X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/e3c5fe465a2a79b9a304d630ab5bdf8e8eddb96a..f4f0d89de4c48f4b4fcd0a266c9d5796fc61ed42:/gameserv/player.cpp diff --git a/gameserv/player.cpp b/gameserv/player.cpp index dccb879..2b163ad 100644 --- a/gameserv/player.cpp +++ b/gameserv/player.cpp @@ -1,78 +1,123 @@ +#include "item.h" #include "player.h" -#include +#include "pouch.h" +#include "extern.h" +#include "flags.h" + +#include #include +#if defined(HAVE_CRYPT_H) + +#include + +#elif defined(HAVE_UNISTD_H) + +#include + +#endif + +using namespace std; + void Player::reset() { - delete this; - name = new char[64]; - password = new char[256]; - name[0] = '\0'; - password[0] = '\0'; - exp = 1; gold = 0; bank = 500; hp = 10; maxhp = 10; - strength = 0; - defense = 0; - armor = 1; - weapon = 1; + strength = 2; + defense = 1; level = 1; - alive = 1; - started = 1; // Possibly deprecated - forest_fights = 100; + forest_fights = forestfights; player_fights = 3; fight = NULL; master = NULL; battle = NULL; + flags = 0; + lastcommand = 0; + lastlogin = time(NULL); + setAlive(this); + clearMaster(this); + w = NULL; + a = NULL; + inventory->clear(); } -Player::Player(aClient *user) +Player::Player() { - - if (user) - { - if (user->stats) - setData(user->stats); - else - reset(); // Set Defaults - - strcpy(name, user->getNick()); - } - else - { - reset(); // Set default properties - int num = rand() % 32767; - sprintf(name, "Player%d", num); - } - cout << "New Player: " << name << endl << flush; + inventory = new pouch(); + setData(NULL); + +#ifdef DEBUGMODE + log("New Player: %s", name.c_str()); +#endif } + Player::Player(char *n) { + inventory = new pouch(); reset(); // Set defaults - strcpy(name, n); + name = n; + +#ifdef DEBUGMODE + log("New Player: %s", name.c_str()); +#endif +} - cout << "New Player: " << name << endl << flush; +Player::Player(string n) +{ + inventory = new pouch(); + reset(); + name = n; +#ifdef DEBUGMODE + log("New Player: %s", name.c_str()); +#endif } Player::~Player() -{ - if (name) - delete name; - if (password) - delete password; +{ + if (inventory != NULL) + delete inventory; + + delMonster(); + delMaster(); + delBattle(); +#ifdef DEBUGMODE + string *output; + output = new string("Deleting Player"); + *output += ": " + name; + *output += " Password: " + password; + log ("%s", output->c_str()); + delete output; +#endif +} + +void Player::setPassword(const char *p) +{ + static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUV\ + WXYZ0123456789./"; + static char salt[3]; + + salt[0] = saltChars[rand() % strlen(saltChars)]; + salt[1] = saltChars[rand() % strlen(saltChars)]; + salt[2] = '\0'; + + password = crypt(p, salt); +} + +void Player::setRawPassword(const char *p) +{ + password = p; } void Player::setData(Player *right) { if (right) { - strcpy(name, right->name); - strcpy(password, right->password); - + name = right->name; + password = right->password; exp = right->exp; gold = right->gold; bank = right->bank; @@ -80,37 +125,407 @@ void Player::setData(Player *right) maxhp = right->maxhp; strength = right->strength; defense = right->defense; - armor = right->armor; - weapon = right->weapon; level = right->level; - alive = right->alive; - started = right->started; // Possibly obsoleted forest_fights = right->forest_fights; player_fights = right->player_fights; - cout << "Setting Player data for " << right->name << endl; + flags = right->flags; + *inventory = *right->inventory; + client = right->client; + lastcommand = right->lastcommand; + lastlogin = right->lastlogin; + w = right->w; + a = right->a; + } + else + { + char *temp; + reset(); + temp = new char[16]; + client = NULL; + int num = rand() % 32767; + snprintf(temp, 16, "Player: %d", num); + name = temp; + delete []temp; + } + +#ifdef DEBUGMODE + log("Setting Player data for %s", name.c_str()); +#endif +} + +Monster::~Monster() +{ +} + +Monster::Monster() +{ + name.erase(); + weapon.erase(); + death.erase(); + strength = 0; + defense = 0; + exp = 0; + gold = 0; + maxhp = hp = 0; +} + +Monster::Monster(Monster *m) +{ + name = m->name; + weapon = m->weapon; + death = m->death; + strength = m->strength; + defense = m->defense; + maxhp = m->maxhp; + hp = m->hp; + gold = m->gold; + exp = m->exp; +} + +Monster::Monster(Monster &m) +{ + name = m.name; + weapon = m.weapon; + death = m.death; + strength = m.strength; + defense = m.defense; + maxhp = m.maxhp; + hp = m.hp; + gold = m.gold; + exp = m.exp; +} + +Monster::Monster(const Monster &m) +{ + name = m.name; + weapon = m.weapon; + death = m.death; + strength = m.strength; + defense = m.defense; + maxhp = m.maxhp; + hp = m.hp; + gold = m.gold; + exp = m.exp; +} + +long int Player::setFlags(long int newflags) +{ + flags = newflags; + return getFlags(); +} + +long int Player::addFlag(long int flag) +{ + flags |= flag; + return getFlags(); +} + +long int Player::remFlag(long int flag) +{ + flags &= ~flag; + return getFlags(); +} + +void Player::setWeapon(item &weap) +{ + w = &weap; +} +void Player::setArmor(item &arm) +{ + a = &arm; +} + +void Player::setName(string &n) +{ + name = n; +} + +void Player::setName(const char *n) +{ + name = n; +} + +void Player::setLevel(int l) +{ + if (l > 0 && l <= REALLEVELS) + { + level = l; + } +} + +void Player::setExp(long int e) +{ + if (e <= 2000000000 && e > 0) + { + exp = e; + } +} + +void Player::setGold(long int g) +{ + if (g <= 2000000000 && g >= 0) + { + gold = g; + } + else if (g > 2000000000) + { + gold = 2000000000; + } +} + +void Player::setBank(long int b) +{ + if (b <= 2000000000 && b >= 0) + { + bank = b; + } + else if (b > 2000000000) + { + bank = 2000000000; + } +} + +void Player::setHP(int h) +{ + hp = h; + + if (hp < 0) + { + hp = 0; + } + else if (hp > maxhp) + { + hp = maxhp; // You can't go higher than your maxhp + } +} + +void Player::setMaxHP(int m) +{ + maxhp = m; + + if (maxhp < 0) + { + maxhp = 10; + } + else if (maxhp > 32000) + { + maxhp = 32000; + } +} + +void Player::setStrength(int s) +{ + strength = s; + if (strength < 0) + { + strength = 1; + } + else if (strength > 32000) + { + strength = 32000; + } +} + +void Player::setDefense(int d) +{ + defense = d; + + if (defense < 0) + { + defense = 1; + } + else if (defense > 32000) + { + defense = 32000; + } +} + +void Player::setForestFights(int ff) +{ + forest_fights = ff; + + if (forest_fights < 0) + { + forest_fights = 0; + } + else if (forest_fights > 32000) + { + forest_fights = 32000; } } -const Player &Player::operator=( const Player &right ) +void Player::setPlayerFights(int pf) +{ + player_fights = pf; + + if (player_fights < 0) + { + player_fights = 0; + } + else if (player_fights > 32000) + { + player_fights = 32000; + } +} + +void Player::setClient(aClient *c) +{ + client = c; +} + +void Player::setMonster(Monster *m) +{ + fight = new Monster(m); +} + +void Player::setMyMaster(Monster *m) +{ + master = new Monster(m); +} + +void Player::setBattle(aClient *b) +{ + battle = b; +} + +void Player::addExp(int e) +{ + setExp(getExp() + e); +} + +void Player::addGold(int g) +{ + setGold(getGold() + g); +} + +void Player::addBank(int b) +{ + setBank(getBank() + b); +} + +void Player::addHP(int h) +{ + setHP(getHP() + h); +} + +void Player::addMaxHP(int m) +{ + setMaxHP(getMaxHP() + m); +} + +void Player::addStrength(int s) +{ + setStrength(getStrength() + s); +} + +void Player::addDefense(int d) +{ + setDefense(getDefense() + d); +} + +void Player::addForestFights(int ff) +{ + setForestFights(getForestFights() + ff); +} + +void Player::addPlayerFights(int pf) +{ + setPlayerFights(getPlayerFights() + pf); +} + +void Player::addLevel(int l) +{ + setLevel(getLevel() + l); +} + +void Player::subtractLevel(int l) +{ + setLevel(getLevel() - l); +} + +void Player::subtractExp(long int e) +{ + setExp(getExp() - e); +} + +void Player::subtractGold(long int g) +{ + setGold(getGold() - g); +} + +void Player::subtractBank(long int b) +{ + setBank(getBank() - b); +} + +void Player::subtractHP(int h) +{ + setHP(getHP() - h); +} + +void Player::subtractMaxHP(int m) +{ + setMaxHP(getMaxHP() - m); +} + +void Player::subtractStrength(int s) +{ + setStrength(getStrength() - s); +} + +void Player::subtractDefense(int d) +{ + setDefense(getDefense() - d); +} + +void Player::subtractForestFights(int ff) +{ + setForestFights(getForestFights() - ff); +} + +void Player::subtractPlayerFights(int pf) +{ + setPlayerFights(getPlayerFights() - pf); +} + +void Player::delMonster() { - if (&right != this) + if (fight) + delete fight; + + fight = NULL; +} + +void Player::delMaster() +{ + if (master) + delete master; + + master = NULL; +} + +void Player::delBattle() +{ + // Don't delete the other player's aClient + battle = NULL; +} + +bool Player::operator < (Player &right) +{ + if (getLevel() < right.getLevel()) + { + return true; + } + else if (getExp() < right.getExp()) + { + return true; + } + else if (getStrength() < right.getStrength() && getDefense() < right.getDefense()) + { + return true; + } + else { - strcpy(name, right.name); - strcpy(password, right.password); - exp = right.exp; - gold = right.gold; - bank = right.bank; - hp = right.hp; - maxhp = right.maxhp; - strength = right.strength; - defense = right.defense; - armor = right.armor; - weapon = right.weapon; - level = right.level; - alive = right.alive; - started = right.started; // Possibly obsoleted - forest_fights = right.forest_fights; - player_fights = right.player_fights; + return false; } - return *this; // Enables Cascading ( x = y = z;) }