X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/ce4e8c429ffa361b38c78e745d363523ba50087e..fd2ef47d6da523692786e1aa8e59a1a37fbc8218:/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IPlayerDAO.h diff --git a/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IPlayerDAO.h b/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IPlayerDAO.h index d2c88b9..2d82a68 100644 --- a/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IPlayerDAO.h +++ b/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IPlayerDAO.h @@ -4,11 +4,9 @@ #include using GameServ::GameLayer::GameObjects::PlayerGO; -#include +#include using boost::shared_ptr; -#include -using std::vector; #include using std::list; #include @@ -42,11 +40,11 @@ namespace GameServ { namespace DataLayer { namespace DataAccessObjects */ virtual list GetIdsByName(const string &Name) const = 0; - //! Function to quickly search to see if an Id exists or not - /*! - \param Id The Id of the game object to search for - \return true if the Id is valid and exists in the data, false otherwise - */ + //! Function to quickly search to see if an Id exists or not + /*! + \param Id The Id of the game object to search for + \return true if the Id is valid and exists in the data, false otherwise + */ virtual bool IdExists(const string &Id) const = 0; virtual void Insert(shared_ptr spPlayer) = 0;