X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/f0e4ad51650d3ee1156f614a94343e122e8ff5f7..ce4e8c429ffa361b38c78e745d363523ba50087e:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 63f0ae7..9d78b7d 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,3 +1,66 @@ +Version 1.3.5 +* Fixed a bunch of compilation bugs, which should have come up before - Kain +* Fixed a bug on some redhat systems that would cause the masteritems.dat file + not to load at all - Kain +* Fixed a compile bug on newer compilers complaining about class-keys - Kain +* Cleaned up a ton of source code, and segmented all the do_functions into their own + files - Kain +* Added bahamut 1.8.x as a supported ircd - Kain (thanks sheik) +* Fixed a bug that would allow a player to run from a player vs. player fight, but still + attack - Kain (thanks bernardocr) +Version 1.3.4 +* Fixed a compile bug for some compilers complaining about cerr not being declared - Kain +* Offered a temporary fix for the player vs. player hanging bug. If both players end up + locked, priority goes to the first person to attack again - Kain +* Added VLife as a new supported ircd - Kain (thanks bernardocr) +* Fixed a new bug that crashed gameserv when someone attempted to register a nickname - Kain +* SET [playername] HP # now also sets the Max HP for a player if it's lower than what you're + setting the hp to. If you type /msg gameserv set player hp 1000, but their maxhp was + only 10, their maxhp will now be 1000 also - Kain +* Added a new config file directive maxnicklen which lets you enforce a maximum length for + registering a new player - Kain (thanks Mauritz) +* Fixed a bunch of memory leaks including one when a monster is found in the forest, when + the dragon is fought, and when a master is fought - Kain +* Fixed a bug that would leave a player logged in after they quit - Kain (thanks Mauritz) +Version 1.3.3 +* Fixed a bug causing players' HP to be set to 10 on gameserv load - Kain (thanks Mauritz) +* Removed the timestamp update from the following commands if the player is fighting: + STATS, Inventory, and equip - Kain +* Added a parameter to the USE command that allows you to specify how many items to + use at once - Kain +* Really cleaned up the client/player list code. Converted it all to STL lists and changed + the players[] list to be a list type instead of list - Kain +* Added PTLink as an officially supported IRCD, although it should have worked with hybrid - Kain +* Fixed a memory leak when a player quits - Kain +* Fixed a bug that would allow a player to quit the network while fighting the dragon, + come back and fight a monster, and would become the new dragon - Kain (thanks Mauritz) +* Restricted character names to alphanumeric characters only - Kain (thanks Mauritz) +* Added a fair fight checker which won't allow people who can kill others with one hit + to even challenge other players - Kain (thanks Mauritz) +* Fixed a bug that would delete a user upon reset or defeating the dragon - Kain +* Fixed a compile bug for some operating systems in c_forest.cpp - Kain (thanks Mauritz) +* Fixed a bug that occured when a player defeated another player and gameserv /noticed the channel + with the wrong name - Kain +* Added a php directory to the source folder which contains a script for parsing the players.dat + file and put all the data into a mySQL database - Kain +Version 1.3.2 +* Fixed a bug which allowed a player to run from the dragon, then fight a monster from the + forest and win the dragon fight - Kain (thanks Kit) +* Fixed a bug causing the player to be given the item with id 3001 (stick by default) every + time they time out - Kain +* Fixed a bug in the do_set() command which caused /msg gameserv set nick alive false/true not + to work - Kain (thanks vroomfondel) +* Fixed a bug in do_set() which was causing /msg gameserv set seen master false to take off the + admin flag - Kain (thanks vroomfondel) +* Fixed a few bugs in the do_set() function causing GameServ to crash on /msg gameserv set nick or + /msg gameserv set nick action - Kain (thanks vroomfondel) +* Fixed a logic error in pouch::addItem() that returned the top inventory item after a resort + instead of returning the last item added - Kain +* Made gameserv automatically equip the Stick and Clothes on register - Kain +* Added a parameter to the TAVERN BUY function that allows you to specify how many + items to buy - Kain (Thanks Kit) +* Fixed the Player class data to be much more encapsulated. Now, in the code, all access to + the data members is through a function - Kain Version 1.3.1 * Added most of the monsters submitted as suggestions from the forums - Kain (Thanks DjSlash and CaliMonk)