X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/f2072f1a322a388903ce463f9cb736d6576cce4f..a51121e0324375475cd6d98a6a2b6088263a3b56:/gameserv/TODO diff --git a/gameserv/TODO b/gameserv/TODO index 06329f6..c174301 100644 --- a/gameserv/TODO +++ b/gameserv/TODO @@ -2,21 +2,31 @@ - = Started X = Finsihed -* Fix bug that doesn't decrease player fights +- Make an end monster for whatever the last level in the game is... + that way the game has a point no matter how many monsters + are done! -* Deal with cheaters who create additional characters, fight with them a bit, - then kill them to get their gold. Maybe add level restrictions to fighting - other players? +* Gangs of people that can get together and fight other gangs in large + group battles + - gang names + - gangs.dat file with numbers assigned to gangs + - a new array of linked lists with each element pointing to an + aClient structure based on their gang number + - group battles would go on order of gang numbers -- Finish the monsters for all levels. +* Make config file accept hostnames not just ips -- Make all applicable commands take the player name instead of the irc - nickname as their parameter. This way players can have different names - and stay anonymous on IRC while enjoying full game functionality. +* Random forest quotes when you search the forest -- Make an end monster for whatever the last level in the game is... - that way the game has a point no matter how many monsters - are done! +* Change your name for a price :) + +* Daily news (murders, kidnappings, level gains, red dragon slayings) + +* Add a drop command for all(their own nick)/admin(any nick) + +* Rejoin the bot if kicked/killed + +* Notice on database updates * Put the masters in a masters.dat file. @@ -40,26 +50,24 @@ X = Finsihed versions of GameServ to be running on the same network using the same data. * Classes of players with special abilities like spells and such. - -* Hash tables for speedy search/insert into player lists. + - Thieves can rob the bank if they're strong enough :) * Error handling * DCC Chat With GameServ for added capabilities -* Timeouts on player fights w/ option in config file for timeout rate - * Other player will win on timeout? option in config file - * Implement some sort of IP identification scheme so you can only have one player per user@host. -* Make a logout command +X Make a logout command X make it so you can't register two of the same player names X Option for including a config file as a runtime parameter for running Multiple instances of GameServ on different networks. +X Timeouts on player fights w/ option in config file for timeout rate + X Fix bug where people can identify while they are two different nicknames @@ -86,3 +94,35 @@ X Notice on missing directive from gameserv.conf file. X Make it so you can only fight a person at max, so many levels below you +X Fix bug that doesn't decrease player fights + +X Deal with cheaters who create additional characters, fight with them a + bit, then kill them to get their gold. Maybe add level restrictions + to fighting other players? + +X Hash tables for speedy search/insert into player lists. + +X Fix the hashing algorithm for nickname changes! + +X Some reconnect scheme that will reconnect the server on squit + +X Idle time events - mobbed by the goblin gang + X (timestamp on each player, periodic checks (config file entry), + X if (time(NULL) - player->idlesince >= maxidletime) then (event()) + +X Make an option to switch between privmsg/notice + +X option for gameserv oper in config file + +X Finish the monsters for all levels. + +X Make all applicable commands take the player name instead of the irc + nickname as their parameter. This way players can have different names + and stay anonymous on IRC while enjoying full game functionality. + +X make auto message on connect optional + +X Add admin version of the logout command which allows them to logout + anyone + +