X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/ee38284faeb687ddbfccf352488654917902d387..821ea0a0d0af9a664faaa7ea119dd490d8c2e78e:/gameserv/c_forest.cpp diff --git a/gameserv/c_forest.cpp b/gameserv/c_forest.cpp index d354786..68a9a37 100644 --- a/gameserv/c_forest.cpp +++ b/gameserv/c_forest.cpp @@ -58,21 +58,22 @@ void do_forest(char *u) } else { + updateTS(source->stats); if (p->forest_fights <= 0) { notice(s_GameServ, u, "You are out of forest fights for the day. Wait "\ "till tomorrow!"); return; } - else if (!is_fighting(u)) + else if (!is_fighting(source)) { int eventnum = rand() % 100; p->forest_fights--; notice(s_GameServ, u, "You search the forest for something to kill..."); - // 85% of forest searching turns up a monster - if (eventnum >= 15) + // 88% of forest searching turns up a monster + if (eventnum >= 12) { p->fight = new Monster(monsters[p->level - 1][num]); notice(s_GameServ, u, "You have found %s!", p->fight->name); @@ -83,12 +84,49 @@ void do_forest(char *u) p->master = NULL; // Just to make sure display_monster(u); } - else if (eventnum < 15 && eventnum >= 5) // 10% for the fountain + else if (eventnum < 12 && eventnum >= 10) // 2% for finding potions { - notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life."); - notice(s_GameServ, u, "You wet your lips on the cool blue waters and feel rejuvenated"); - p->forest_fights += 10; - p->hp = p->maxhp; + notice(s_GameServ, u, "Fortune smiles upon thee!"); + + eventnum = 1 + rand() % 4; + switch(eventnum) + { + case 1: + notice(s_GameServ, u, + "You have found an HP Potion!"); + p->inventory.incHP(); + break; + case 2: + notice(s_GameServ, u, + "You have found a Strength Potion!"); + p->inventory.incStrength(); + break; + case 3: + notice(s_GameServ, u, + "You have found a Defense Potion!"); + p->inventory.incDefense(); + break; + case 4: + notice(s_GameServ, u, + "You have found a Healing Potion!"); + p->inventory.incHealing(); + break; + } + } + else if (eventnum < 10 && eventnum >= 5) // 5% for the fountain + { + if (p->hp < p->maxhp) + { + notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life."); + notice(s_GameServ, u, "You wet your lips on the cool blue waters and feel rejuvenated"); + p->hp = p->maxhp; + } + else + { + notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life."); + notice(s_GameServ, u, "You are not thirsty, though, and you don't need healing. Best to leave this for the next warrior"); + p->forest_fights++; + } } else if (eventnum < 5) // 5 % for the wishing well { @@ -96,8 +134,10 @@ void do_forest(char *u) if (p->gold == 0) { notice(s_GameServ, u, "Too bad you're broke. Guess you won't be having any wishes answered today."); + p->forest_fights++; return; } + long newstats; notice(s_GameServ, u, "You throw one of your gold pieces into the well and it vanishes into a puff of white smoke."); notice(s_GameServ, u, "In an instant, the puff of smoke materializes into a gnome."); notice(s_GameServ, u, "The gnome is holding something in his hand motioning for you to come closer."); @@ -105,19 +145,23 @@ void do_forest(char *u) // 2% for each wishing well chance except for forest fights if (eventnum < 1) // forest fights { - notice(s_GameServ, u, "EXTRA FOREST FIGHTS!!"); - p->forest_fights += (rand() % 11) + 5; + newstats = (rand() % 11) + 5; + notice(s_GameServ, u, "%ld EXTRA FOREST FIGHTS!!", + newstats); + p->forest_fights += newstats; } else if (eventnum < 3) { - notice(s_GameServ, u, "A SACK OF GOLD!"); - p->gold += (rand() % 1000) * (p->level + (rand() % 10)); + newstats = (rand() % 1000) * (p->level + (rand() % 10)); + notice(s_GameServ, u, "A SACK WITH %ld GOLD!", newstats); + p->gold += newstats; } else { + newstats = (rand() % 100) * (p->level + rand() % 10); notice(s_GameServ, u, "Time seems to stand still for a moment."); - notice(s_GameServ, u, "EXTRA EXPERIENCE POINTS"); - p->exp += (rand() % 100) * (p->level + rand() % 10); + notice(s_GameServ, u, " %ld EXTRA EXPERIENCE POINTS", newstats); + p->exp += newstats; } } }