X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/ce61cdfaa7c8472dc83c834fcb15352ed890c059..03e0a9d83003fd07ae25f946053ec10989bfd132:/gameserv/gameserv.cpp diff --git a/gameserv/gameserv.cpp b/gameserv/gameserv.cpp index 494481f..485937c 100644 --- a/gameserv/gameserv.cpp +++ b/gameserv/gameserv.cpp @@ -24,6 +24,7 @@ using std::ofstream; List players; Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS +Monster boss; // The boss monster Monster *masters[LEVELS]; // A master for each level @@ -125,8 +126,8 @@ char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; -int webonus[WNA] = {0, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; -int arbonus[WNA] = {0, 1, 3, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; +int webonus[WNA] = {1, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; +int arbonus[WNA] = {1, 2, 4, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; @@ -148,13 +149,18 @@ void gameserv(char *source, char *buf) log("Source: %s Command: %s", source, cmd); #endif - long int mn = midnight() - 12 * 3600; // 12 noon ;) + struct tm *tm; + time_t ti; + time(&ti); + tm = localtime(&ti); - if (mn > timestamp) + int curday = tm->tm_mday; + + if (curday != day) { refreshall(); - timestamp = mn; - save_timestamp(); + day = curday; + save_day(); // here i come to save the day! } if (strnicmp(cmd, "\1PING", 6) == 0) @@ -233,7 +239,7 @@ void gameserv(char *source, char *buf) #ifdef P10 raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); #else - raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, u); + raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); #endif } } else if (stricmp(cmd, "SAVE") == 0) { @@ -280,6 +286,7 @@ void gameserv(char *source, char *buf) else display_help(source, cmd); } + #ifdef DEBUGMODE } else if (stricmp(cmd, "RAW") == 0) { aClient *user; @@ -297,6 +304,7 @@ void gameserv(char *source, char *buf) char *rest = strtok(NULL, ""); raw("%s", rest); } + #endif } else { notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); } @@ -530,7 +538,6 @@ void do_list(char *u) notice(s_GameServ, u, "People Playing:"); while(temp) { - #ifdef P10 notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), temp->getData()->stats->name); @@ -569,6 +576,11 @@ void do_register(char *u) { notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); } + else if ((user = findplayer(name))) + { + notice(s_GameServ, u, "%s is already registered!", name); + notice(s_GameServ, u, "Choose another name!"); + } else if ((user = find(u))) { p = findplayer(u); @@ -608,18 +620,17 @@ void do_identify(char *u) } else if (!(p = findplayer(name)) || !p->stats) notice(s_GameServ, u, "Player %s not found", name); + else if (p->stats->user != NULL && !isAdmin(user)) + { + notice(s_GameServ, u, "That player has already identified."); + return; + } else if (!check_password(name, password) && !isAdmin(user)) { notice(s_GameServ, u, "Password incorrect"); } - else - { - if (p->stats->user && !isAdmin(user)) - { - notice(s_GameServ, u, "That player has already identified."); - return; - } - if (!user->stats) + else { + if (!user->stats) { ListNode *temp; temp = players.Find(p); @@ -806,1164 +817,6 @@ void init_monsters() for (int x = 0; x < LEVELS; x++) for (int y = 0; y < MONSTERS; y++) monsters[x][y] = new Monster(); - - // Hard coded for now - Kain -/* - - strcpy(monsters[0][0]->name, "Slime"); - strcpy(monsters[0][0]->weapon, "Acid Goo"); - monsters[0][0]->strength = 6; - monsters[0][0]->gold = 50; - monsters[0][0]->exp = 3; - monsters[0][0]->maxhp = 9; - strcpy(monsters[0][0]->death, "The slime oozes into nothing... you clean the acid goo off of your weapon"); - - strcpy(monsters[0][1]->name, "Ghost"); - strcpy(monsters[0][1]->weapon, "Cold Breath"); - monsters[0][1]->strength = 8; - monsters[0][1]->gold = 100; - monsters[0][1]->exp = 10; - monsters[0][1]->maxhp = 10; - strcpy(monsters[0][1]->death, "You feel a chill as the spirit leaves the realm."); - - strcpy(monsters[0][2]->name, "Ugly Rodent"); - strcpy(monsters[0][2]->weapon, "Sharp Teeth"); - monsters[0][2]->strength = 9; - monsters[0][2]->gold = 75; - monsters[0][2]->exp = 8; - monsters[0][2]->maxhp = 13; - strcpy(monsters[0][2]->death, "You stomp on the Ugly Rodent's remains for a finishing blow."); - - strcpy(monsters[0][3]->name, "Whart Hog"); - strcpy(monsters[0][3]->weapon, "Tusks"); - monsters[0][3]->strength = 10; - monsters[0][3]->gold = 80; - monsters[0][3]->exp = 6; - monsters[0][3]->maxhp = 10; - strcpy(monsters[0][3]->death, "You cook and eat the hog for good measure!"); - - strcpy(monsters[0][4]->name, "Pesky Kid"); - strcpy(monsters[0][4]->weapon, "Slingshot"); - monsters[0][4]->strength = 8; - monsters[0][4]->gold = 30; - monsters[0][4]->exp = 4; - monsters[0][4]->maxhp = 6; - strcpy(monsters[0][4]->death, "You take his slingshot and snap the band, sending the kid crying home to mom!"); - - strcpy(monsters[0][5]->name, "Playground Bully"); - strcpy(monsters[0][5]->weapon, "Painful Noogie"); - monsters[0][5]->strength = 11; - monsters[0][5]->gold = 44; - monsters[0][5]->exp = 6; - monsters[0][5]->maxhp = 10; - strcpy(monsters[0][5]->death, "You give him an indian burn, and punt him across the schoolyard!"); - - strcpy(monsters[0][6]->name, "Small Imp"); - strcpy(monsters[0][6]->weapon, "Dagger"); - monsters[0][6]->strength = 6; - monsters[0][6]->gold = 64; - monsters[0][6]->exp = 10; - monsters[0][6]->maxhp = 10; - strcpy(monsters[0][6]->death, "You can't help but laugh as he stumbles and falls onto his own dagger!"); - - strcpy(monsters[0][7]->name, "Little Monkey"); - strcpy(monsters[0][7]->weapon, "Monkey Wrench"); - monsters[0][7]->strength = 6; - monsters[0][7]->gold = 53; - monsters[0][7]->exp = 9; - monsters[0][7]->maxhp = 9; - strcpy(monsters[0][7]->death, "You want to cook it, but you just can't think of eating something that looks so human!"); - - strcpy(monsters[0][8]->name, "Grub Worm"); - strcpy(monsters[0][8]->weapon, "Minor Nudge"); - monsters[0][8]->strength = 2; - monsters[0][8]->gold = 10; - monsters[0][8]->exp = 3; - monsters[0][8]->maxhp = 3; - strcpy(monsters[0][8]->death, "You decide to save the poor little fella for your next fishing trip."); - - strcpy(monsters[0][9]->name, "Drakee"); - strcpy(monsters[0][9]->weapon, "Tail Slap"); - monsters[0][9]->strength = 5; - monsters[0][9]->gold = 22; - monsters[0][9]->exp = 7; - monsters[0][9]->maxhp = 5; - strcpy(monsters[0][9]->death, "You pull the little Drakee by its tale and slam it down on a dry stump!"); - - strcpy(monsters[0][10]->name, "Fat Slob"); - strcpy(monsters[0][10]->weapon, "Smelly Breath"); - monsters[0][10]->strength = 6; - monsters[0][10]->gold = 40; - monsters[0][10]->exp = 10; - monsters[0][10]->maxhp = 7; - strcpy(monsters[0][10]->death, "You kick his stomach for fun, and are thrown back by the spring of it all!"); - - strcpy(monsters[0][11]->name, "Lost Warrior"); - strcpy(monsters[0][11]->weapon, "Long Sword"); - monsters[0][11]->strength = 10; - monsters[0][11]->gold = 250; - monsters[0][11]->exp = 19; - monsters[0][11]->maxhp = 15; - strcpy(monsters[0][11]->death, "You give him a proper burial in respect for the dead warrior."); - - strcpy(monsters[1][0]->name, "Lost Warrior's Cousin Larry"); - strcpy(monsters[1][0]->weapon, "Wood Axe"); - monsters[1][0]->strength = 19; - monsters[1][0]->gold = 134; - monsters[1][0]->exp = 24; - monsters[1][0]->maxhp = 30; - strcpy(monsters[1][0]->death, "He was pretty pissed you killed his cousin, but he seems to have suffered the same fate!"); - - strcpy(monsters[1][1]->name, "Sandman"); - strcpy(monsters[1][1]->weapon, "Sleeping Dust"); - monsters[1][1]->strength = 25; - monsters[1][1]->gold = 80; - monsters[1][1]->exp = 6; - monsters[1][1]->maxhp = 27; - strcpy(monsters[1][1]->death, "You put the sandman to his final sleep."); - - strcpy(monsters[1][2]->name, "Dirty Prostitute"); - strcpy(monsters[1][2]->weapon, "Stiletto Heel"); - monsters[1][2]->strength = 21; - monsters[1][2]->gold = 160; - monsters[1][2]->exp = 12; - monsters[1][2]->maxhp = 25; - strcpy(monsters[1][2]->death, "Your pimp hand is strong!"); - - strcpy(monsters[1][3]->name, "Goblin Gardener"); - strcpy(monsters[1][3]->weapon, "Garden Spade"); - monsters[1][3]->strength = 18; - monsters[1][3]->gold = 130; - monsters[1][3]->exp = 8; - monsters[1][3]->maxhp = 20; - strcpy(monsters[1][3]->death, "You trample on his garden after slaying him... that felt good!"); - - strcpy(monsters[1][4]->name, "Evil Elf"); - strcpy(monsters[1][4]->weapon, "Dark Bow"); - monsters[1][4]->strength = 23; - monsters[1][4]->gold = 136; - monsters[1][4]->exp = 13; - monsters[1][4]->maxhp = 24; - strcpy(monsters[1][4]->death, "Elves are usually nice you thought... hmm."); - - strcpy(monsters[1][5]->name, "Viking Warrior"); - strcpy(monsters[1][5]->weapon, "Broad Sword"); - monsters[1][5]->strength = 21; - monsters[1][5]->gold = 330; - monsters[1][5]->exp = 20; - monsters[1][5]->maxhp = 18; - strcpy(monsters[1][5]->death, "You heard vikings were big, but not THAT big you thought."); - - strcpy(monsters[1][6]->name, "Wicked Witch"); - strcpy(monsters[1][6]->weapon, "Cackling Laugh"); - monsters[1][6]->strength = 20; - monsters[1][6]->gold = 130; - monsters[1][6]->exp = 20; - monsters[1][6]->maxhp = 26; - strcpy(monsters[1][6]->death, "Just for kicks, you splash some water on her and watch her melt."); - - strcpy(monsters[1][7]->name, "Vampire Bat"); - strcpy(monsters[1][7]->weapon, "Blood Sucking Fangs"); - monsters[1][7]->strength = 18; - monsters[1][7]->gold = 125; - monsters[1][7]->exp = 21; - monsters[1][7]->maxhp = 29; - strcpy(monsters[1][7]->death, "You fry up the bat and eat it... needs garlic."); - - strcpy(monsters[1][8]->name, "Thorn Bush"); - strcpy(monsters[1][8]->weapon, "101 Thorns"); - monsters[1][8]->strength = 16; - monsters[1][8]->gold = 94; - monsters[1][8]->exp = 15; - monsters[1][8]->maxhp = 25; - strcpy(monsters[1][8]->death, "You set the bush ablaze and roast some marshmallows."); - - strcpy(monsters[1][9]->name, "Barbarian"); - strcpy(monsters[1][9]->weapon, "Heavy Sword"); - monsters[1][9]->strength = 29; - monsters[1][9]->gold = 250; - monsters[1][9]->exp = 25; - monsters[1][9]->maxhp = 30; - strcpy(monsters[1][9]->death, "You listen to him moan as he falls over dead."); - - strcpy(monsters[1][10]->name, "Crypt Rat"); - strcpy(monsters[1][10]->weapon, "Stinging Bite"); - monsters[1][10]->strength = 25; - monsters[1][10]->gold = 119; - monsters[1][10]->exp = 20; - monsters[1][10]->maxhp = 26; - strcpy(monsters[1][10]->death, "You squash the little rodent for fear that it might not be dead."); - - strcpy(monsters[1][11]->name, "Small Orc"); - strcpy(monsters[1][11]->weapon, "blade"); - monsters[1][11]->strength = 28; - monsters[1][11]->gold = 300; - monsters[1][11]->exp = 30; - monsters[1][11]->maxhp = 36; - strcpy(monsters[1][11]->death, "It's an ugly one, and it would've grown up to be a terror..."); - - strcpy(monsters[2][0]->name, "Teferi"); - strcpy(monsters[2][0]->weapon, "Puzzle Box"); - monsters[2][0]->strength = 29; - monsters[2][0]->gold = 380; - monsters[2][0]->exp = 18; - monsters[2][0]->maxhp = 29; - strcpy(monsters[2][0]->death, "It was a puzzling experience."); - - strcpy(monsters[2][1]->name, "Spineless Thug"); - strcpy(monsters[2][1]->weapon, "Spiked Bat"); - monsters[2][1]->strength = 37; - monsters[2][1]->gold = 384; - monsters[2][1]->exp = 27; - monsters[2][1]->maxhp = 32; - strcpy(monsters[2][1]->death, "See you at the crossroads!"); - - strcpy(monsters[2][2]->name, "Pyromaniac"); - strcpy(monsters[2][2]->weapon, "Flame Thrower"); - monsters[2][2]->strength = 29; - monsters[2][2]->gold = 563; - monsters[2][2]->exp = 22; - monsters[2][2]->maxhp = 45; - strcpy(monsters[2][2]->death, "He chants FIRE FIRE as he falls to the ground... a burning heap of flesh."); - - strcpy(monsters[2][3]->name, "Evil Enchantress"); - strcpy(monsters[2][3]->weapon, "Deadly Spell"); - monsters[2][3]->strength = 50; - monsters[2][3]->gold = 830; - monsters[2][3]->exp = 35; - monsters[2][3]->maxhp = 35; - strcpy(monsters[2][3]->death, "She looked just about as good as she fought."); - - strcpy(monsters[2][4]->name, "Killer Leprechaun"); - strcpy(monsters[2][4]->weapon, "Gold Rush"); - monsters[2][4]->strength = 35; - monsters[2][4]->gold = 1300; - monsters[2][4]->exp = 30; - monsters[2][4]->maxhp = 37; - strcpy(monsters[2][4]->death, "You steal his pot of gold... that's a lot of money!"); - - strcpy(monsters[2][5]->name, "Avalanche Rider"); - strcpy(monsters[2][5]->weapon, "Huge Snowball"); - monsters[2][5]->strength = 32; - monsters[2][5]->gold = 700; - monsters[2][5]->exp = 32; - monsters[2][5]->maxhp = 38; - strcpy(monsters[2][5]->death, "You take his snowboard and snap it in two!"); - - strcpy(monsters[2][6]->name, "Blundering Idiot"); - strcpy(monsters[2][6]->weapon, "Stupidity"); - monsters[2][6]->strength = 14; - monsters[2][6]->gold = 700; - monsters[2][6]->exp = 20; - monsters[2][6]->maxhp = 29; - strcpy(monsters[2][6]->death, "Now there's one person you don't feel sorry for killing!"); - - strcpy(monsters[2][7]->name, "Militant Anarchist"); - strcpy(monsters[2][7]->weapon, "Molotov Cocktail"); - monsters[2][7]->strength = 33; - monsters[2][7]->gold = 245; - monsters[2][7]->exp = 45; - monsters[2][7]->maxhp = 32; - strcpy(monsters[2][7]->death, "Order has been restored for now..."); - - strcpy(monsters[2][8]->name, "Scathe Zombies"); - strcpy(monsters[2][8]->weapon, "Death Grip"); - monsters[2][8]->strength = 38; - monsters[2][8]->gold = 763; - monsters[2][8]->exp = 15; - monsters[2][8]->maxhp = 45; - strcpy(monsters[2][8]->death, "That was perhaps the scariest experience of your life."); - - strcpy(monsters[2][9]->name, "Spitting Llama"); - strcpy(monsters[2][9]->weapon, "Spit Spray"); - monsters[2][9]->strength = 48; - monsters[2][9]->gold = 638; - monsters[2][9]->exp = 28; - monsters[2][9]->maxhp = 34; - strcpy(monsters[2][9]->death, "You wipe the spit off your face and fling it back at the Llama."); - - strcpy(monsters[2][10]->name, "Juggalo"); - strcpy(monsters[2][10]->weapon, "Clown Axe"); - monsters[2][10]->strength = 60; - monsters[2][10]->gold = 650; - monsters[2][10]->exp = 30; - monsters[2][10]->maxhp = 29; - strcpy(monsters[2][10]->death, "What is a Juggalo? I don't know!"); - - strcpy(monsters[2][11]->name, "The Boogie Man"); - strcpy(monsters[2][11]->weapon, "Striking Fear"); - monsters[2][11]->strength = 46; - monsters[2][11]->gold = 600; - monsters[2][11]->exp = 35; - monsters[2][11]->maxhp = 27; - strcpy(monsters[2][11]->death, "He's scared you for the very last time!"); - - strcpy(monsters[3][0]->name, "Living Fire"); - strcpy(monsters[3][0]->weapon, "Scorching Wind"); - monsters[3][0]->strength = 55; - monsters[3][0]->gold = 1100; - monsters[3][0]->exp = 36; - monsters[3][0]->maxhp = 55; - strcpy(monsters[3][0]->death, "You extinguish the Living Flame once and for all!"); - - strcpy(monsters[3][1]->name, "Raging Orc"); - strcpy(monsters[3][1]->weapon, "Orcish Artillary"); - monsters[3][1]->strength = 89; - monsters[3][1]->gold = 900; - monsters[3][1]->exp = 25; - monsters[3][1]->maxhp = 50; - strcpy(monsters[3][1]->death, "This orc was a bit tougher than you remembered!"); - - strcpy(monsters[3][2]->name, "Huge Tarantula"); - strcpy(monsters[3][2]->weapon, "Tangling Web"); - monsters[3][2]->strength = 59; - monsters[3][2]->gold = 1000; - monsters[3][2]->exp = 35; - monsters[3][2]->maxhp = 60; - strcpy(monsters[3][2]->death, "You're glad you overcame your arachniphobia so soon!"); - - strcpy(monsters[3][3]->name, "Rabid Wolf"); - strcpy(monsters[3][3]->weapon, "Cujo Bite"); - monsters[3][3]->strength = 40; - monsters[3][3]->gold = 1200; - monsters[3][3]->exp = 47; - monsters[3][3]->maxhp = 76; - strcpy(monsters[3][3]->death, "The mutt falls over dead as white foam drips from its deadly canines..."); - - strcpy(monsters[3][4]->name, "Goblin Fighter"); - strcpy(monsters[3][4]->weapon, "Morning Star"); - monsters[3][4]->strength = 38; - monsters[3][4]->gold = 700; - monsters[3][4]->exp = 30; - monsters[3][4]->maxhp = 75; - strcpy(monsters[3][4]->death, "He almost caught you with his chain mace, but you sliced off his head."); - - strcpy(monsters[3][5]->name, "Grizzly Bear"); - strcpy(monsters[3][5]->weapon, "Razor Claws"); - monsters[3][5]->strength = 68; - monsters[3][5]->gold = 1747; - monsters[3][5]->exp = 81; - monsters[3][5]->maxhp = 51; - strcpy(monsters[3][5]->death, "It almost got you this time... better be careful"); - - strcpy(monsters[3][6]->name, "Skeleton Man"); - strcpy(monsters[3][6]->weapon, "Leg Bone"); - monsters[3][6]->strength = 70; - monsters[3][6]->gold = 597; - monsters[3][6]->exp = 57; - monsters[3][6]->maxhp = 60; - strcpy(monsters[3][6]->death, "As a finisher, you wind up with the broad side of your weapon and hit his skull off for a home run!"); - - strcpy(monsters[3][7]->name, "Young Werewolf"); - strcpy(monsters[3][7]->weapon, "Howling Bites"); - monsters[3][7]->strength = 75; - monsters[3][7]->gold = 1742; - monsters[3][7]->exp = 65; - monsters[3][7]->maxhp = 42; - strcpy(monsters[3][7]->death, "You scatter the wolf's body parts in hopes he will stay dead!"); - - strcpy(monsters[3][8]->name, "Dark Infantry"); - strcpy(monsters[3][8]->weapon, "Flesh Reaper"); - monsters[3][8]->strength = 69; - monsters[3][8]->gold = 870; - monsters[3][8]->exp = 43; - monsters[3][8]->maxhp = 65; - strcpy(monsters[3][8]->death, "Light has prevailed this time... but it's only so long before you meet again."); - - strcpy(monsters[3][9]->name, "Erie Spirit"); - strcpy(monsters[3][9]->weapon, "Deadly Grin"); - monsters[3][9]->strength = 63; - monsters[3][9]->gold = 1300; - monsters[3][9]->exp = 32; - monsters[3][9]->maxhp = 50; - strcpy(monsters[3][9]->death, "His cousin the ghost was a little bit easier."); - - strcpy(monsters[3][10]->name, "Gollum"); - strcpy(monsters[3][10]->weapon, "Precious Treasure"); - monsters[3][10]->strength = 66; - monsters[3][10]->gold = 1492; - monsters[3][10]->exp = 73; - monsters[3][10]->maxhp = 54; - strcpy(monsters[3][10]->death, "Gollum screams out \"MY PRECIOUS\" as his small body falls limp from your blow."); - - strcpy(monsters[3][11]->name, "Rock Fighter"); - strcpy(monsters[3][11]->weapon, "Small Boulders"); - monsters[3][11]->strength = 87; - monsters[3][11]->gold = 1742; - monsters[3][11]->exp = 99; - monsters[3][11]->maxhp = 65; - strcpy(monsters[3][11]->death, "You dodge his last rock, and counter with a low blow, cutting off his legs."); - - - strcpy(monsters[4][0]->name, "Giant Sphinx"); - strcpy(monsters[4][0]->weapon, "Ancient Curse"); - monsters[4][0]->strength = 120; - monsters[4][0]->gold = 1000; - monsters[4][0]->exp = 100; - monsters[4][0]->maxhp = 80; - strcpy(monsters[4][0]->death, "You look in awe at the great wonder, collapsed at your feet!"); - - strcpy(monsters[4][1]->name, "Giant Ogre"); - strcpy(monsters[4][1]->weapon, "Big Log"); - monsters[4][1]->strength = 130; - monsters[4][1]->gold = 857; - monsters[4][1]->exp = 175; - monsters[4][1]->maxhp = 100; - strcpy(monsters[4][1]->death, "Your wits outmatched the ogre's brawn... big dumb thing."); - - strcpy(monsters[4][2]->name, "Massive Cockroach"); - strcpy(monsters[4][2]->weapon, "Piercing Hiss"); - monsters[4][2]->strength = 125; - monsters[4][2]->gold = 700; - monsters[4][2]->exp = 150; - monsters[4][2]->maxhp = 112; - strcpy(monsters[4][2]->death, "Where's the exterminator when you need one?"); - - strcpy(monsters[4][3]->name, "Big Venomous Snake"); - strcpy(monsters[4][3]->weapon, "Poison Fangs"); - monsters[4][3]->strength = 140; - monsters[4][3]->gold = 900; - monsters[4][3]->exp = 175; - monsters[4][3]->maxhp = 126; - strcpy(monsters[4][3]->death, "After killing this beast you check for puncture marks... you find none, luckily."); - - strcpy(monsters[4][4]->name, "Lizard Man"); - strcpy(monsters[4][4]->weapon, "Deadly Jaws"); - monsters[4][4]->strength = 145; - monsters[4][4]->gold = 1250; - monsters[4][4]->exp = 175; - monsters[4][4]->maxhp = 150; - strcpy(monsters[4][4]->death, "His scales made for tough armor, and his jaws for a tougher opponent!"); - - strcpy(monsters[4][5]->name, "Face Dancer"); - strcpy(monsters[4][5]->weapon, "Illusion Scyth"); - monsters[4][5]->strength = 138; - monsters[4][5]->gold = 1603; - monsters[4][5]->exp = 198; - monsters[4][5]->maxhp = 173; - strcpy(monsters[4][5]->death, "His carcus takes the shape of many things before it dies. His true form is so repulsive, you know why he changed faces so much!"); - - strcpy(monsters[4][6]->name, "Darklord Longbow Archer"); - strcpy(monsters[4][6]->weapon, "Deadly Bow and Arrows"); - monsters[4][6]->strength = 145; - monsters[4][6]->gold = 1569; - monsters[4][6]->exp = 243; - monsters[4][6]->maxhp = 170; - strcpy(monsters[4][6]->death, "Your face turns white with horror after you realize you just met the devil's protector!"); - - strcpy(monsters[4][7]->name, "Hell's Paladin"); - strcpy(monsters[4][7]->weapon, "Sword of Hellfire"); - monsters[4][7]->strength = 200; - monsters[4][7]->gold = 2191; - monsters[4][7]->exp = 254; - monsters[4][7]->maxhp = 175; - strcpy(monsters[4][7]->death, "This is starting to get tough you think. Do you really want to go to level 6?"); - - strcpy(monsters[4][8]->name, "The Unknown Soldier"); - strcpy(monsters[4][8]->weapon, "Soul Torture"); - monsters[4][8]->strength = 175; - monsters[4][8]->gold = 1890; - monsters[4][8]->exp = 200; - monsters[4][8]->maxhp = 180; - strcpy(monsters[4][8]->death, "Who was that? Where was he from? And what was that weapon??"); - - strcpy(monsters[4][9]->name, "Undead Cult Leader"); - strcpy(monsters[4][9]->weapon, "Lance of Deceit"); - monsters[4][9]->strength = 180; - monsters[4][9]->gold = 1792; - monsters[4][9]->exp = 195; - monsters[4][9]->maxhp = 190; - strcpy(monsters[4][9]->death, "His words fall on deaf ears... this is one cult you will NOT be part of!"); - - strcpy(monsters[4][10]->name, "Water Serpent"); - strcpy(monsters[4][10]->weapon, "Forked Tongue"); - monsters[4][10]->strength = 150; - monsters[4][10]->gold = 1500; - monsters[4][10]->exp = 176; - monsters[4][10]->maxhp = 220; - strcpy(monsters[4][10]->death, "The serpent squeals as you cut off its head!"); - - strcpy(monsters[4][11]->name, "Silverback Gorilla"); - strcpy(monsters[4][11]->weapon, "Deadly Banana Peel"); - monsters[4][11]->strength = 160; - monsters[4][11]->gold = 1300; - monsters[4][11]->exp = 150; - monsters[4][11]->maxhp = 178; - strcpy(monsters[4][11]->death, "Was that gorilla or guerilla?"); - - strcpy( monsters[5][0]->name, ""); - strcpy( monsters[5][0]->weapon, ""); - monsters[5][0]->strength = 200; - monsters[5][0]->gold = 2500; - monsters[5][0]->exp = 200; - monsters[5][0]->maxhp = 200; - strcpy( monsters[5][0]->death, ""); - - strcpy( monsters[5][1]->name, ""); - strcpy( monsters[5][1]->weapon, ""); - monsters[5][1]->strength = 230; - monsters[5][1]->gold = 3215; - monsters[5][1]->exp = 230; - monsters[5][1]->maxhp = 210; - strcpy( monsters[5][1]->death, ""); - - strcpy( monsters[5][2]->name, ""); - strcpy( monsters[5][2]->weapon, ""); - monsters[5][2]->strength = 215; - monsters[5][2]->gold = 2750; - monsters[5][2]->exp = 245; - monsters[5][2]->maxhp = 214; - strcpy( monsters[5][2]->death, ""); - - strcpy( monsters[5][3]->name, "Cheap Bastard"); - strcpy( monsters[5][3]->weapon, "Sack of Pennies"); - monsters[5][3]->strength = 245; - monsters[5][3]->gold = 1000; - monsters[5][3]->exp = 195; - monsters[5][3]->maxhp = 200; - strcpy( monsters[5][3]->death, "You hear him scream, \"MY COINS!!\" as you run off with his sack."); - - strcpy( monsters[5][4]->name, ""); - strcpy( monsters[5][4]->weapon, ""); - monsters[5][4]->strength = 300; - monsters[5][4]->gold = 4500; - monsters[5][4]->exp = 375; - monsters[5][4]->maxhp = 221; - strcpy( monsters[5][4]->death, ""); - - strcpy( monsters[5][5]->name, ""); - strcpy( monsters[5][5]->weapon, ""); - monsters[5][5]->strength = 1; - monsters[5][5]->gold = 1; - monsters[5][5]->exp = 1; - monsters[5][5]->maxhp = 1; - strcpy( monsters[5][5]->death, ""); - - strcpy( monsters[5][6]->name, ""); - strcpy( monsters[5][6]->weapon, ""); - monsters[5][6]->strength = 1; - monsters[5][6]->gold = 1; - monsters[5][6]->exp = 1; - monsters[5][6]->maxhp = 1; - strcpy( monsters[5][6]->death, ""); - - strcpy( monsters[5][7]->name, ""); - strcpy( monsters[5][7]->weapon, ""); - monsters[5][7]->strength = 1; - monsters[5][7]->gold = 1; - monsters[5][7]->exp = 1; - monsters[5][7]->maxhp = 1; - strcpy( monsters[5][7]->death, ""); - - strcpy( monsters[5][8]->name, ""); - strcpy( monsters[5][8]->weapon, ""); - monsters[5][8]->strength = 1; - monsters[5][8]->gold = 1; - monsters[5][8]->exp = 1; - monsters[5][8]->maxhp = 1; - strcpy( monsters[5][8]->death, ""); - - strcpy( monsters[5][9]->name, ""); - strcpy( monsters[5][9]->weapon, ""); - monsters[5][9]->strength = 1; - monsters[5][9]->gold = 1; - monsters[5][9]->exp = 1; - monsters[5][9]->maxhp = 1; - strcpy( monsters[5][9]->death, ""); - - strcpy( monsters[5][10]->name, ""); - strcpy( monsters[5][10]->weapon, ""); - monsters[5][10]->strength = 1; - monsters[5][10]->gold = 1; - monsters[5][10]->exp = 1; - monsters[5][10]->maxhp = 1; - strcpy( monsters[5][10]->death, ""); - - strcpy( monsters[5][11]->name, ""); - strcpy( monsters[5][11]->weapon, ""); - monsters[5][11]->strength = 1; - monsters[5][11]->gold = 1; - monsters[5][11]->exp = 1; - monsters[5][11]->maxhp = 1; - strcpy( monsters[5][11]->death, ""); - - strcpy( monsters[6][0]->name, ""); - strcpy( monsters[6][0]->weapon, ""); - monsters[6][0]->strength = 1; - monsters[6][0]->gold = 1; - monsters[6][0]->exp = 1; - monsters[6][0]->maxhp = 1; - strcpy( monsters[6][0]->death, ""); - - strcpy( monsters[6][1]->name, ""); - strcpy( monsters[6][1]->weapon, ""); - monsters[6][1]->strength = 1; - monsters[6][1]->gold = 1; - monsters[6][1]->exp = 1; - monsters[6][1]->maxhp = 1; - strcpy( monsters[6][1]->death, ""); - - strcpy( monsters[6][2]->name, ""); - strcpy( monsters[6][2]->weapon, ""); - monsters[6][2]->strength = 1; - monsters[6][2]->gold = 1; - monsters[6][2]->exp = 1; - monsters[6][2]->maxhp = 1; - strcpy( monsters[6][2]->death, ""); - - strcpy( monsters[6][3]->name, ""); - strcpy( monsters[6][3]->weapon, ""); - monsters[6][3]->strength = 1; - monsters[6][3]->gold = 1; - monsters[6][3]->exp = 1; - monsters[6][3]->maxhp = 1; - strcpy( monsters[6][3]->death, ""); - - strcpy( monsters[6][4]->name, ""); - strcpy( monsters[6][4]->weapon, ""); - monsters[6][4]->strength = 1; - monsters[6][4]->gold = 1; - monsters[6][4]->exp = 1; - monsters[6][4]->maxhp = 1; - strcpy( monsters[6][4]->death, ""); - - strcpy( monsters[6][5]->name, ""); - strcpy( monsters[6][5]->weapon, ""); - monsters[6][5]->strength = 1; - monsters[6][5]->gold = 1; - monsters[6][5]->exp = 1; - monsters[6][5]->maxhp = 1; - strcpy( monsters[6][5]->death, ""); - - strcpy( monsters[6][6]->name, ""); - strcpy( monsters[6][6]->weapon, ""); - monsters[6][6]->strength = 1; - monsters[6][6]->gold = 1; - monsters[6][6]->exp = 1; - monsters[6][6]->maxhp = 1; - strcpy( monsters[6][6]->death, ""); - - strcpy( monsters[6][7]->name, ""); - strcpy( monsters[6][7]->weapon, ""); - monsters[6][7]->strength = 1; - monsters[6][7]->gold = 1; - monsters[6][7]->exp = 1; - monsters[6][7]->maxhp = 1; - strcpy( monsters[6][7]->death, ""); - - strcpy( monsters[6][8]->name, ""); - strcpy( monsters[6][8]->weapon, ""); - monsters[6][8]->strength = 1; - monsters[6][8]->gold = 1; - monsters[6][8]->exp = 1; - monsters[6][8]->maxhp = 1; - strcpy( monsters[6][8]->death, ""); - - strcpy( monsters[6][9]->name, ""); - strcpy( monsters[6][9]->weapon, ""); - monsters[6][9]->strength = 1; - monsters[6][9]->gold = 1; - monsters[6][9]->exp = 1; - monsters[6][9]->maxhp = 1; - strcpy( monsters[6][9]->death, ""); - - strcpy( monsters[6][10]->name, ""); - strcpy( monsters[6][10]->weapon, ""); - monsters[6][10]->strength = 1; - monsters[6][10]->gold = 1; - monsters[6][10]->exp = 1; - monsters[6][10]->maxhp = 1; - strcpy( monsters[6][10]->death, ""); - - strcpy( monsters[6][11]->name, ""); - strcpy( monsters[6][11]->weapon, ""); - monsters[6][11]->strength = 1; - monsters[6][11]->gold = 1; - monsters[6][11]->exp = 1; - monsters[6][11]->maxhp = 1; - strcpy( monsters[6][11]->death, ""); - - strcpy( monsters[7][0]->name, ""); - strcpy( monsters[7][0]->weapon, ""); - monsters[7][0]->strength = 1; - monsters[7][0]->gold = 1; - monsters[7][0]->exp = 1; - monsters[7][0]->maxhp = 1; - strcpy( monsters[7][0]->death, ""); - - strcpy( monsters[7][1]->name, ""); - strcpy( monsters[7][1]->weapon, ""); - monsters[7][1]->strength = 1; - monsters[7][1]->gold = 1; - monsters[7][1]->exp = 1; - monsters[7][1]->maxhp = 1; - strcpy( monsters[7][1]->death, ""); - - strcpy( monsters[7][2]->name, ""); - strcpy( monsters[7][2]->weapon, ""); - monsters[7][2]->strength = 1; - monsters[7][2]->gold = 1; - monsters[7][2]->exp = 1; - monsters[7][2]->maxhp = 1; - strcpy( monsters[7][2]->death, ""); - - strcpy( monsters[7][3]->name, ""); - strcpy( monsters[7][3]->weapon, ""); - monsters[7][3]->strength = 1; - monsters[7][3]->gold = 1; - monsters[7][3]->exp = 1; - monsters[7][3]->maxhp = 1; - strcpy( monsters[7][3]->death, ""); - - strcpy( monsters[7][4]->name, ""); - strcpy( monsters[7][4]->weapon, ""); - monsters[7][4]->strength = 1; - monsters[7][4]->gold = 1; - monsters[7][4]->exp = 1; - monsters[7][4]->maxhp = 1; - strcpy( monsters[7][4]->death, ""); - - strcpy( monsters[7][5]->name, ""); - strcpy( monsters[7][5]->weapon, ""); - monsters[7][5]->strength = 1; - monsters[7][5]->gold = 1; - monsters[7][5]->exp = 1; - monsters[7][5]->maxhp = 1; - strcpy( monsters[7][5]->death, ""); - - strcpy( monsters[7][6]->name, ""); - strcpy( monsters[7][6]->weapon, ""); - monsters[7][6]->strength = 1; - monsters[7][6]->gold = 1; - monsters[7][6]->exp = 1; - monsters[7][6]->maxhp = 1; - strcpy( monsters[7][6]->death, ""); - - strcpy( monsters[7][7]->name, ""); - strcpy( monsters[7][7]->weapon, ""); - monsters[7][7]->strength = 1; - monsters[7][7]->gold = 1; - monsters[7][7]->exp = 1; - monsters[7][7]->maxhp = 1; - strcpy( monsters[7][7]->death, ""); - - strcpy( monsters[7][8]->name, ""); - strcpy( monsters[7][8]->weapon, ""); - monsters[7][8]->strength = 1; - monsters[7][8]->gold = 1; - monsters[7][8]->exp = 1; - monsters[7][8]->maxhp = 1; - strcpy( monsters[7][8]->death, ""); - - strcpy( monsters[7][9]->name, ""); - strcpy( monsters[7][9]->weapon, ""); - monsters[7][9]->strength = 1; - monsters[7][9]->gold = 1; - monsters[7][9]->exp = 1; - monsters[7][9]->maxhp = 1; - strcpy( monsters[7][9]->death, ""); - - strcpy( monsters[7][10]->name, ""); - strcpy( monsters[7][10]->weapon, ""); - monsters[7][10]->strength = 1; - monsters[7][10]->gold = 1; - monsters[7][10]->exp = 1; - monsters[7][10]->maxhp = 1; - strcpy( monsters[7][10]->death, ""); - - strcpy( monsters[7][11]->name, ""); - strcpy( monsters[7][11]->weapon, ""); - monsters[7][11]->strength = 1; - monsters[7][11]->gold = 1; - monsters[7][11]->exp = 1; - monsters[7][11]->maxhp = 1; - strcpy( monsters[7][11]->death, ""); - - strcpy( monsters[8][0]->name, ""); - strcpy( monsters[8][0]->weapon, ""); - monsters[8][0]->strength = 1; - monsters[8][0]->gold = 1; - monsters[8][0]->exp = 1; - monsters[8][0]->maxhp = 1; - strcpy( monsters[8][0]->death, ""); - - strcpy( monsters[8][1]->name, ""); - strcpy( monsters[8][1]->weapon, ""); - monsters[8][1]->strength = 1; - monsters[8][1]->gold = 1; - monsters[8][1]->exp = 1; - monsters[8][1]->maxhp = 1; - strcpy( monsters[8][1]->death, ""); - - strcpy( monsters[8][2]->name, ""); - strcpy( monsters[8][2]->weapon, ""); - monsters[8][2]->strength = 1; - monsters[8][2]->gold = 1; - monsters[8][2]->exp = 1; - monsters[8][2]->maxhp = 1; - strcpy( monsters[8][2]->death, ""); - - strcpy( monsters[8][3]->name, ""); - strcpy( monsters[8][3]->weapon, ""); - monsters[8][3]->strength = 1; - monsters[8][3]->gold = 1; - monsters[8][3]->exp = 1; - monsters[8][3]->maxhp = 1; - strcpy( monsters[8][3]->death, ""); - - strcpy( monsters[8][4]->name, ""); - strcpy( monsters[8][4]->weapon, ""); - monsters[8][4]->strength = 1; - monsters[8][4]->gold = 1; - monsters[8][4]->exp = 1; - monsters[8][4]->maxhp = 1; - strcpy( monsters[8][4]->death, ""); - - strcpy( monsters[8][5]->name, ""); - strcpy( monsters[8][5]->weapon, ""); - monsters[8][5]->strength = 1; - monsters[8][5]->gold = 1; - monsters[8][5]->exp = 1; - monsters[8][5]->maxhp = 1; - strcpy( monsters[8][5]->death, ""); - - strcpy( monsters[8][6]->name, ""); - strcpy( monsters[8][6]->weapon, ""); - monsters[8][6]->strength = 1; - monsters[8][6]->gold = 1; - monsters[8][6]->exp = 1; - monsters[8][6]->maxhp = 1; - strcpy( monsters[8][6]->death, ""); - - strcpy( monsters[8][7]->name, ""); - strcpy( monsters[8][7]->weapon, ""); - monsters[8][7]->strength = 1; - monsters[8][7]->gold = 1; - monsters[8][7]->exp = 1; - monsters[8][7]->maxhp = 1; - strcpy( monsters[8][7]->death, ""); - - strcpy( monsters[8][8]->name, ""); - strcpy( monsters[8][8]->weapon, ""); - monsters[8][8]->strength = 1; - monsters[8][8]->gold = 1; - monsters[8][8]->exp = 1; - monsters[8][8]->maxhp = 1; - strcpy( monsters[8][8]->death, ""); - - strcpy( monsters[8][9]->name, ""); - strcpy( monsters[8][9]->weapon, ""); - monsters[8][9]->strength = 1; - monsters[8][9]->gold = 1; - monsters[8][9]->exp = 1; - monsters[8][9]->maxhp = 1; - strcpy( monsters[8][9]->death, ""); - - strcpy( monsters[8][10]->name, ""); - strcpy( monsters[8][10]->weapon, ""); - monsters[8][10]->strength = 1; - monsters[8][10]->gold = 1; - monsters[8][10]->exp = 1; - monsters[8][10]->maxhp = 1; - strcpy( monsters[8][10]->death, ""); - - strcpy( monsters[8][11]->name, ""); - strcpy( monsters[8][11]->weapon, ""); - monsters[8][11]->strength = 1; - monsters[8][11]->gold = 1; - monsters[8][11]->exp = 1; - monsters[8][11]->maxhp = 1; - strcpy( monsters[8][11]->death, ""); - - strcpy( monsters[9][0]->name, ""); - strcpy( monsters[9][0]->weapon, ""); - monsters[9][0]->strength = 1; - monsters[9][0]->gold = 1; - monsters[9][0]->exp = 1; - monsters[9][0]->maxhp = 1; - strcpy( monsters[9][0]->death, ""); - - strcpy( monsters[9][1]->name, ""); - strcpy( monsters[9][1]->weapon, ""); - monsters[9][1]->strength = 1; - monsters[9][1]->gold = 1; - monsters[9][1]->exp = 1; - monsters[9][1]->maxhp = 1; - strcpy( monsters[9][1]->death, ""); - - strcpy( monsters[9][2]->name, ""); - strcpy( monsters[9][2]->weapon, ""); - monsters[9][2]->strength = 1; - monsters[9][2]->gold = 1; - monsters[9][2]->exp = 1; - monsters[9][2]->maxhp = 1; - strcpy( monsters[9][2]->death, ""); - - strcpy( monsters[9][3]->name, ""); - strcpy( monsters[9][3]->weapon, ""); - monsters[9][3]->strength = 1; - monsters[9][3]->gold = 1; - monsters[9][3]->exp = 1; - monsters[9][3]->maxhp = 1; - strcpy( monsters[9][3]->death, ""); - - strcpy( monsters[9][4]->name, ""); - strcpy( monsters[9][4]->weapon, ""); - monsters[9][4]->strength = 1; - monsters[9][4]->gold = 1; - monsters[9][4]->exp = 1; - monsters[9][4]->maxhp = 1; - strcpy( monsters[9][4]->death, ""); - - strcpy( monsters[9][5]->name, ""); - strcpy( monsters[9][5]->weapon, ""); - monsters[9][5]->strength = 1; - monsters[9][5]->gold = 1; - monsters[9][5]->exp = 1; - monsters[9][5]->maxhp = 1; - strcpy( monsters[9][5]->death, ""); - - strcpy( monsters[9][6]->name, ""); - strcpy( monsters[9][6]->weapon, ""); - monsters[9][6]->strength = 1; - monsters[9][6]->gold = 1; - monsters[9][6]->exp = 1; - monsters[9][6]->maxhp = 1; - strcpy( monsters[9][6]->death, ""); - - strcpy( monsters[9][7]->name, ""); - strcpy( monsters[9][7]->weapon, ""); - monsters[9][7]->strength = 1; - monsters[9][7]->gold = 1; - monsters[9][7]->exp = 1; - monsters[9][7]->maxhp = 1; - strcpy( monsters[9][7]->death, ""); - - strcpy( monsters[9][8]->name, ""); - strcpy( monsters[9][8]->weapon, ""); - monsters[9][8]->strength = 1; - monsters[9][8]->gold = 1; - monsters[9][8]->exp = 1; - monsters[9][8]->maxhp = 1; - strcpy( monsters[9][8]->death, ""); - - strcpy( monsters[9][9]->name, ""); - strcpy( monsters[9][9]->weapon, ""); - monsters[9][9]->strength = 1; - monsters[9][9]->gold = 1; - monsters[9][9]->exp = 1; - monsters[9][9]->maxhp = 1; - strcpy( monsters[9][9]->death, ""); - - strcpy( monsters[9][10]->name, ""); - strcpy( monsters[9][10]->weapon, ""); - monsters[9][10]->strength = 1; - monsters[9][10]->gold = 1; - monsters[9][10]->exp = 1; - monsters[9][10]->maxhp = 1; - strcpy( monsters[9][10]->death, ""); - - strcpy( monsters[9][11]->name, ""); - strcpy( monsters[9][11]->weapon, ""); - monsters[9][11]->strength = 1; - monsters[9][11]->gold = 1; - monsters[9][11]->exp = 1; - monsters[9][11]->maxhp = 1; - strcpy( monsters[9][11]->death, ""); - - strcpy( monsters[10][0]->name, ""); - strcpy( monsters[10][0]->weapon, ""); - monsters[10][0]->strength = 1; - monsters[10][0]->gold = 1; - monsters[10][0]->exp = 1; - monsters[10][0]->maxhp = 1; - strcpy( monsters[10][0]->death, ""); - - strcpy( monsters[10][1]->name, ""); - strcpy( monsters[10][1]->weapon, ""); - monsters[10][1]->strength = 1; - monsters[10][1]->gold = 1; - monsters[10][1]->exp = 1; - monsters[10][1]->maxhp = 1; - strcpy( monsters[10][1]->death, ""); - - strcpy( monsters[10][2]->name, ""); - strcpy( monsters[10][2]->weapon, ""); - monsters[10][2]->strength = 1; - monsters[10][2]->gold = 1; - monsters[10][2]->exp = 1; - monsters[10][2]->maxhp = 1; - strcpy( monsters[10][2]->death, ""); - - strcpy( monsters[10][3]->name, ""); - strcpy( monsters[10][3]->weapon, ""); - monsters[10][3]->strength = 1; - monsters[10][3]->gold = 1; - monsters[10][3]->exp = 1; - monsters[10][3]->maxhp = 1; - strcpy( monsters[10][3]->death, ""); - - strcpy( monsters[10][4]->name, ""); - strcpy( monsters[10][4]->weapon, ""); - monsters[10][4]->strength = 1; - monsters[10][4]->gold = 1; - monsters[10][4]->exp = 1; - monsters[10][4]->maxhp = 1; - strcpy( monsters[10][4]->death, ""); - - strcpy( monsters[10][5]->name, ""); - strcpy( monsters[10][5]->weapon, ""); - monsters[10][5]->strength = 1; - monsters[10][5]->gold = 1; - monsters[10][5]->exp = 1; - monsters[10][5]->maxhp = 1; - strcpy( monsters[10][5]->death, ""); - - strcpy( monsters[10][6]->name, ""); - strcpy( monsters[10][6]->weapon, ""); - monsters[10][6]->strength = 1; - monsters[10][6]->gold = 1; - monsters[10][6]->exp = 1; - monsters[10][6]->maxhp = 1; - strcpy( monsters[10][6]->death, ""); - - strcpy( monsters[10][7]->name, ""); - strcpy( monsters[10][7]->weapon, ""); - monsters[10][7]->strength = 1; - monsters[10][7]->gold = 1; - monsters[10][7]->exp = 1; - monsters[10][7]->maxhp = 1; - strcpy( monsters[10][7]->death, ""); - - strcpy( monsters[10][8]->name, ""); - strcpy( monsters[10][8]->weapon, ""); - monsters[10][8]->strength = 1; - monsters[10][8]->gold = 1; - monsters[10][8]->exp = 1; - monsters[10][8]->maxhp = 1; - strcpy( monsters[10][8]->death, ""); - - strcpy( monsters[10][9]->name, ""); - strcpy( monsters[10][9]->weapon, ""); - monsters[10][9]->strength = 1; - monsters[10][9]->gold = 1; - monsters[10][9]->exp = 1; - monsters[10][9]->maxhp = 1; - strcpy( monsters[10][9]->death, ""); - - strcpy( monsters[10][10]->name, ""); - strcpy( monsters[10][10]->weapon, ""); - monsters[10][10]->strength = 1; - monsters[10][10]->gold = 1; - monsters[10][10]->exp = 1; - monsters[10][10]->maxhp = 1; - strcpy( monsters[10][10]->death, ""); - - strcpy( monsters[10][11]->name, ""); - strcpy( monsters[10][11]->weapon, ""); - monsters[10][11]->strength = 1; - monsters[10][11]->gold = 1; - monsters[10][11]->exp = 1; - monsters[10][11]->maxhp = 1; - strcpy( monsters[10][11]->death, ""); - - strcpy( monsters[11][0]->name, ""); - strcpy( monsters[11][0]->weapon, ""); - monsters[11][0]->strength = 1; - monsters[11][0]->gold = 1; - monsters[11][0]->exp = 1; - monsters[11][0]->maxhp = 1; - strcpy( monsters[11][0]->death, ""); - - strcpy( monsters[11][1]->name, ""); - strcpy( monsters[11][1]->weapon, ""); - monsters[11][1]->strength = 1; - monsters[11][1]->gold = 1; - monsters[11][1]->exp = 1; - monsters[11][1]->maxhp = 1; - strcpy( monsters[11][1]->death, ""); - - strcpy( monsters[11][2]->name, ""); - strcpy( monsters[11][2]->weapon, ""); - monsters[11][2]->strength = 1; - monsters[11][2]->gold = 1; - monsters[11][2]->exp = 1; - monsters[11][2]->maxhp = 1; - strcpy( monsters[11][2]->death, ""); - - strcpy( monsters[11][3]->name, ""); - strcpy( monsters[11][3]->weapon, ""); - monsters[11][3]->strength = 1; - monsters[11][3]->gold = 1; - monsters[11][3]->exp = 1; - monsters[11][3]->maxhp = 1; - strcpy( monsters[11][3]->death, ""); - - strcpy( monsters[11][4]->name, ""); - strcpy( monsters[11][4]->weapon, ""); - monsters[11][4]->strength = 1; - monsters[11][4]->gold = 1; - monsters[11][4]->exp = 1; - monsters[11][4]->maxhp = 1; - strcpy( monsters[11][4]->death, ""); - - strcpy( monsters[11][5]->name, ""); - strcpy( monsters[11][5]->weapon, ""); - monsters[11][5]->strength = 1; - monsters[11][5]->gold = 1; - monsters[11][5]->exp = 1; - monsters[11][5]->maxhp = 1; - strcpy( monsters[11][5]->death, ""); - - strcpy( monsters[11][6]->name, ""); - strcpy( monsters[11][6]->weapon, ""); - monsters[11][6]->strength = 1; - monsters[11][6]->gold = 1; - monsters[11][6]->exp = 1; - monsters[11][6]->maxhp = 1; - strcpy( monsters[11][6]->death, ""); - - strcpy( monsters[11][7]->name, ""); - strcpy( monsters[11][7]->weapon, ""); - monsters[11][7]->strength = 1; - monsters[11][7]->gold = 1; - monsters[11][7]->exp = 1; - monsters[11][7]->maxhp = 1; - strcpy( monsters[11][7]->death, ""); - - strcpy( monsters[11][8]->name, ""); - strcpy( monsters[11][8]->weapon, ""); - monsters[11][8]->strength = 1; - monsters[11][8]->gold = 1; - monsters[11][8]->exp = 1; - monsters[11][8]->maxhp = 1; - strcpy( monsters[11][8]->death, ""); - - strcpy( monsters[11][9]->name, ""); - strcpy( monsters[11][9]->weapon, ""); - monsters[11][9]->strength = 1; - monsters[11][9]->gold = 1; - monsters[11][9]->exp = 1; - monsters[11][9]->maxhp = 1; - strcpy( monsters[11][9]->death, ""); - - strcpy( monsters[11][10]->name, ""); - strcpy( monsters[11][10]->weapon, ""); - monsters[11][10]->strength = 1; - monsters[11][10]->gold = 1; - monsters[11][10]->exp = 1; - monsters[11][10]->maxhp = 1; - strcpy( monsters[11][10]->death, ""); - - strcpy( monsters[11][11]->name, ""); - strcpy( monsters[11][11]->weapon, ""); - monsters[11][11]->strength = 1; - monsters[11][11]->gold = 1; - monsters[11][11]->exp = 1; - monsters[11][11]->maxhp = 1; - strcpy( monsters[11][11]->death, ""); - -*/ } void delete_monsters() @@ -2125,14 +978,14 @@ void do_fight(char *u) notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); return; } - else if (!(battle = findbyrealnick(nick))) + else if (!is_playing(ni)) { - notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); + notice(s_GameServ, u, "You are not playing!"); return; } - else if (!is_playing(ni)) + else if (!(battle = findplayer(nick))) { - notice(s_GameServ, u, "You are not playing!"); + notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); return; } /* @@ -2153,6 +1006,11 @@ void do_fight(char *u) notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); return; } + else if (!isAlive(battle->stats)) + { + notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); + return; + } else if (player_fight(battle)) { notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); @@ -2163,6 +1021,22 @@ void do_fight(char *u) notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); return; } + else if (ni->stats->level - battle->stats->level > maxbfightdistance) + { + // You can't fight someone below you by more than X level(s) + // level 12 can fight level (12 - X) but not < (12 - X) + notice(s_GameServ, u, "You may not fight %s. You're too strong!", + battle->stats->level); + return; + } + else if (battle->stats->level - ni->stats->level > maxafightdistance) + { + // You can't fight someone above you by more than X level(S) + // level 1 can fight level (1 + X), but not > (1 + X) + notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ + "weakling!", ni->stats->name); + return; + } else if (is_playing(ni) && is_playing(battle) && stricmp(ni->stats->name, battle->stats->name) != 0) { // Set your battle pointer to the other player @@ -2178,7 +1052,8 @@ void do_fight(char *u) // Initiate Battle sequence! notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); - notice(s_GameServ, battle->getNick(), "%s gets to go first because he initiated!", ni->stats->name); + notice(s_GameServ, battle->getNick(), "%s gets to go first "\ + "because they initiated!", ni->stats->name); notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); display_players(u); } @@ -2283,6 +1158,12 @@ void do_run(char *u) return; } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to run!"); + return; + } + p = user->stats; if (p->battle) @@ -2955,7 +1836,7 @@ int load_gs_dbase() tempname = strtok(NULL, " "); if (tempname) p->inventory.setHP(stringtoint(tempname)); - + temp->stats->user = NULL; players.insertAtBack(temp); delete temp; } @@ -3352,6 +2233,11 @@ void do_bank(char *u) notice(s_GameServ, u, "You must be playing to use the bank!"); return; } + else if (stricmp(cmd, "BALANCE") == 0) + { + showBankBalance(u); + return; + } else if (!isAlive(user->stats)) { notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); @@ -3365,11 +2251,7 @@ void do_bank(char *u) p = user->stats; - if (stricmp(cmd, "BALANCE") == 0) - { - showBankBalance(u); - } - else if (stricmp(cmd, "DEPOSIT") == 0) + if (stricmp(cmd, "DEPOSIT") == 0) { if (p->bank == 2000000000) {