window.soundManager.beginDelayedInit();
},
createSound: function(name, src) {
- soundManager.createSound(name, src);
+ try {
+ soundManager.createSound(name, src);
+ } catch(e) {
+ /* ignore... flashblock triggers this */
+ }
},
playSound: function(name) {
- soundManager.play(name);
+ try {
+ soundManager.play(name);
+ } catch(e) {
+ /* ignore... */
+ }
},
beep: function() {
if(!this.beepLoaded) {