X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/ddef84f1065598678384195233eeb24e835b4acc..26b1738621ecdeb4fdf857d76a6f9b882a296da6:/gameserv/player.cpp?ds=sidebyside diff --git a/gameserv/player.cpp b/gameserv/player.cpp index 72e9367..3d3887b 100644 --- a/gameserv/player.cpp +++ b/gameserv/player.cpp @@ -1,14 +1,15 @@ +#include "item.h" #include "player.h" #include "pouch.h" #include "extern.h" #include "flags.h" -#include +#include #include +using namespace std; + void Player::reset() { - name.setString(); - password.setString(); exp = 1; gold = 0; bank = 500; @@ -16,8 +17,8 @@ void Player::reset() maxhp = 10; strength = 0; defense = 0; - armor = 1; - weapon = 1; + arm = 1; + wea = 1; level = 1; forest_fights = forestfights; player_fights = 3; @@ -36,60 +37,59 @@ Player::Player() setData(NULL); #ifdef DEBUGMODE - log("New Player: %s", name.getString()); + log("New Player: %s", name.c_str()); #endif } -Player::Player(aClient *user) -{ - if (user) - { - setData(user->stats); - name.setString(user->getNick()); - } - else - setData(NULL); -} - Player::Player(char *n) { reset(); // Set defaults - name.setString(n); + name = n; #ifdef DEBUGMODE - log("New Player: %s", name.getString()); + log("New Player: %s", name.c_str()); + #endif +} + +Player::Player(string n) +{ + reset(); + name = n; + #ifdef DEBUGMODE + log("New Player: %s", name.c_str()); #endif } Player::~Player() { #ifdef DEBUGMODE - char *output; - output = new char[strlen(name.getString()) - + strlen(password.getString()) + 48]; - strcpy(output, "Deleting Player"); + string *output; + output = new string("Deleting Player"); #endif - if (name.getString() != NULL) - { - #ifdef DEBUGMODE - sprintf(output, "%s: %s", output, name.getString()); - #endif - } - - if (password.getString() != NULL) - { - #ifdef DEBUGMODE - sprintf(output, "%s Password: %s", output, password.getString()); - #endif - } + #ifdef DEBUGMODE + *output += ": " + name; + #endif #ifdef DEBUGMODE - log ("%s", output); - delete [] output; + *output += " Password: " + password; + log ("%s", output->c_str()); + delete output; #endif } +void Player::setPassword(const char *p) +{ + static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUV\ +WXYZ0123456789./"; + static char salt[3]; + + salt[0] = saltChars[rand() % strlen(saltChars)]; + salt[1] = saltChars[rand() % strlen(saltChars)]; + salt[2] = '\0'; + + password = crypt(p, salt); +} void Player::setData(Player *right) { @@ -104,8 +104,8 @@ void Player::setData(Player *right) maxhp = right->maxhp; strength = right->strength; defense = right->defense; - armor = right->armor; - weapon = right->weapon; + arm = right->arm; + wea = right->wea; level = right->level; forest_fights = right->forest_fights; player_fights = right->player_fights; @@ -118,30 +118,31 @@ void Player::setData(Player *right) else { char *temp; - temp = new char[16]; reset(); + temp = new char[16]; client = NULL; int num = rand() % 32767; - sprintf(temp, "Player%d", num); - name.setString(temp); + snprintf(temp, 16, "Player: %d", num); + name = temp; delete []temp; } #ifdef DEBUGMODE - log("Setting Player data for %s", name.getString()); + log("Setting Player data for %s", name.c_str()); #endif } monster_::~monster_() { - name.setString(""); - weapon.setString(""); - death.setString(""); } monster_::monster_() { + name.erase(); + weapon.erase(); + death.erase(); strength = 0; + defense = 0; exp = 0; gold = 0; maxhp = hp = 0; @@ -153,6 +154,7 @@ monster_::monster_(monster_ *m) weapon = m->weapon; death = m->death; strength = m->strength; + defense = m->defense; maxhp = m->maxhp; hp = m->hp; gold = m->gold; @@ -165,6 +167,7 @@ monster_::monster_(monster_ &m) weapon = m.weapon; death = m.death; strength = m.strength; + defense = m.defense; maxhp = m.maxhp; hp = m.hp; gold = m.gold;