X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/eda92c06b9364344f261191e1fc53edc71e61bce..2a8a990d4fa6ac97facf720f28bfcb2c70acbfe0:/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IPlayerDAO.h?ds=inline diff --git a/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IPlayerDAO.h b/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IPlayerDAO.h index d2c88b9..391c8d7 100644 --- a/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IPlayerDAO.h +++ b/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IPlayerDAO.h @@ -42,11 +42,11 @@ namespace GameServ { namespace DataLayer { namespace DataAccessObjects */ virtual list GetIdsByName(const string &Name) const = 0; - //! Function to quickly search to see if an Id exists or not - /*! - \param Id The Id of the game object to search for - \return true if the Id is valid and exists in the data, false otherwise - */ + //! Function to quickly search to see if an Id exists or not + /*! + \param Id The Id of the game object to search for + \return true if the Id is valid and exists in the data, false otherwise + */ virtual bool IdExists(const string &Id) const = 0; virtual void Insert(shared_ptr spPlayer) = 0;