X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/db0c11b04ea9baddc6766f8a9ffd54f4c57410b8..db6cc9634692c2fe4dd9b565c9b95e3ea740f892:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 1dc3452..6eb1e46 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,20 +1,36 @@ +Version 1.2.7 +* Added www.gameserv.us website to the startup banner +* Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain +* Added a new config file directive for the master item data file - kain + +Version 1.2.6 +* Implemented the new dragon/boss system as suggested by Tsukasa: + Whenever someone beats the dragon, their player is placed in the Dragon's spot + guarding the lair. All other attempts to fight the dragon will cause a duel + between your old character and the challenger. You essentially become the new + dragon, but the old character's name gets a DRAGON- next to it. You are also + now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea +* Changed the way the sacks of gold and extra experience point forest + events were calculated. It is now just as if you killed a monster + and didn't have to fight - kain +* Fixed the socket code to allow for hostnames to be put in the + gameserv.conf for remoteserver instead of just IP addresses - kain +* Added capability for GameServ to identify with NickServ on connection - thank you + Tsukasa and watever +* Added a /msg GameServ SET command with various options - kain + Version 1.2.5 -* Some under the scenes changes have been made with the say players' and - monsters' names, weapons, and death phrases are being stored which - should make for less memory leakage and minimized overall memory - usage - kain +* All level master data is now being stored in data/masters.dat - kain * Added a new config file directive that allows you to specify whether or - not you want gameserv to send notices to the channel every time it + not you want gameserv to send notices to the channel every time it writes the player database - kain +* Some under the scenes changes have been made with the way players' and + monsters' names, weapons, and death phrases are being stored which + should make for less memory leakage and minimized overall memory + usage - kain * Fixed a minor bug where gameserv was not notifying of a syntax error in - /msg gameserv buy x x - kain (thank you wolfgar) -* Removed the player data saved message unless you compile in debug mode - - kain -* Fixed a bug causing a crash on gentoo and possibly other systems when - the dragon was fought. - (bugID 998029) (thank you anonymous at sourceforge) -* Fixed a bug with the tavern overcharging for HP potions. - (bugID 1099219) (thank you adam15906 at sourceforge) + /msg gameserv store buy x x - kain (thank you wolfgar) + Version 1.2.4 * Monsters are completely generated except for the names, weapons, and death cries. A range is set for each level's strength, gold, exp, and