X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/e15f37aa046b6fa2178a070e01f968d8e900f232..169c286a23bcef717a3034d0ab5693b92b6e68c9:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 350c156..000dc84 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,11 +1,24 @@ +Version 1.2.6 +* Changed the way the sacks of gold and extra experience point forest + events were calculated. It is now just as if you killed a monster + and didn't have to fight - kain +* Fixed the socket code to allow for hostnames to be put in the + gameserv.conf for remoteserver instead of just IP addresses - kain +* Added capability for GameServ to identify with NickServ on connection - thank you + Tsukasa and watever +* Added a /msg GameServ SET command with various options - kain Version 1.2.5 -* Removed the player data saved message unless you compile in debug mode - - kain -* Fixed a bug causing a crash on gentoo and possibly other systems when - the dragon was fought. - (bugID 998029) (thank you anonymous at sourceforge) -* Fixed a bug with the tavern overcharging for HP potions. - (bugID 1099219) (thank you adam15906 at sourceforge) +* All level master data is now being stored in data/masters.dat - kain +* Added a new config file directive that allows you to specify whether or + not you want gameserv to send notices to the channel every time it + writes the player database - kain +* Some under the scenes changes have been made with the way players' and + monsters' names, weapons, and death phrases are being stored which + should make for less memory leakage and minimized overall memory + usage - kain +* Fixed a minor bug where gameserv was not notifying of a syntax error in + /msg gameserv store buy x x - kain (thank you wolfgar) + Version 1.2.4 * Monsters are completely generated except for the names, weapons, and death cries. A range is set for each level's strength, gold, exp, and