X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/f5c256398e6a35ac1799d309b3ee2cba82f18fff..1e1b5312aab8cad09bacc048d457b2e79805023c:/gameserv/TODO diff --git a/gameserv/TODO b/gameserv/TODO index 67d87fe..0eede60 100644 --- a/gameserv/TODO +++ b/gameserv/TODO @@ -2,21 +2,25 @@ - = Started X = Finsihed -* Make GameServ a true daemon instead of using nohup - * No output unless it's a loading error +- Finish the monsters for all levels. -* Take out most of the output except if in debug mode. +- Make all applicable commands take the player name instead of the irc + nickname as their parameter. This way players can have different names + and stay anonymous on IRC while enjoying full game functionality. -* Town square shouts. Array of 10 strings that gets rotated - * Choose how many strings to rotate in the config file +* Make an end monster for whatever the last level in the game is... that way the game has a point no matter how many monsters + are done! -- Tavern where you can buy potions and powerups +* Put the masters in a masters.dat file. -- Forest events - X Wishing well - X Fountain of youth - rejuvination & forest fights - * Horse - extra forest fights and strength - * Horse dies a short life +* Group all data in a data directory + +* Make install + +* Make database and config file version numbers + +* Town square shouts. Array of 10 strings that gets rotated + * Choose how many strings to rotate in the config file * Offline player fighting * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) @@ -24,28 +28,43 @@ X = Finsihed * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) * Possible choice in gameserv.conf +* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup + versions of GameServ to be running on the same network using the same data. + * Classes of players with special abilities like spells and such. * Hash tables for speedy search/insert into player lists. -* Notice on missing directive from gameserv.conf file. - * Error handling -* Option for including a config file as a runtime parameter for running - Multiple instances of GameServ on different networks. - * DCC Chat With GameServ for added capabilities * Timeouts on player fights w/ option in config file for timeout rate * Other player will win on timeout? option in config file +X Option for including a config file as a runtime parameter for running + Multiple instances of GameServ on different networks. + X Fix bug where people can identify while they are two different nicknames X Add option to config file for forest fights per day, etc. -* Finish the monsters for all levels. - X Load monsters from a monsters.dat file so they can be changed easily. +X Load monsters from a monsters.dat file so they can be changed easily. X Periodic updates of the gameserv databases to avoid lost data +X Tavern where you can buy potions and powerups +X Add functionality for potions +X Forest events + X Wishing well + X Fountain of youth: rejuvination & forest fights + +X Make GameServ a true daemon instead of using nohup + X No output unless it's a loading error + +X Take out most of the output except if in debug mode. + X put in the logfile in debug mode + +X Add P10: Undernet protocol + +X Notice on missing directive from gameserv.conf file.