* Added a Reset command to GameServ that functions the same was as the
refresh command, except it completely resets a player to the beginning
of the game.
* Fixed a bug that would cause monsters to have extremely high HP after
loading the monster database.
* Tweaked the forest events percentages. They happened too frequently.
* New player database format:
- Alive/Dead is no longer saved as a word in the database. It is
saved as a flag.
- 3 new integer values were added to the end of every player string
representing their inventory (healing, strength, and defense
potions).
* Changed the Player structure to use 2 new flags which eliminated 2
boolean values (alive & yourturn) to save a little memory.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@79
bc333340-6410-0410-a689-
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