X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/e282e9d226f26efa499aebfe8c425f0f28317f25..c7340cbda3026cff96c6250c7d35e51a194658f5:/gameserv/gameserv.cpp diff --git a/gameserv/gameserv.cpp b/gameserv/gameserv.cpp index 0327509..dcef785 100644 --- a/gameserv/gameserv.cpp +++ b/gameserv/gameserv.cpp @@ -1,11 +1,20 @@ +#include "config.h" +#include "extern.h" #include "sockhelp.h" #include "aClient.h" #include "list.h" -#include "extern.h" #include #include + +#if defined(HAVE_CRYPT_H) + #include +#elif defined(HAVE_UNISTD_H) + +#include + +#endif List players; Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS @@ -17,8 +26,10 @@ int save_gs_dbase(); int load_gs_dbase(); // String functions -#undef strtok +#ifndef HAVE_STRTOK char *strtok(char *str, const char *delim); +#endif + int stricmp(const char *s1, const char *s2); int strnicmp(const char *s1, const char *s2, size_t len); // String Functions @@ -44,7 +55,7 @@ bool master_fight(char *u); // True if the player is fighting their master. /********** GameServ Booleans **********/ - +void display_help(char *u, char *file = NULL); void display_monster(char *u); void display_players(char *u); long int chartoint(char ch); @@ -53,7 +64,7 @@ long int pow (int x, int y); long int stringtoint(char *number); char *spaces(int len, char *seperator); -void refresh(aClient *ni); +void refresh(Player *p); void refreshall(); void reset(aClient *ni); void init_masters(); @@ -61,21 +72,23 @@ void init_monsters(); void delete_monsters(); void delete_masters(); -void do_list(char *u); -void do_register(char *u); +void do_attack(char *u); +void do_bank(char *u); +void do_fight(char *u); +void do_heal(char *u); +void do_help(char *u); void do_identify(char *u); +void do_refresh(char *u); +void do_register(char *u); +void do_list(char *u); +void do_master(char *u); void do_play(char *u); void do_quitg(char *u); void do_reset(char *u); -void do_fight(char *u); -void do_store(char *u); -void do_heal(char *u); -void do_bank(char *u); -void do_attack(char *u); void do_run(char *u); -void do_master(char *u); -void see_master(char *u); void do_stats(char *u); +void do_store(char *u); +void see_master(char *u); void showstats(const char *u, const char *nick); void showBankBalance(const char *u); @@ -100,23 +113,31 @@ int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; - void gameserv(char *source, char *buf) { - char *cmd, input[1024]; + char *cmd; cmd = strtok(buf, " "); source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text cmd++; // Get rid of that : at the beginning of the :text (command) cout << "Source: " << source << "\ncmd: " << cmd << endl; - if (strnicmp(cmd, ":\1PING", 6) == 0) + long int mn = midnight() - 12 * 3600; // 12 noon ;) + + if (mn > timestamp) { - char *timestamp; - timestamp = strtok(NULL, "\1"); - notice(s_GameServ, source, "\1PING %s\1", timestamp); - } else if (stricmp(cmd, ":\1VERSION\1") == 0) { - notice(s_GameServ, source, "\1VERSION GameServ v1.0b\1"); + refreshall(); + timestamp = mn; + save_timestamp(); + } + + if (strnicmp(cmd, "\1PING", 6) == 0) + { + char *ts; + ts = strtok(NULL, "\1"); + notice(s_GameServ, source, "\1PING %s\1", ts); + } else if (stricmp(cmd, "\1VERSION\1") == 0) { + notice(s_GameServ, source, "\1VERSION GameServ v1.0.1 +devel\1"); } else if (stricmp(cmd, "SEARCH") == 0) { cmd = strtok(NULL, " "); @@ -138,6 +159,16 @@ void gameserv(char *source, char *buf) do_store(source); } else if (stricmp(cmd, "BANK") == 0) { do_bank(source); + } else if (stricmp(cmd, "REFRESH") == 0) { + char *pass = strtok(NULL, " "); + if (pass != NULL && (stricmp(pass, adminpass) == 0)) + { + do_refresh(source); + } + else + { + notice(s_GameServ, source, "SYNTAX: /msg %S REFRESH {ALL | NICK}"); + } } else if (stricmp(cmd, "PRINT") == 0) { cout << "Printing Clients List: " << endl; clients.print(); @@ -150,21 +181,54 @@ void gameserv(char *source, char *buf) } else if (stricmp(cmd, "IDENTIFY") == 0) { do_identify(source); } else if (stricmp(cmd, "HELP") == 0) { + do_help(source); } else if (stricmp(cmd, "STATS") == 0) { do_stats(source); } else if (stricmp(cmd, "SHUTDOWN") == 0) { - save_gs_dbase(); - raw("SQUIT %s :leaving", servername); + char *pass = strtok(NULL, " "); + if (pass != NULL && (stricmp(pass, adminpass) == 0)) + { + save_gs_dbase(); + raw("SQUIT %s :leaving", servername); + } + else + { + notice(s_GameServ, source, "SYNTAX: /msg %S SHUTDOWN "); + } } else if (stricmp(cmd, "SAVE") == 0) { - save_gs_dbase(); + char *pass = strtok(NULL, " "); + if (pass != NULL && (stricmp(pass, adminpass) == 0)) + { + save_gs_dbase(); + } + else + { + notice(s_GameServ, source, "SYNTAX: /msg %S SAVE "); + } } else if (stricmp(cmd, "LOAD") == 0) { - load_gs_dbase(); + char *pass = strtok(NULL, " "); + if (pass != NULL && (stricmp(pass, adminpass) == 0)) + { + load_gs_dbase(); + } + else + { + notice(s_GameServ, source, "SYNTAX: /msg %S LOAD "); + } } else if (stricmp(cmd, "RAW") == 0) { - char *rest = strtok(NULL, ""); - raw(rest); - } + char *pass = strtok(NULL, " "); + if (pass != NULL && (stricmp(pass, adminpass) == 0)) + { + char *rest = strtok(NULL, ""); + raw("%s", rest); + } + else + { + notice(s_GameServ, source, "SYNTAX: /msg %S RAW "); + } + } - source--; // Bring the : back so we don't leak memory + source--; // Bring the ':' back so we don't leak memory cmd--; // Same thing :) } @@ -212,7 +276,7 @@ void showstats(const char *u, const char *nick) notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); delete [] space; - notice(s_GameServ, sender->getNick(), "Health Points: %d of %d", ni->stats->hp, + notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, ni->stats->maxhp); sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); @@ -284,6 +348,9 @@ void raw(const char *fmt, ...) void notice(const char *source, const char *dest, const char *fmt, ...) { + if (fmt[0] == '\0') + return; + va_list args; char *input; const char *t = fmt; @@ -342,6 +409,7 @@ int strnicmp(const char *s1, const char *s2, size_t len) return 1; } +#ifndef HAVE_STRTOK char *strtok(char *str, const char *delim) { static char *current = NULL; @@ -360,6 +428,7 @@ char *strtok(char *str, const char *delim) *current++ = 0; return ret; } +#endif void do_list(char *u) { @@ -395,7 +464,7 @@ void do_register(char *u) { notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD"); } - else if (user = find(u)) + else if ((user = find(u))) { if (!user->stats) { @@ -404,6 +473,8 @@ void do_register(char *u) user->stats->user = user; // Set the backwards pointer strcpy(user->stats->password, crypt(password, salt)); players.insertAtBack(user); + notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); + notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); } else { @@ -429,7 +500,7 @@ void do_identify(char *u) { notice(s_GameServ, u, "Password incorrect"); } - else if (user = find(u)) + else if ((user = find(u))) { if (!user->stats) { @@ -480,7 +551,7 @@ void init_masters() strcpy(masters[0]->name, "Old Bones"); strcpy(masters[0]->weapon, "Dull Sword Cane"); - masters[0]->strength = 30; + masters[0]->strength = 15; masters[0]->gold = 0; masters[0]->exp = 0; masters[0]->maxhp = 30; @@ -489,7 +560,7 @@ void init_masters() strcpy(masters[1]->name, "Master Chang"); strcpy(masters[1]->weapon, "Nanchaku"); - masters[1]->strength = 57; + masters[1]->strength = 30; masters[1]->gold = 0; masters[1]->exp = 0; masters[1]->maxhp = 40; @@ -1912,7 +1983,7 @@ void do_fight(char *u) void do_run(char *u) { aClient *user; - Player *p, *p2; + Player *p, *p2 = NULL; if (!(user = find(u))) { @@ -2353,7 +2424,7 @@ void do_heal(char *u) int isstringnum(char *num) { - int x; + unsigned int x; for (x = 0; x < strlen(num); x++) { if ((int)num[x] < 48 || (int)num[x] > 57) @@ -2364,17 +2435,12 @@ return 1; long int stringtoint(char *number) { - cout << "stringtoint: " << number << endl; long int x, len = strlen(number), sum = 0; if (len == 1) return chartoint(number[0]); sum += chartoint(number[len - 1]); for (x = len - 2; x >= 0; x--) - { - cout << "Adding: " << chartoint(number[x]) * pow(10, abs(x - len + 1)) << - endl; sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); - } return sum; } @@ -2427,6 +2493,7 @@ int save_gs_dbase() ptr = ptr->Next(); } outfile.close(); +return 1; } int load_gs_dbase() @@ -2447,19 +2514,11 @@ int load_gs_dbase() while (infile.getline(buf, 1024, '\n')) { - cout << "temp = new aClient;" << endl << flush; temp = new aClient; - cout << "tempname = strtok(buf, " ");" << endl << flush; tempname = strtok(buf, " "); - - cout << "temp->stats = new Player(tempname);" << endl << flush; - temp->stats = new Player(tempname); - - cout << "p = temp->stats;" << endl << flush; p = temp->stats; - //Kain 1 1 0 500 10 10 0 0 1 1 alive 100 3 p->level = stringtoint(strtok(NULL, " ")); p->exp = stringtoint(strtok(NULL, " ")); p->gold = stringtoint(strtok(NULL, " ")); @@ -2482,13 +2541,12 @@ int load_gs_dbase() p->exp, p->gold, p->bank, p->hp, p->maxhp, p->strength, p->defense, p->armor, p->weapon, alive, p->forest_fights, p->player_fights, p->password); - cout << "Inserting " << temp->stats->name << " at back of list" << endl; players.insertAtBack(temp); - cout << temp->stats->name << " Inserted, now deleting" << endl; delete temp; - cout << "Deleted" << endl; } delete [] buf; +infile.close(); +return 1; } bool passcmp(char *encrypted, char *plaintext) @@ -2855,10 +2913,13 @@ void do_master(char *u) notice(s_GameServ, u, "You must be playing to see your master!"); return; } - else + + char *cmd = strtok(NULL, " "); + Player *p = user->stats; + long int need = 0; + + if (cmd != NULL) { - Player *p = user->stats; - long int need = 0; switch(p->level) { case 1: @@ -2901,11 +2962,34 @@ void do_master(char *u) default: need = p->exp + 1; // Unknown level... don't let them fight a fake master! break; - } + } + } + else + { + notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); + return; + } + + if (stricmp(cmd, "FIGHT") == 0) + { if (p->exp >= need) see_master(u); else notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); + return; + } + else if (stricmp(cmd, "QUESTION") == 0) + { + if (p->exp >= need) + notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); + else + notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); + + return; + } + else + { + notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); } } @@ -2942,3 +3026,122 @@ void showBankBalance(const char *u) notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); } + +void refreshall() +{ + ListNode *it; + Player *p; + + it = players.First(); + + while (it) + { + p = it->getData()->stats; + refresh(p); + it = it->Next(); + } +} + +void refresh(Player *p) +{ + if (!p) + return; + + p->hp = p->maxhp; + p->forest_fights = 100; + p->player_fights = 3; + p->alive = true; +} + +void do_refresh(char *u) +{ + char *nick = strtok(NULL, " "); + aClient *user; + + if (!nick) + { + notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); + return; + } + else if (stricmp(nick, "ALL") == 0) + { + notice(s_GameServ, u, "Refreshing everyone's stats!"); + refreshall(); + } + else if ((user = find(nick))) + { + if (user->stats) + { + notice(s_GameServ, u, "Refreshing %s.", user->getNick()); + refresh(user->stats); + } + else + { + notice(s_GameServ, u, "%s is not playing.", user->getNick()); + } + } + else + { + notice(s_GameServ, u, "Nick %s not found.", nick); + return; + } +} + +void do_help(char *u) +{ + char *cmd = strtok(NULL, " "); + + if (cmd) + for (unsigned int x = 0; x < strlen(cmd); x++) + cmd[x] = tolower(cmd[x]); + display_help(u, cmd); +} + +void display_help(char *u, char *file) +{ + ifstream infile; + char *buf; + + if (!file) + { + infile.open("helpfiles/help"); + if (infile.fail()) + { + cout << "Error opening helpfiles/help" << endl; + notice(s_GameServ, u, "Error opening helpfiles/help"); + return; + } + buf = new char[1024]; + while(infile.getline(buf, 1024)) + { + // Written this way, it will process %S in the helpfiles + // Instead of notice(s_GameServ, u, "%s", buf); + notice(s_GameServ, u, buf); + } + + // Minor recursion + display_help(u, "admin"); + } + else + { + char *filename; + filename = new char[strlen(file) + 12]; + sprintf(filename, "helpfiles/%s", file); + infile.open(filename); + delete [] filename; + if (infile.fail()) + { + notice(s_GameServ, u, "No help for %s", file); + return; + } + buf = new char[1024]; + while(infile.getline(buf, 1024)) + { + // Written this way, it will process %S in the helpfiles + // Instead of notice(s_GameServ, u, "%s", buf); + notice(s_GameServ, u, buf); + } + } + infile.close(); + delete [] buf; +}