X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/dbaa8744c0e9bb8cf1d596d34390309871c25a31..19a038e4c64f948dab6cebda49a3f9c2e73017b4:/gameserv/TODO diff --git a/gameserv/TODO b/gameserv/TODO index b6e19d0..1c68d33 100644 --- a/gameserv/TODO +++ b/gameserv/TODO @@ -8,6 +8,25 @@ X = Finsihed nickname as their parameter. This way players can have different names and stay anonymous on IRC while enjoying full game functionality. +- Make an end monster for whatever the last level in the game is... + that way the game has a point no matter how many monsters + are done! + +* Random forest quotes when you search the forest + +* Change your name for a price :) + +* Daily news (murders, kidnappings, level gains, red dragon slayings) + +* Add a drop command for all(their own nick)/admin(any nick) + +* Add admin version of the logout command which allows them to logout + anyone + +* Rejoin the bot if kicked/killed + +* Notice on database updates + * Put the masters in a masters.dat file. * Group all data in a data directory @@ -15,11 +34,7 @@ X = Finsihed * Make install * Make database and config file version numbers - -* Make GameServ a true daemon instead of using nohup - * No output unless it's a loading error - -* Take out most of the output except if in debug mode. + - Not necessary for config files anymore * Town square shouts. Array of 10 strings that gets rotated * Choose how many strings to rotate in the config file @@ -30,21 +45,27 @@ X = Finsihed * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) * Possible choice in gameserv.conf +* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup + versions of GameServ to be running on the same network using the same data. + * Classes of players with special abilities like spells and such. + - Thieves can rob the bank if they're strong enough :) -* Hash tables for speedy search/insert into player lists. +* Error handling -* Notice on missing directive from gameserv.conf file. +* DCC Chat With GameServ for added capabilities -* Error handling +* Implement some sort of IP identification scheme so you can only have one + player per user@host. -* Option for including a config file as a runtime parameter for running - Multiple instances of GameServ on different networks. +X Make a logout command -* DCC Chat With GameServ for added capabilities +X make it so you can't register two of the same player names + +X Option for including a config file as a runtime parameter for running + Multiple instances of GameServ on different networks. -* Timeouts on player fights w/ option in config file for timeout rate - * Other player will win on timeout? option in config file +X Timeouts on player fights w/ option in config file for timeout rate X Fix bug where people can identify while they are two different nicknames @@ -58,4 +79,33 @@ X Tavern where you can buy potions and powerups X Add functionality for potions X Forest events X Wishing well - X Fountain of youth - rejuvination & forest fights + X Fountain of youth: rejuvination & forest fights + +X Make GameServ a true daemon instead of using nohup + X No output unless it's a loading error + +X Take out most of the output except if in debug mode. + X put in the logfile in debug mode + +X Add P10: Undernet protocol + +X Notice on missing directive from gameserv.conf file. +X Make it so you can only fight a person at max, so many levels below + you + +X Fix bug that doesn't decrease player fights + +X Deal with cheaters who create additional characters, fight with them a + bit, then kill them to get their gold. Maybe add level restrictions + to fighting other players? + +X Hash tables for speedy search/insert into player lists. + +X Fix the hashing algorithm for nickname changes! + +X Some reconnect scheme that will reconnect the server on squit + +X Idle time events - mobbed by the goblin gang + X (timestamp on each player, periodic checks (config file entry), + X if (time(NULL) - player->idlesince >= maxidletime) then (event()) +