication is detected, ET_EOF is generated, whereas if an
106error has occurred on the socket, ET_ERROR is generated. Of course,
107when a socket has been deleted by the socket_del() function, an event
108of ET_DESTROY is generated when it is safe for the memory used by the
109struct Socket to be reclaimed.
110
111Events
112
113An event, represented by a struct Event, describes in detail all of
114the particulars of an event. Each event has a type, and an optional
115integer piece of data may be passed with some events--in particular,
116ET_SIGNAL events pass the signal number, and ET_ERROR events pass the
117errno value. The struct Event also contains a pointer to the
118structure describing the generated event--although it should be noted
119that the only way to disambiguate which type of generator is contained
120within the struct Event is by which call-back function has been
121called.
122
123All generators have a void pointer which can be used to pass important
124information to the call-back, such as a pointer to a struct Client.
125Additionally, generators have a reference count, and a union of a void
126pointer and an integer that should only be utilized by the event
127engine. Finally, there is also a field for flags, although the only
128flag of concern to the application (or the engine) is the active flag,
129which may be tested using the test macros described below.
130
131Whatever the generator, the call-back function is a function returning
132nothing (void) and taking as its sole argument a pointer to struct
133Event. This call-back function may be implemented as a single switch
134statement that calls out to appropriate external functions as needed.
135
136Engines
137
138Engines implement the actual socket event loop, and may also have some
139means of receiving signal events. Each engine has a name, which
140should describe what its core function is; for instance, the engine
141based on the standard select() function is named, simply, "select()."
142Each engine must implement several call-backs which are used to
143initialize the engine, notify the engine of sockets the application is
144interested in, etc. All of this data is described by a single struct
145Engine, which should be the only non-static variable or function in
146the engine's source file.
147
148The engine's event loop, pointed to by the eng_loop field of the
149struct Engine, must consist of a single while loop predicated on the
150global variable _running_. Additionally, this loop's final statement
151must be a call to timer_run(), to execute all timers that have become
152due. Ideally, this construction should be pulled out of each engine's
153eng_loop and put in the event_loop() function of the events
154subsystem.
155
156Reference Counts
157
158As mentioned previously, all generators keep a reference count.
159Should timer_del() or socket_del() be called on a generator with a
160non-zero reference count, for whatever reason, the actual destruction
161of the generator will be delayed until the reference count again
162reaches zero. This is used by the event loop to keep sockets that it
163is currently referencing from being deallocated before it is done
164checking all pending events on them. To increment the reference count
165by one, call gen_ref_inc() on the generator; the corresponding macro
166gen_ref_dec() decrements the reference counts, and will automatically
167destroy the generator if the appropriate conditions are met.
168
169Debugging Functions
170
171It can be difficult to debug an engines if, say, a socket state can
172only be expressed as a meaningless number. Therefore, when DEBUGMODE
173is #define'd, five number-to-name functions are also defined to make
174the debugging data more meaningful. These functions must only be
175called when DEBUGMODE is #define'd. Calling them from within Debug()
176macro calls is safe; calling them from log_write() calls is not.
177
178<typedef>
179typedef void (*EventCallBack)(struct Event*);
180
181The _EventCallBack_ type is used to simplify declaration of event
182call-back functions. It is used in timer_add(), signal_add(), and
183socket_add(). The event call-back should process the event, taking
184whatever actions are necessary. The function should be declared as
185returning void.
186</typedef>
187
188<typedef>
189typedef int (*EngineInit)(int);
190
191The _EngineInit_ function takes an integer specifying the maximum
192number of sockets the event system is expecting to handle. This
193number may be used by the engine initialization function for memory
194allocation computations. If initialization succeeds, this function
195must return 1. If initialization fails, the function should clean up
196after itself and return 0. The events subsystem has the ability to
197fall back upon another engine, should an engine initialization fail.
198Needless to say, the engines based upon poll() and select() should
199never fail in this way.
200</typedef>
201
202<typedef>
203typedef void (*EngineSignal)(struct Signal*);
204
205If an engine has the capability to directly detect signals, it should
206set the eng_signal field of struct Engine non-zero. When the
207application indicates interest in a particular signal, the
208_EngineSignal_ function will be called with the filled-in struct
209Signal, in order to register interest in that signal with the engine.
210</typedef>
211
212<typedef>
213typedef int (*EngineAdd)(struct Socket*);
214
215All engines must define an _EngineAdd_ function, which is used to
216inform the engine of the application's interest in the socket. If the
217new socket cannot be accommodated by the engine for whatever reason,
218this function must return 0. Otherwise, the function must return 1,
219informing the events subsystem that the interest has been noted.
220</typedef>
221
222<typedef>
223typedef void (*EngineState)(struct Socket*, enum SocketState new_state);
224
225Sockets can change state. SS_CONNECTING sockets, for instance, can
226become SS_CONNECTED. Whenever a socket state changes, the engine is
227informed, since some states require different notification procedures
228than others. This is accomplished by calling the _EngineState_
229function with the new state. The struct Socket passed to the engine
230will still have the old state, if the engine must reference that.
231</typedef>
232
233<typedef>
234typedef void (*EngineEvents)(struct Socket*, unsigned int new_events);
235
236Applications may only be interested in given events on a socket for a
237limited time. When the application's interest shifts, a new events
238mask is set for the socket. The engine is informed of this change by
239a call to its _EngineEvents_ function.
240</typedef>
241
242<typedef>
243typedef void (*EngineDelete)(struct Socket*);
244
245Eventually, an application will close all the sockets it has opened.
246When a socket is closed, and the corresponding struct Socket deleted
247with a call to socket_del(), the _EngineDelete_ function will be
248called to notify the engine of the change.
249</typedef>
250
251<typedef>
252typedef void (*EngineLoop)(struct Generators*);
253
254The workhorse of the entire events subsystem is the event loop,
255implemented by each engine as the _EngineLoop_ function. This
256function is called with a single argument that may be passed to
257timer_next() to calculate the next time a timer will expire.
258</typedef>
259
260<enum>
261enum SocketState {
262 SS_CONNECTING, /* Connection in progress on socket */
263 SS_LISTENING, /* Socket is a listening socket */
264 SS_CONNECTED, /* Socket is a connected socket */
265 SS_DATAGRAM, /* Socket is a datagram socket */
266 SS_CONNECTDG, /* Socket is a connected datagram socket */
267 SS_NOTSOCK /* Socket isn't a socket at all */
268};
269
270This enumeration contains a list of all possible states a socket can
271be in. Applications should not use SS_NOTSOCK; engines should treat
272it as a special socket state for non-sockets. The only event that
273should be watched for on a struct Socket in the SS_NOTSOCK state is
274readability. This socket state is used to implement the fall-back
275signal event generation.
276</enum>
277
278<enum>
279enum TimerType {
280 TT_ABSOLUTE, /* timer that runs at a specific time */
281 TT_RELATIVE, /* timer that runs so many seconds in the future */
282 TT_PERIODIC /* timer that runs periodically */
283};
284
285The three possible timer types are defined by the TimerType
286enumeration. More details can be found in the "Timers" sub-section.
287</enum>
288
289<enum>
290enum EventType {
291 ET_READ, /* Readable event detected */
292 ET_WRITE, /* Writable event detected */
293 ET_ACCEPT, /* Connection can be accepted */
294 ET_CONNECT, /* Connection completed */
295 ET_EOF, /* End-of-file on connection */
296 ET_ERROR, /* Error condition detected */
297 ET_SIGNAL, /* A signal was received */
298 ET_EXPIRE, /* A timer expired */
299 ET_DESTROY /* The generator is being destroyed */
300};
301
302This enumeration contains all the types of events that can be
303generated by the events subsystem. The first 6 are generated by
304socket generators, the next by signal generators, and the next by
305timer generators. ET_DESTROY is generated by both socket and timer
306generators when the events subsystem is finished with the memory
307allocated by both.
308</enum>
309
310<struct>
311struct Socket;
312
313This structure describes everything the events subsystem knows about a
314given socket. All of its fields may be accessed through the s_*
315macros described below.
316</struct>
317
318<struct>
319struct Timer;
320
321The struct Timer structure describes everything the events subsystem
322knows about a given timer. Again, all of its fields may be accessed
323through the t_* macros described below.
324</struct>
325
326<struct>
327struct Signal;
328
329Signal generators are described by a struct Signal. All of the fields
330of a struct Signal may be accessed by the sig_* macros described
331below.
332</struct>
333
334<struct>
335struct Event;
336
337Each event is described by a struct Event. Its fields may be examined
338using the ev_* macros described below.
339</struct>
340
341<struct>
342struct Generators;
343
344Each engine is passed a list of all generators when the engine's
345_EngineLoop_ function is called. The only valid way to access this
346structure is via the timer_next() function described below.
347</struct>
348
349<struct>
350struct Engine {
351 const char* eng_name; /* a name for the engine */
352 EngineInit eng_init; /* initialize engine */
353 EngineSignal eng_signal; /* express interest in a signal */
354 EngineAdd eng_add; /* express interest in a socket */
355 EngineState eng_state; /* mention a change in state to engine */
356 EngineEvents eng_events; /* express interest in socket events */
357 EngineDelete eng_closing; /* socket is being closed */
358 EngineLoop eng_loop; /* actual event loop */
359};
360
361Each engine is described by the struct Engine structure. Each engine
362must define all of the functions described above except for the
363_EngineSignal_ function, which is optional.
364</struct>
365
366<macro>
367#define SOCK_EVENT_READABLE 0x0001 /* interested in readable */
368
369The SOCK_EVENT_READABLE flag indicates to the engine that the
370application is interested in readability on this particular socket.
371</macro>
372
373<macro>
374#define SOCK_EVENT_WRITABLE 0x0002 /* interested in writable */
375
376The SOCK_EVENT_WRITABLE flag indicates to the engine that the
377application is interested in this socket being writable.
378</macro>
379
380<macro>
381#define SOCK_EVENT_MASK (SOCK_EVENT_READABLE | SOCK_EVENT_WRITABLE)
382
383SOCK_EVENT_MASK may be used to extract only the event interest flags
384from an event interest set.
385</macro>
386
387<macro>
388#define SOCK_ACTION_SET 0x0000 /* set interest set as follows */
389
390When socket_events() is called with a set of event interest flags and
391SOCK_ACTION_SET, the socket's event interest flags are set to those
392passed into socket_events().
393</macro>
394
395<macro>
396#define SOCK_ACTION_ADD 0x1000 /* add to interest set */
397
398When SOCK_ACTION_ADD is used in a call to socket_events(), the event
399interest flags passed in are added to the existing event interest
400flags for the socket.
401</macro>
402
403<macro>
404#define SOCK_ACTION_DEL 0x2000 /* remove from interest set */
405
406When SOCK_ACTION_DEL is used in a call to socket_events(), the event
407interest flags passed in are removed from the existing event interest
408flags for the socket.
409</macro>
410
411<macro>
412#define SOCK_ACTION_MASK 0x3000 /* mask out the actions */
413
414SOCK_ACTION_MASK is used to isolate the socket action desired.
415</macro>
416
417<function>
418enum SocketState s_state(struct Socket* sock);
419
420This macro returns the state of the given socket.
421</function>
422
423<function>
424unsigned int s_events(struct Socket* sock);
425
426This macro returns the current event interest mask for a given
427socket. Note that if the socket is in the SS_CONNECTING or
428SS_LISTENING states, this mask has no meaning.
429</function>
430
431<function>
432int s_fd(struct Socket* sock);
433
434This macro simply returns the file descriptor for the given socket.
435</function>
436
437<function>
438void* s_data(struct Socket* sock);
439
440When a struct Socket is initialized, data that the call-back function
441may find useful, such as a pointer to a struct Connection, is stored
442in the struct Socket. This macro returns that pointer.
443</function>
444
445<function>
446int s_ed_int(struct Socket* sock);
447
448Engines may find it convenient to associate an integer with a struct
449Socket. This macro may be used to retrieve that integer or, when used
450as an lvalue, to assign a value to it. Engine data must be either an
451int or a void*; use of both is prohibited.
452</function>
453
454<function>
455void* s_ed_ptr(struct Socket* sock);
456
457Engines may find it convenient to associate a void* pointer with a
458struct Socket. This macro may be used to retrieve that pointer or,
459when used as an lvalue, to assign a value to it. Engine data must be
460either an int or a void*; use of both is prohibited.
461</function>
462
463<function>
464int s_active(struct Socket* sock);
465
466A socket's active flag is set when initialized by socket_add(), and is
467cleared immediately prior to generating an event of type ET_DESTROY.
468This may be used by the application to determine whether or not the
469socket is still in use by the events subsystem. If it is, s_active()
470returns a non-zero value; otherwise, its value is 0.
471</function>
472
473<function>
474int socket_add(struct Socket* sock, EventCallBack call, void* data,
475 enum SocketState state, unsigned int events, int fd);
476
477This function is called to add a socket to the list of sockets to be
478monitored. The _sock_ parameter is a pointer to a struct Socket that
479is allocated by the application. The _call_ parameter is a pointer to
480a function to process any events on the socket. The _data_ parameter
481is for use of the socket call-back and may be zero. The _state_
482parameter must be one of the valid socket states. The _events_
483parameter must be a valid events interest mask--0, or the binary OR of
484SOCK_EVENT_READABLE or SOCK_EVENT_WRITABLE. Finally, the _fd_
485parameter specifies the socket's file descriptor. This function
486returns 1 if successful or 0 otherwise.
487</function>
488
489<function>
490void socket_del(struct Socket* sock);
491
492When the application is no longer interested in a particular socket,
493it should call the socket_del() function. This function must be
494called no later than when the socket has been closed, to avoid
495attempting to call select() or similar functions on closed sockets.
496</function>
497
498<function>
499void socket_state(struct Socket* sock, enum SocketState state);
500
501Occasionally, a socket's state will change. This function is used to
502inform the events subsystem of that change. Only certain state
503transitions are valid--a socket in the SS_LISTENING or SS_CONNECTED
504states cannot change states, nor can an SS_CONNECTING socket change to
505some state other than SS_CONNECTED. Of course, SS_DATAGRAM sockets
506may change state only to SS_CONNECTDG, and SS_CONNECTDG sockets may
507only change states to SS_DATAGRAM.
508</function>
509
510<function>
511void socket_events(struct Socket* sock, unsigned int events);
512
513When the application changes the events it is interested in, it uses
514socket_events() to notify the events subsystem of that change. The
515_events_ parameter is the binary OR of one of SOCK_ACTION_SET,
516SOCK_ACTION_ADD, or SOCK_ACTION_DEL with an events mask. See the
517documentation for the SOCK_* macros for more information.
518</function>
519
520<function>
521const char* state_to_name(enum SocketState state);
522
523This function is defined only when DEBUGMODE is #define'd. It takes
524the given _state_ and returns a string giving that state's name. This
525function may safely be called from Debug() macros.
526</function>
527
528<function>
529const char* sock_flags(unsigned int flags);
530
531This function is defined only when DEBUGMODE is #define'd. It takes
532the given event interest flags and returns a string naming each of
533those flags. This function may safely be called from Debug() macros,
534but may only be called once, since it uses function static storage to
535store the flag strings.
536</function>
537
538<function>
539int sig_signal(struct Signal* sig);
540
541This macro returns the signal number for the given struct Signal.
542</function>
543
544<function>
545void* sig_data(struct Signal* sig);
546
547When a struct Signal is initialized, data that the call-back function
548may find useful is stored in the struct Signal. This macro returns
549that pointer.
550</function>
551
552<function>
553int sig_ed_int(struct Signal* sig);
554
555Engines may find it convenient to associate an integer with a struct
556Signal. This macro may be used to retrieve that integer or, when used
557as an lvalue, to assign a value to it. Engine data must be either an
558int or a void*; use of both is prohibited.
559</function>
560
561<function>
562void* sig_ed_ptr(struct Signal* sig);
563
564Engines may find it convenient to associate a void* pointer with a
565struct Signal. This macro may be used to retrieve that pointer or,
566when used as an lvalue, to assign a value to it. Engine data must be
567either an int or a void*; use of both is prohibited.
568</function>
569
570<function>
571int sig_active(struct Signal* sig);
572
573A signal's active flag is set when initialized by signal_add(). This
574may be used by the application to determine whether or not the signal
575has been initialized yet. If it is, sig_active() returns a non-zero
576value; otherwise, its value is 0.
577</function>
578
579<function>
580void signal_add(struct Signal* signal, EventCallBack call, void* data,
581 int sig);
582
583This function is called to add a signal to the list of signals to be
584monitored. The _signal_ parameter is a pointer is a pointer to a
585struct Signal that is allocated by the application. The _call_
586parameter is a pointer to a function to process any signal events.
587The _data_ parameter is for use of the signal call-back and may be
588zero. The _sig_ parameter is the integer value of the signal to be
589monitored.
590</function>
591
592<function>
593enum TimerType t_type(struct Timer* tim);
594
595This macro returns the type of the given timer.
596</function>
597
598<function>
599time_t t_value(struct Timer* tim);
600
601This macro returns the value that was used when the given timer was
602initialized by the events subsystem. It will contain an absolute time
603if the timer type is TT_ABSOLUTE, and a relative time otherwise.
604</function>
605
606<function>
607time_t t_expire(struct Timer* tim);
608
609This macro returns the absolute time at which the timer will next
610expire.
611</function>
612
613<function>
614void* t_data(struct Timer* tim);
615
616When a struct Timer is initialized, data that the call-back function
617may find useful is stored in the struct Socket. This macro returns
618that pointer.
619</function>
620
621<function>
622int t_ed_int(struct Timer *tim);
623
624Engines may find it convenient to associate an integer with a struct
625Timer. This macro may be used to retrieve that integer or, when used
626as an lvalue, to assign a value to it. Engine data must be either an
627int or a void*; use of both is prohibited.
628</function>
629
630<function>
631void* t_ed_ptr(struct Timer *tim);
632
633Engines may find it convenient to associate a void* pointer with a
634struct Timer. This macro may be used to retrieve that pointer or,
635when used as an lvalue, to assign a value to it. Engine data must be
636either an int or a void*; use of both is prohibited.
637</function>
638
639<function>
640int t_active(struct Timer *tim);
641
642A timer's active flag is set when initialized by timer_add(), and is
643cleared immediately prior to generating an event of type ET_DESTROY.
644This may be used by the application to determine whether or not the
645timer is still in use by the events subsystem. If it is, s_active()
646returns a non-zero value; otherwise, its value is 0.
647</function>
648
649<function>
650void timer_add(struct Timer* timer, EventCallBack call, void* data,
651 enum TimerType type, time_t value);
652
653This function is called to initialize and queue a timer. The _timer_
654parameter is a pointer to a struct Timer that is allocated by the
655application. The _call_ parameter is a pointer to a function to
656process the timer's expiration. The _data_ parameter is for use of
657the timer call-back and may be zero. The _type_ parameter must be one
658of the valid timer types--TT_ABSOLUTE, TT_RELATIVE, or TT_PERIODIC.
659Finally, _value_ is the value for the timer's expiration.
660</function>
661
662<function>
663void timer_del(struct Timer* timer);
664
665When the application no longer needs a TT_PERIODIC timer, or when it
666wishes to stop a TT_ABSOLUTE or TT_RELATIVE timer before its
667expiration, it should call the timer_del() function.
668</function>
669
670<function>
671void timer_chg(struct Timer* timer, enum TimerType type, time_t value);
672
673Occasionally, an application may wish to delay an existing TT_ABSOLUTE
674or TT_RELATIVE timer; this may be done with the timer_chg() function.
675The _type_ parameter must be one of TT_ABSOLUTE or
676TT_RELATIVE--changing the values of TT_PERIODIC timers is not
677supported. The _value_ parameter is the same as would be given to
678timer_add() for that particular type of timer.
679</function>
680
681<function>
682void timer_run(void);
683
684When an engine has finished processing the results of its socket and
685signal checks--just before it loops around to test for more events--it
686should call the timer_run() function to expire any waiting timers.
687</function>
688
689<function>
690time_t timer_next(struct Generators* gen);
691
692Most engines will use a blocking call with a timeout to check for
693socket activity. To determine when the next timer needs to be run,
694and thus to calculate how long the call should block, the engine
695should call timer_next() with the _gen_ parameter passed to the
696_EngineLoop_ function. The timer_next() function returns an absolute
697time, which may have to be massaged into a relative time before the
698engine may use it.
699</function>
700
701<function>
702const char* timer_to_name(enum TimerType type);
703
704This function is defined only when DEBUGMODE is #define'd. It takes
705the given _type_ and returns a string giving that type's name. This
706function may safely be called from Debug() macros.
707</function>
708
709<function>
710enum EventType ev_type(struct Event* ev);
711
712This macro simply returns the type of the event _ev_.
713</function>
714
715<function>
716int ev_data(struct Event* ev);
717
718When an event is generated, a single integer can be passed along as a
719piece of extra information. This can be used, for instance, to carry
720an errno value when an ET_ERROR is generated. This macro simply
721returns that integer.
722</function>
723
724<function>
725struct Socket* ev_socket(struct Event* ev);
726
727If the event was generated by a socket, this macro returns a pointer
728to the struct Socket that generated the event. The results are
729undefined if the event was not generated by a socket.
730</function>
731
732<function>
733struct Signal* ev_signal(struct Event* ev);
734
735If the event was generated by a signal, this macro returns a pointer
736to the struct Signal that generated the event. The results are
737undefined if the event was not generated by a signal.
738</function>
739
740<function>
741struct Timer* ev_timer(struct Event* ev);
742
743If the event was generated by a timer, this macro returns a pointer to
744the struct Timer that generated the event. The results are undefined
745if the event was not generated by a timer.
746</function>
747
748<function>
749void event_init(int max_sockets);
750
751Before any of the functions or macros described here can be called,
752the events subsystem must be initialized by calling event_init(). The
753_max_sockets_ parameter specifies to the events subsystem how many
754sockets it must be able to support; this figure may be used for memory
755allocation by the engines.
756</function>
757
758<function>
759void event_loop(void);
760
761Once the initial sockets are open, signals added, and timers queued,
762the application must call the event_loop() function in order to
763actually begin monitoring those sockets, signals, and timers.
764</function>
765
766<function>
767void event_generate(enum EventType type, void* arg, int data);
768
769This is the function called by the events subsystem to generate
770particular events. The _type_ parameter specifies the type of event
771to generate, and the _arg_ parameter must be a pointer to the event's
772generator. The _data_ parameter may be used for passing such things
773as signal numbers or errno values.
774</function>
775
776<function>
777const char* event_to_name(enum EventType type);
778
779This function is defined only when DEBUGMODE is #define'd. It takes
780the given _type_ and returns a string giving that event type's name.
781This function may safely be called from Debug() macros.
782</function>
783
784<function>
785const char* engine_name(void);
786
787This function is used to retrieve the name of the engine presently
788being used by the events subsystem.
789</function>
790
791<function>
792void gen_ref_inc(void* gen);
793
794This macro increments the reference count of the generator _gen_,
795preventing it from simply disappearing without warning.
796</function>
797
798<function>
799void gen_ref_dec(void* gen);
800
801This macro decrements the reference count of the generator _gen_, and
802releases the memory associated with it by generating at ET_DESTROY
803event if the reference count falls to zero and the generator is marked
804for destruction. No references should be made to the generator after
805calling this macro.
806</function>
807
808<authors>
809Kev <klmitch@mit.edu>
810</authors>
811
812<changelog>
813[2001-6-14 Kev] Finished initial description of the events subsystem.
814
815[2001-6-13 Kev] Initial description of the events subsystem.
816</changelog>