X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/ce7556ca3a977c5978c399a24a17ccf8a97eda25..14dbd4457980448077d6be795aa83850939b2ba9:/gameserv/TODO diff --git a/gameserv/TODO b/gameserv/TODO index 254134e..b1e0bde 100644 --- a/gameserv/TODO +++ b/gameserv/TODO @@ -1,39 +1,47 @@ -* = Not finished +* = Not Started - = Started -X = Finsihed +X = Finished -- Finish the monsters for all levels. +* Take monsters.dat out of the config file (OBSOLETED) -- Make all applicable commands take the player name instead of the irc - nickname as their parameter. This way players can have different names - and stay anonymous on IRC while enjoying full game functionality. +* !news in the channel -- Make an end monster for whatever the last level in the game is... - that way the game has a point no matter how many monsters - are done! +* A russian roullette type game with tankards of ale ... one of which is + poisoned. Each time you take a drink and don't die, the stakes are + higher - WOLFGAR & kain + +* Beating the dragon should post a new news item. - WOLFGAR + +* Put some limits on what players can gain per level - Steve + +* Make sure gameserv doesn't send the welcome message during a link + +* Add functionality to allow people to enter their last dying words to + GameServ + +* Gangs of people that can get together and fight other gangs in large + group battles + - gang names + - gangs.dat file with numbers assigned to gangs + - a new array of linked lists with each element pointing to an + aClient structure based on their gang number + - group battles would go on order of gang numbers + - hired mercenaries (npcs)- ricky-s + - level 3 and above can be gangs only - macblind + - once you beat the game, you can create a gang - kain -- Idle time events - mobbed by the goblin gang (timestamp on each - player, periodic checks (config file entry), if (time(NULL) - - player->idlesince >= maxidletime) then (event()) +* Make config file accept hostnames not just ips * Random forest quotes when you search the forest * Change your name for a price :) -* Daily news (murders, kidnappings, level gains, red dragon slayings) - * Add a drop command for all(their own nick)/admin(any nick) -* Add admin version of the logout command which allows them to logout - anyone * Rejoin the bot if kicked/killed -* Notice on database updates - * Put the masters in a masters.dat file. -* Group all data in a data directory - * Make install * Make database and config file version numbers @@ -52,14 +60,12 @@ X = Finsihed versions of GameServ to be running on the same network using the same data. * Classes of players with special abilities like spells and such. + - Thieves can rob the bank if they're strong enough :) * Error handling * DCC Chat With GameServ for added capabilities -* Timeouts on player fights w/ option in config file for timeout rate - * Other player will win on timeout? option in config file - * Implement some sort of IP identification scheme so you can only have one player per user@host. @@ -70,6 +76,8 @@ X make it so you can't register two of the same player names X Option for including a config file as a runtime parameter for running Multiple instances of GameServ on different networks. +X Timeouts on player fights w/ option in config file for timeout rate + X Fix bug where people can identify while they are two different nicknames @@ -108,3 +116,41 @@ X Fix the hashing algorithm for nickname changes! X Some reconnect scheme that will reconnect the server on squit +X Idle time events - mobbed by the goblin gang + X (timestamp on each player, periodic checks (config file entry), + X if (time(NULL) - player->idlesince >= maxidletime) then (event()) + +X Make an option to switch between privmsg/notice + +X option for gameserv oper in config file + +X Finish the monsters for all levels. + +X Make all applicable commands take the player name instead of the irc + nickname as their parameter. This way players can have different names + and stay anonymous on IRC while enjoying full game functionality. + +X make auto message on connect optional + +X Add admin version of the logout command which allows them to logout + anyone + +X Make an end monster for whatever the last level in the game is... + that way the game has a point no matter how many monsters + are done! + +X Daily news (murders, kidnappings, level gains, red dragon slayings) + +X Add a config file option to allow people to decide how often to + refresh players + +X Add a function to check how long until gameserv refreshes + +X Notice on database updates + +X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than + strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a + restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a + chain of pearls type structure. + +X Group all data in a data directory