]> jfr.im git - irc/gameservirc.git/log
irc/gameservirc.git
20 years agoFixing autoconf files
kainazzzo [Mon, 27 Oct 2003 16:18:05 +0000 (16:18 +0000)] 
Fixing autoconf files

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@35 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoFixing autoconf files
kainazzzo [Mon, 27 Oct 2003 16:16:02 +0000 (16:16 +0000)] 
Fixing autoconf files

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@34 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoVarious bugfixes
kainazzzo [Mon, 27 Oct 2003 16:08:48 +0000 (16:08 +0000)] 
Various bugfixes

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@33 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoJust syncing the cvs
kainazzzo [Mon, 27 Oct 2003 15:23:56 +0000 (15:23 +0000)] 
Just syncing the cvs

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@32 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoBack to the old version... new one didn't work on sunos either! ARGH
kainazzzo [Mon, 27 Oct 2003 08:25:22 +0000 (08:25 +0000)] 
Back to the old version... new one didn't work on sunos either! ARGH

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@31 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoNew autoconf
kainazzzo [Mon, 27 Oct 2003 08:20:22 +0000 (08:20 +0000)] 
New autoconf

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@30 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoFixed the strtok function duplication on some systems via the autoconf script.
kainazzzo [Mon, 27 Oct 2003 07:18:54 +0000 (07:18 +0000)] 
Fixed the strtok function duplication on some systems via the autoconf script.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@29 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoFixed the autoconf scripts a bit. Should be almost faultless now :) Now i just have...
kainazzzo [Mon, 27 Oct 2003 07:14:50 +0000 (07:14 +0000)] 
Fixed the autoconf scripts a bit. Should be almost faultless now :) Now i just have to fix up the strtok function stuff :)

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@28 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoGameServ is now configured for using autoconf. Just ./configure and make to compile...
kainazzzo [Mon, 27 Oct 2003 07:03:38 +0000 (07:03 +0000)] 
GameServ is now configured for using autoconf. Just ./configure and make to compile :) If i did this wrong, please let me know :)

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@27 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoRemoved unnecessary files like debug.log, players.dat. Changed gameserv.conf to games...
kainazzzo [Fri, 24 Oct 2003 16:09:28 +0000 (16:09 +0000)] 
Removed unnecessary files like debug.log, players.dat. Changed gameserv.conf to gameserv.example.conf.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@26 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoFixed the bank a little to show balances. Fixed the monster structures, etc... just...
kainazzzo [Fri, 24 Oct 2003 16:04:51 +0000 (16:04 +0000)] 
Fixed the bank a little to show balances. Fixed the monster structures, etc... just some general code changes... nothing major.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@25 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoAdded the do_master function so you can gain levels. Fixed it so you can't attack...
kainazzzo [Thu, 23 Oct 2003 21:27:19 +0000 (21:27 +0000)] 
Added the do_master function so you can gain levels. Fixed it so you can't attack yourself. Also, did some work on the do_register function. It was giving you a random nick when you registered. I don't think i really need the random nick thing anymore.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@24 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoAdded a bunch of empty monster structures to add stability in case for some reason...
uid138034 [Thu, 23 Oct 2003 19:16:29 +0000 (19:16 +0000)] 
Added a bunch of empty monster structures to add stability in case for some reason someone
gains a level past where the game is written so far. Can't gain levels yet without the
do_master() function tho, so I doubt this would happen. However, the empty structs will be useful when i think of more monster names :)

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@23 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoNot necessary for now
kainazzzo [Thu, 23 Oct 2003 03:46:24 +0000 (03:46 +0000)] 
Not necessary for now

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@22 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoRemoved the tcpserver Makefile spot
kainazzzo [Wed, 22 Oct 2003 20:55:05 +0000 (20:55 +0000)] 
Removed the tcpserver Makefile spot

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@21 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoNot needed
kainazzzo [Wed, 22 Oct 2003 20:54:28 +0000 (20:54 +0000)] 
Not needed

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@20 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoNot sure how this blank file slipped in.
kainazzzo [Wed, 22 Oct 2003 03:55:11 +0000 (03:55 +0000)] 
Not sure how this blank file slipped in.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@19 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoUpdated the way monsters were stored. Previously, they were held in a static array...
kainazzzo [Wed, 22 Oct 2003 03:45:16 +0000 (03:45 +0000)] 
Updated the way monsters were stored. Previously, they were held in a static array, and a pointer in the Player class was set to the monster's existing data. This would have become a problem when two people were fighting the same monster, because the real data was being modified. (ie. Two people would be fighting the same physical monster, instead of the same type of monster with new memory assigned to it)

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@18 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoAgain, trying to sync the two cvs repositories.
kainazzzo [Tue, 21 Oct 2003 16:26:07 +0000 (16:26 +0000)] 
Again, trying to sync the two cvs repositories.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@17 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoAdded the do_store and do_bank functions with full functionality. do_bank does not...
kainazzzo [Tue, 21 Oct 2003 16:22:13 +0000 (16:22 +0000)] 
Added the do_store and do_bank functions with full functionality. do_bank does not allow for transferred funds because I'm not sure if i want that in the game or not. A unworking commented out source for that part is included in the gameserv.cpp file.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@16 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoAdded the do_store command, and some store functionality. Also added an init_masters...
gameserv [Mon, 20 Oct 2003 23:16:50 +0000 (23:16 +0000)] 
Added the do_store command, and some store functionality. Also added an init_masters() function and inputted values for masters. Committing because I'm going to be uploading to sourceforge now :)

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@15 bc333340-6410-0410-a689-9d09f3c113fa

20 years agodo_identify is now fixed (i hope). All previous do_identify commits were buggy and...
gameserv [Mon, 20 Oct 2003 14:32:18 +0000 (14:32 +0000)] 
do_identify is now fixed (i hope). All previous do_identify commits were buggy and segfaulted a lot. I think this was due to the crypt() function changing something in the string, so I simply made a new string, copied the real string contents, encrypted, compared, and deleted the new string. Dynamic memory allocation is fun :)

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@14 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoMade significant advances in the do_identify function. A new function:
gameserv [Sat, 18 Oct 2003 06:20:08 +0000 (06:20 +0000)] 
Made significant advances in the do_identify function. A new function:
void setPtr( T *value ) was added to the ListNode class. This enables the
user to change the address that the T *data variable points to, while deleting
the old one. This enabled the do_identify function to work properly, whereas
I simply have a NULLL aClient pointer on the players list, and when a
aClient on the clients list identifies, it sets the player data to the real
aClient, and points the player's aClient from a fake one to the real one,
then deletes the old fake aClient :)

--Kain

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@13 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoAttempting to write the do_identify function with little success. I'm somewhat at...
gameserv [Thu, 16 Oct 2003 21:39:31 +0000 (21:39 +0000)] 
Attempting to write the do_identify function with little success. I'm somewhat at a loss here, and i'm thinking about redoing it all, but i wanted to commit anyway.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@12 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoFixed the bug that would cause a segfault when load_gs_dbase() was called. I was...
gameserv [Thu, 16 Oct 2003 18:01:30 +0000 (18:01 +0000)] 
Fixed the bug that would cause a segfault when load_gs_dbase() was called. I was using delete
this in the Player::reset() function, which was causing the pointer to the player to be deleted.
In reality all I wanted was to delete the name and password IF they had memory. I did not
realize that delete did more than simply calling the deconstructor.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@11 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoAdded tcpserver for use in gameserv development.
gameserv [Thu, 16 Oct 2003 06:41:46 +0000 (06:41 +0000)] 
Added tcpserver for use in gameserv development.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@10 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoMakefile Modification for tcpserver.cpp
gameserv [Thu, 16 Oct 2003 06:38:50 +0000 (06:38 +0000)] 
Makefile Modification for tcpserver.cpp

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@9 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoWorking on doing the identify/register scheme. Right now, there are problems with...
gameserv [Wed, 15 Oct 2003 22:00:34 +0000 (22:00 +0000)] 
Working on doing the identify/register scheme. Right now, there are problems with the player
deconstructor which is causing a segfault on load_gs_dbase(); Committing anyway because a lot
of changes were made :) - Kain

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@8 bc333340-6410-0410-a689-9d09f3c113fa

20 years agotook out something... just a test
gameserv [Wed, 15 Oct 2003 17:18:18 +0000 (17:18 +0000)] 
took out something... just a test

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@7 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoJust a test... edited a comment, that's all
gameserv [Wed, 15 Oct 2003 17:17:09 +0000 (17:17 +0000)] 
Just a test... edited a comment, that's all

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@6 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoInitial revision
gameserv [Wed, 15 Oct 2003 02:12:44 +0000 (02:12 +0000)] 
Initial revision

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@2 bc333340-6410-0410-a689-9d09f3c113fa

20 years agoNew repository initialized by cvs2svn.
(no author) [Wed, 15 Oct 2003 02:12:44 +0000 (02:12 +0000)] 
New repository initialized by cvs2svn.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@1 bc333340-6410-0410-a689-9d09f3c113fa