X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/cb1ad920f2f6892bc2046361cd9c44eced6dbc5b..1af35752f2d368fd53598eb57dc837076e862b15:/gameserv/gameserv.cpp diff --git a/gameserv/gameserv.cpp b/gameserv/gameserv.cpp index 919ee3d..6de2a5a 100644 --- a/gameserv/gameserv.cpp +++ b/gameserv/gameserv.cpp @@ -1,13 +1,22 @@ -#include "sockhelp.h" #include "aClient.h" -#include "list.h" +#include "config.h" #include "extern.h" +#include "flags.h" +#include "list.h" +#include "sockhelp.h" + #include #include + +#if defined(HAVE_CRYPT_H) + #include -#define LEVELS 5 // Number of character levels in the game -#define MONSTERS 12 // Monsters per level +#elif defined(HAVE_UNISTD_H) + +#include + +#endif List players; Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS @@ -19,8 +28,10 @@ int save_gs_dbase(); int load_gs_dbase(); // String functions -#undef strtok +#ifndef HAVE_STRTOK char *strtok(char *str, const char *delim); +#endif + int stricmp(const char *s1, const char *s2); int strnicmp(const char *s1, const char *s2, size_t len); // String Functions @@ -38,15 +49,23 @@ bool check_password(char *name, char *plaintext); // Finds a password for the gi /********** GameServ Booleans **********/ bool is_playing(char *u); // True if the given nickname in the clients list is playing. -bool has_started(char *u); // True if the given nickname in the clients list has started playing. +bool is_playing(aClient *user); + bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. -bool isnt_fighting(char *u); // True if the given nick isn't fighting. Same as !is_fighting(u). +bool is_fighting(aClient *user); + +bool is_alive(char *u); // True if the given nick is playing and is alive +bool is_alive(aClient *user); + bool player_fight(char *u); // True if the player is fighting another player. +bool player_fight(aClient *user); + bool master_fight(char *u); // True if the player is fighting their master. +bool master_fight(aClient *user); /********** GameServ Booleans **********/ - +void display_help(char *u, char *file = NULL); void display_monster(char *u); void display_players(char *u); long int chartoint(char ch); @@ -55,7 +74,7 @@ long int pow (int x, int y); long int stringtoint(char *number); char *spaces(int len, char *seperator); -void refresh(aClient *ni); +void refresh(Player *p); void refreshall(); void reset(aClient *ni); void init_masters(); @@ -63,23 +82,27 @@ void init_monsters(); void delete_monsters(); void delete_masters(); -void do_list(char *u); -void do_register(char *u); +void do_admin(char *u); +void do_attack(char *u); +void do_bank(char *u); +void do_fight(char *u); +void do_heal(char *u); +void do_help(char *u); void do_identify(char *u); +void do_refresh(char *u); +void do_register(char *u); +void do_list(char *u); +void do_master(char *u); void do_play(char *u); void do_quitg(char *u); void do_reset(char *u); -void do_fight(char *u); -void do_store(char *u); -void do_heal(char *u); -void do_bank(char *u); -void do_attack(char *u); void do_run(char *u); -void do_visit(char *u); void do_stats(char *u); -void see_mystic(char *u); +void do_store(char *u); +void see_master(char *u); void showstats(const char *u, const char *nick); +void showBankBalance(const char *u); #define WNA 16 char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", @@ -101,23 +124,31 @@ int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; - void gameserv(char *source, char *buf) { - char *cmd, input[1024]; + char *cmd; cmd = strtok(buf, " "); source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text cmd++; // Get rid of that : at the beginning of the :text (command) cout << "Source: " << source << "\ncmd: " << cmd << endl; - if (strnicmp(cmd, ":\1PING", 6) == 0) + long int mn = midnight() - 12 * 3600; // 12 noon ;) + + if (mn > timestamp) { - char *timestamp; - timestamp = strtok(NULL, "\1"); - notice(s_GameServ, source, "\1PING %s\1", timestamp); - } else if (stricmp(cmd, ":\1VERSION\1") == 0) { - notice(s_GameServ, source, "\1VERSION GameServ v1.0b\1"); + refreshall(); + timestamp = mn; + save_timestamp(); + } + + if (strnicmp(cmd, "\1PING", 6) == 0) + { + char *ts; + ts = strtok(NULL, "\1"); + notice(s_GameServ, source, "\1PING %s\1", ts); + } else if (stricmp(cmd, "\1VERSION\1") == 0) { + notice(s_GameServ, source, "\1VERSION %s %s +devel\1", PACKAGE, VERSION); } else if (stricmp(cmd, "SEARCH") == 0) { cmd = strtok(NULL, " "); @@ -125,6 +156,7 @@ void gameserv(char *source, char *buf) notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); else do_forest(source); + } else if (stricmp(cmd, "FIGHT") == 0) { do_fight(source); } else if (stricmp(cmd, "ATTACK") == 0) { @@ -133,10 +165,16 @@ void gameserv(char *source, char *buf) do_run(source); } else if (stricmp(cmd, "HEAL") == 0) { do_heal(source); + } else if (stricmp(cmd, "MASTER") == 0) { + do_master(source); } else if (stricmp(cmd, "STORE") == 0) { do_store(source); } else if (stricmp(cmd, "BANK") == 0) { do_bank(source); + } else if (stricmp(cmd, "ADMIN") == 0) { + do_admin(source); + } else if (stricmp(cmd, "REFRESH") == 0) { + do_refresh(source); } else if (stricmp(cmd, "PRINT") == 0) { cout << "Printing Clients List: " << endl; clients.print(); @@ -149,21 +187,80 @@ void gameserv(char *source, char *buf) } else if (stricmp(cmd, "IDENTIFY") == 0) { do_identify(source); } else if (stricmp(cmd, "HELP") == 0) { + do_help(source); } else if (stricmp(cmd, "STATS") == 0) { do_stats(source); } else if (stricmp(cmd, "SHUTDOWN") == 0) { - save_gs_dbase(); - raw("SQUIT %s :leaving", servername); + aClient *user; + + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + cout << "Error: aClient not found: " << source << endl; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + save_gs_dbase(); + raw("SQUIT %s :leaving", servername); + } } else if (stricmp(cmd, "SAVE") == 0) { - save_gs_dbase(); + aClient *user; + + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + cout << "Error: aClient not found: " << source << endl; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + save_gs_dbase(); + } } else if (stricmp(cmd, "LOAD") == 0) { - load_gs_dbase(); + aClient *user; + + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + cout << "Error: aClient not found: " << source << endl; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + load_gs_dbase(); + } } else if (stricmp(cmd, "RAW") == 0) { - char *rest = strtok(NULL, ""); - raw(rest); - } + aClient *user; - source--; // Bring the : back so we don't leak memory + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + cout << "Error: aClient not found: " << source << endl; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + char *rest = strtok(NULL, ""); + raw("%s", rest); + } + } else { + notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); + } + + source--; // Bring the ':' back so we don't leak memory cmd--; // Same thing :) } @@ -211,7 +308,7 @@ void showstats(const char *u, const char *nick) notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); delete [] space; - notice(s_GameServ, sender->getNick(), "Health Points: %d of %d", ni->stats->hp, + notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, ni->stats->maxhp); sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); @@ -238,10 +335,10 @@ void showstats(const char *u, const char *nick) char *spaces(int len, char *seperator) { char *final; - final = new char[40]; + final = new char[30]; int y; strcpy(final, seperator); - for (y = 0; y < 40 - len; y++) + for (y = 0; y < 30 - len; y++) strcat(final, seperator); return final; } @@ -283,6 +380,9 @@ void raw(const char *fmt, ...) void notice(const char *source, const char *dest, const char *fmt, ...) { + if (fmt[0] == '\0') + return; + va_list args; char *input; const char *t = fmt; @@ -341,6 +441,7 @@ int strnicmp(const char *s1, const char *s2, size_t len) return 1; } +#ifndef HAVE_STRTOK char *strtok(char *str, const char *delim) { static char *current = NULL; @@ -359,6 +460,7 @@ char *strtok(char *str, const char *delim) *current++ = 0; return ret; } +#endif void do_list(char *u) { @@ -377,6 +479,7 @@ void do_list(char *u) else notice(s_GameServ, u, "No one is playing"); } + void do_register(char *u) { char *password; @@ -394,15 +497,16 @@ void do_register(char *u) { notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD"); } - else if (user = find(u)) + else if ((user = find(u))) { if (!user->stats) { user->stats = new Player(user); - user->stats->started = 1; user->stats->user = user; // Set the backwards pointer strcpy(user->stats->password, crypt(password, salt)); players.insertAtBack(user); + notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); + notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); } else { @@ -428,7 +532,7 @@ void do_identify(char *u) { notice(s_GameServ, u, "Password incorrect"); } - else if (user = find(u)) + else if ((user = find(u))) { if (!user->stats) { @@ -472,25 +576,27 @@ void do_stats(char *u) } void init_masters() { - //delete_masters(); + delete_masters(); for (int x = 0; x < LEVELS; x++) masters[x] = new Monster; strcpy(masters[0]->name, "Old Bones"); strcpy(masters[0]->weapon, "Dull Sword Cane"); - masters[0]->strength = 30; + masters[0]->strength = 15; masters[0]->gold = 0; masters[0]->exp = 0; masters[0]->maxhp = 30; + masters[0]->hp = 30; strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); strcpy(masters[1]->name, "Master Chang"); strcpy(masters[1]->weapon, "Nanchaku"); - masters[1]->strength = 57; + masters[1]->strength = 30; masters[1]->gold = 0; masters[1]->exp = 0; masters[1]->maxhp = 40; + masters[1]->hp = 40; strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); strcpy(masters[2]->name, "Chuck Norris"); @@ -499,6 +605,7 @@ void init_masters() masters[2]->gold = 0; masters[2]->exp = 0; masters[2]->maxhp = 70; + masters[2]->hp = 70; strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); @@ -508,64 +615,72 @@ void init_masters() masters[3]->gold = 0; masters[3]->exp = 0; masters[3]->maxhp = 120; + masters[3]->hp = 120; strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); strcpy(masters[4]->name, "Jackie Chan"); - strcpy(masters[4]->weapon, "Drunken Boxing"); + strcpy(masters[4]->weapon, "Kung Fu Kick"); masters[4]->strength = 125; - masters[4]->maxhp = 200; masters[4]->gold = 0; masters[4]->exp = 0; + masters[4]->maxhp = 200; + masters[4]->hp = 200; strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); strcpy(masters[5]->name, "Jet Li"); strcpy(masters[5]->weapon, "Motorcycle"); masters[5]->strength = 150; - masters[5]->maxhp = 400; masters[5]->gold = 0; masters[5]->exp = 0; + masters[5]->maxhp = 400; + masters[5]->hp = 400; strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); strcpy(masters[6]->name, "Muhammad Ali"); strcpy(masters[6]->weapon, "Quick Jab"); masters[6]->strength = 175; - masters[6]->maxhp = 600; masters[6]->gold = 0; masters[6]->exp = 0; + masters[6]->maxhp = 600; + masters[6]->hp = 600; strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); strcpy(masters[7]->name, "Li Mu Bai"); strcpy(masters[7]->weapon, "Green Destiny"); masters[7]->strength = 200; - masters[7]->maxhp = 800; masters[7]->gold = 0; masters[7]->exp = 0; + masters[7]->maxhp = 800; + masters[7]->hp = 800; strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); strcpy(masters[8]->name, "Jimmy Wang Yu"); strcpy(masters[8]->weapon, "Flying Guillotine"); masters[8]->strength = 275; - masters[8]->maxhp = 1200; masters[8]->gold = 0; masters[8]->exp = 0; + masters[8]->maxhp = 1200; + masters[8]->hp = 1200; strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); strcpy(masters[9]->name, "Wong Fei Hung"); strcpy(masters[9]->weapon, "Drunken Boxing"); masters[9]->strength = 350; - masters[9]->maxhp = 1800; masters[9]->gold = 0; masters[9]->exp = 0; - strcpy(masters[9]->death, "Hiccup!"); + masters[9]->maxhp = 1800; + masters[9]->hp = 1800; + strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); strcpy(masters[10]->name, "Bruce Lee"); strcpy(masters[10]->weapon, "Fists of fury"); masters[10]->strength = 575; - masters[10]->maxhp = 2500; masters[10]->gold = 0; masters[10]->exp = 0; + masters[10]->maxhp = 2500; + masters[10]->hp = 2500; strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); } @@ -1796,6 +1911,30 @@ bool is_playing(char *u) } } +bool is_playing(aClient *user) +{ + return user->stats != NULL; +} + +bool is_alive(char *u) +{ + aClient *user; + if (!(user = find(u))) + return false; + else if (user->stats == NULL) + return false; + else + return user->stats->alive; +} + +bool is_alive(aClient *user) +{ + if (user->stats == NULL) + return false; + else + return user->stats->alive; +} + bool is_fighting(char *u) { aClient *user; @@ -1812,6 +1951,13 @@ bool is_fighting(char *u) else return false; } +bool is_fighting(aClient *user) +{ + if (!is_playing(user)) + return false; + else + return (user->stats->fight != NULL || user->stats->battle != NULL || user->stats->master != NULL); +} bool player_fight(char *u) { @@ -1824,6 +1970,13 @@ bool player_fight(char *u) else return false; } +bool player_fight(aClient *user) +{ + if (!is_fighting(user)) + return false; + else + return user->stats->battle != NULL; +} bool master_fight(char *u) { @@ -1836,10 +1989,12 @@ bool master_fight(char *u) else return false; } - -bool isnt_fighting(char *u) +bool master_fight(aClient *user) { - return !is_fighting(u); + if (!is_playing(user)) + return false; + else + return user->stats->master != NULL; } void do_fight(char *u) @@ -1854,13 +2009,14 @@ void do_fight(char *u) } else if (!(ni = find(u))) { + notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); return; } else if (!(battle = find(nick))) { notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); } - else if (!is_playing(u)) + else if (!is_playing(ni)) { notice(s_GameServ, u, "You are not playing!"); } @@ -1877,7 +2033,12 @@ void do_fight(char *u) * display_players(u); * } */ - else if (is_playing(u) && is_playing(nick)) + else if (!is_alive(ni)) + { + notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); + return; + } + else if (is_playing(ni) && is_playing(battle) && stricmp(ni->stats->name, battle->stats->name) != 0) { // Set your battle pointer to the other player ni->stats->battle = battle; @@ -1900,7 +2061,7 @@ void do_fight(char *u) void do_run(char *u) { aClient *user; - Player *p, *p2; + Player *p, *p2 = NULL; if (!(user = find(u))) { @@ -1913,25 +2074,25 @@ void do_run(char *u) if (p->battle) p2 = p->battle->stats; - if (!is_fighting(u)) + if (!is_fighting(user)) notice(s_GameServ, u, "You run in place... try fighting next time."); - else if (!player_fight(u) && !master_fight(u)) + else if (!player_fight(user) && !master_fight(user)) { notice(s_GameServ, u, "You run away from %s like a little baby!", p->fight->name); delete p->fight; p->fight = NULL; } - else if (player_fight(u) && p->yourturn) + else if (player_fight(user) && p->yourturn) { notice(s_GameServ, u, "You run away from %s like a little baby!", p2->name); notice(s_GameServ, p->battle->getNick(), "%s ran away from you like a little baby!", p->name); p2->battle = NULL; } - else if (player_fight(u) && !p->yourturn) + else if (player_fight(user) && !p->yourturn) { notice(s_GameServ, u, "It is not your turn. Please wait until %s decides what to do.", p2->name); } - else if (master_fight(u)) + else if (master_fight(user)) { notice(s_GameServ, u, "You cannot run from %s! FIGHT!", p->master->name); } @@ -1966,7 +2127,7 @@ void do_attack(char *u) // We wouldn't be here if they were all NULL } - if (!player_fight(u)) + if (!player_fight(ni)) { // Player's Hit hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + @@ -1990,7 +2151,7 @@ void do_attack(char *u) (battle->stats->defense + arbonus[battle->stats->armor])); } - if (!player_fight(u)) + if (!player_fight(ni)) { if (hit > 0) notice(s_GameServ, u, "You attack %s for %d points!", fight->name, hit); @@ -1999,7 +2160,7 @@ void do_attack(char *u) if (hit >= fight->hp) { - if (master_fight(u)) + if (master_fight(ni)) notice(s_GameServ, u, "You have bested %s!", fight->name); else notice(s_GameServ, u, "You have killed %s!", fight->name); @@ -2017,11 +2178,8 @@ void do_attack(char *u) ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : ni->stats->gold + fight->gold); - // They're dead so remove the pointer - delete ni->stats->fight; - ni->stats->fight = NULL; - if (master_fight(u)) + if (master_fight(ni)) { notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", @@ -2045,6 +2203,12 @@ void do_attack(char *u) // Clear the pointer for your master ni->stats->master = NULL; } + + // They're dead so remove the pointer + delete ni->stats->fight; + ni->stats->fight = NULL; + ni->stats->master = NULL; + return; } else @@ -2053,7 +2217,7 @@ void do_attack(char *u) fight->hp -= hit; if (mhit > 0) { - notice(s_GameServ, u, "%s hits you with their %s for %d damage!", + notice(s_GameServ, u, "%s attacks with their %s for %d damage!", fight->name, fight->weapon, mhit); } else if (mhit <= 0) @@ -2061,7 +2225,7 @@ void do_attack(char *u) if (mhit >= ni->stats->hp) { - if (!master_fight(u)) + if (!master_fight(ni)) { notice(s_GameServ, u, "You have been killed by %s!", fight->name); notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ @@ -2069,6 +2233,7 @@ void do_attack(char *u) ni->stats->gold = 0; ni->stats->exp -= (long int)(ni->stats->exp * .10); ni->stats->fight = NULL; + ni->stats->alive = false; return; } else @@ -2089,7 +2254,7 @@ void do_attack(char *u) } } } - else if (player_fight(u)) + else if (player_fight(ni)) { /* Offline fighting not available yet if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) @@ -2209,7 +2374,7 @@ void do_attack(char *u) (long int)(battle->stats->exp * .10), battle->stats->gold); notice(s_GameServ, battle->getNick(), "You have been killed by %s!", u); battle->stats->hp = 0; - battle->stats->alive = 0; + battle->stats->alive = false; if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) { @@ -2271,11 +2436,22 @@ void do_heal(char *u) { notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); } - else if (!(ni = find(u)) || !ni->stats) + else if (!(ni = find(u))) + { + notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); + return; + } + else if (!is_playing(ni)) { notice(s_GameServ, u, "You aren't playing!"); + return; } - else if (is_fighting(u)) + else if (!is_alive(ni)) + { + notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); + return; + } + else if (is_fighting(ni)) { notice(s_GameServ, u, "You can't heal in battle!"); } @@ -2338,7 +2514,7 @@ void do_heal(char *u) int isstringnum(char *num) { - int x; + unsigned int x; for (x = 0; x < strlen(num); x++) { if ((int)num[x] < 48 || (int)num[x] > 57) @@ -2349,17 +2525,12 @@ return 1; long int stringtoint(char *number) { - cout << "stringtoint: " << number << endl; long int x, len = strlen(number), sum = 0; if (len == 1) return chartoint(number[0]); sum += chartoint(number[len - 1]); for (x = len - 2; x >= 0; x--) - { - cout << "Adding: " << chartoint(number[x]) * pow(10, abs(x - len + 1)) << - endl; sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); - } return sum; } @@ -2397,7 +2568,7 @@ int save_gs_dbase() if (!outfile) { - cerr << "Error opening " << playerdata << endl; + cout << "Error opening " << playerdata << endl; return 0; } @@ -2408,10 +2579,11 @@ int save_gs_dbase() << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' << it->armor << ' ' << it->weapon << ' ' << (it->alive ? "alive" : "dead") << ' ' << it->forest_fights << ' ' << it->player_fights << ' ' - << it->password << endl; + << it->getFlags() << ' ' << it->password << endl; ptr = ptr->Next(); } outfile.close(); +return 1; } int load_gs_dbase() @@ -2426,25 +2598,17 @@ int load_gs_dbase() if (infile.fail()) { - cerr << "Error opening " << playerdata << endl; + cout << "Error opening " << playerdata << endl; return 0; } while (infile.getline(buf, 1024, '\n')) { - cout << "temp = new aClient;" << endl << flush; temp = new aClient; - cout << "tempname = strtok(buf, " ");" << endl << flush; tempname = strtok(buf, " "); - - cout << "temp->stats = new Player(tempname);" << endl << flush; - temp->stats = new Player(tempname); - - cout << "p = temp->stats;" << endl << flush; p = temp->stats; - //Kain 1 1 0 500 10 10 0 0 1 1 alive 100 3 p->level = stringtoint(strtok(NULL, " ")); p->exp = stringtoint(strtok(NULL, " ")); p->gold = stringtoint(strtok(NULL, " ")); @@ -2459,6 +2623,7 @@ int load_gs_dbase() p->alive = (stricmp(alive, "ALIVE") == 0 ? true : false); p->forest_fights = stringtoint(strtok(NULL, " ")); p->player_fights = stringtoint(strtok(NULL, " ")); + p->setFlags(stringtoint(strtok(NULL, " "))); password = strtok(NULL, " "); strcpy(p->password, password); temp->setNick("NULL"); @@ -2467,13 +2632,12 @@ int load_gs_dbase() p->exp, p->gold, p->bank, p->hp, p->maxhp, p->strength, p->defense, p->armor, p->weapon, alive, p->forest_fights, p->player_fights, p->password); - cout << "Inserting " << temp->stats->name << " at back of list" << endl; players.insertAtBack(temp); - cout << temp->stats->name << " Inserted, now deleting" << endl; delete temp; - cout << "Deleted" << endl; } delete [] buf; +infile.close(); +return 1; } bool passcmp(char *encrypted, char *plaintext) @@ -2520,14 +2684,19 @@ void do_store(char *u) aClient *user; Player *p; - if (!is_playing(u) || !(user = find(u))) - notice(s_GameServ, u, "You must be playing to use the store!"); - else if (!cmd || !item) + if (!cmd || !item) { notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); notice(s_GameServ, u, " STORE SELL {ARMOR | WEAPON}"); notice(s_GameServ, u, " STORE BUY {ARMOR | WEAPON} NUMBER"); } + else if (!(user = find(u)) || !is_playing(user)) + notice(s_GameServ, u, "You must be playing to use the store!"); + else if (!is_alive(user)) + { + notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); + return; + } else if (stricmp(cmd, "LIST") == 0) { if (stricmp(item, "WEAPONS") == 0) @@ -2696,13 +2865,21 @@ void do_bank(char *u) if (!cmd || !amount || (stricmp(cmd, "TRANSFER") == 0 && !nick)) { notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); + notice (s_GameServ, u, "BANK BALANCE"); return; } - else if (!is_playing(u) || !(user = find(u))) + + user = find(u); + if (!is_playing(user)) { notice(s_GameServ, u, "You must be playing to use the bank!"); return; } + else if (!is_alive(user)) + { + notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); + return; + } else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) { notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); @@ -2711,7 +2888,11 @@ void do_bank(char *u) p = user->stats; - if (stricmp(cmd, "DEPOSIT") == 0) + if (stricmp(cmd, "BALANCE") == 0) + { + showBankBalance(u); + } + else if (stricmp(cmd, "DEPOSIT") == 0) { if (p->bank == 2000000000) { @@ -2726,17 +2907,20 @@ void do_bank(char *u) notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); p->gold -= (2000000000 - p->bank); p->bank = 2000000000; + showBankBalance(u); } else { notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); p->bank += p->gold; p->gold = 0; + showBankBalance(u); } } else if (stringtoint(amount) > p->gold) { notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); + showBankBalance(u); return; } else @@ -2747,12 +2931,14 @@ void do_bank(char *u) notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); p->gold -= (2000000000 - p->bank); p->bank = 2000000000; + showBankBalance(u); } else { notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); p->bank += stringtoint(amount); p->gold -= stringtoint(amount); + showBankBalance(u); } } } @@ -2761,6 +2947,7 @@ void do_bank(char *u) if (p->gold == 2000000000) { notice(s_GameServ, u, "You cannot carry any more gold, sire!"); + showBankBalance(u); return; } else if (stricmp(amount, "ALL") == 0) @@ -2771,17 +2958,20 @@ void do_bank(char *u) notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); p->bank -= (2000000000 - p->gold); p->gold = 2000000000; + showBankBalance(u); } else { notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); p->gold += p->bank; p->bank = 0; + showBankBalance(u); } } else if (stringtoint(amount) > p->bank) { notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); + showBankBalance(u); return; } else @@ -2793,14 +2983,334 @@ void do_bank(char *u) (2000000000 - p->gold)); p->bank -= (2000000000 - p->gold); p->gold = 2000000000; + showBankBalance(u); } else { notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); p->gold += stringtoint(amount); p->bank -= stringtoint(amount); + showBankBalance(u); } } } } + +void do_master(char *u) +{ + aClient *user; + user = find(u); + + if (!user) + { + notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); + return; + } + else if (is_fighting(user)) + { + notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); + return; + } + else if (!is_alive(user)) + { + notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); + return; + } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to see your master!"); + return; + } + + char *cmd = strtok(NULL, " "); + Player *p = user->stats; + long int need = 0; + + if (seenMaster(p)) + { + notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); + return; + } + + if (cmd != NULL) + { + switch(p->level) + { + case 1: + need = 100; + break; + case 2: + need = 400; + break; + case 3: + need = 1000; + break; + case 4: + need = 4000; + break; + case 5: + need = 10000; + break; + case 6: + need = 40000; + break; + case 7: + need = 100000; + break; + case 8: + need = 400000; + break; + case 9: + need = 1000000; + break; + case 10: + need = 4000000; + break; + case 11: + need = 10000000; + break; + case 12: + need = p->exp + 1; + notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!"); + break; + default: + need = p->exp + 1; // Unknown level... don't let them fight a fake master! + break; + } + } + else + { + notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); + return; + } + + if (stricmp(cmd, "FIGHT") == 0) + { + if (p->exp >= need) + { + setMaster(p); + see_master(u); + } + else + notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); + return; + } + else if (stricmp(cmd, "QUESTION") == 0) + { + if (p->exp >= need) + notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); + else + notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); + + return; + } + else + { + notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); + } +} + +void see_master(char *u) +{ + aClient *user; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); + return; + } + + if (!is_fighting(user) && is_playing(user)) + { + Player *p = user->stats; + p->master = new Monster(masters[p->level - 1]); + p->fight = p->master; + display_monster(u); // Since master is the same structure, use this function + } +} + +void showBankBalance(const char *u) +{ + aClient *user; + Player *p; + + if (!(user = find(u))) + return; + + p = user->stats; + + if (!p) + return; + + notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); + +} + +void refreshall() +{ + ListNode *it; + Player *p; + + it = players.First(); + + while (it) + { + p = it->getData()->stats; + refresh(p); + it = it->Next(); + } +} + +void refresh(Player *p) +{ + if (!p) + return; + + p->hp = p->maxhp; + p->forest_fights = 100; + p->player_fights = 3; + p->alive = true; + clearMaster(p); +} + +void do_refresh(char *u) +{ + char *nick = strtok(NULL, " "); + aClient *user; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); + cout << "Error: aClient not found: " << u << endl; + return; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, u, "You must be a %S admin to use this command!"); + return; + } + if (!nick) + { + notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); + return; + } + else if (stricmp(nick, "ALL") == 0) + { + notice(s_GameServ, u, "Refreshing everyone's stats!"); + refreshall(); + } + else if ((user = find(nick))) + { + if (is_playing(user)) + { + notice(s_GameServ, u, "Refreshing %s.", user->getNick()); + refresh(user->stats); + } + else + { + notice(s_GameServ, u, "%s is not playing.", user->getNick()); + } + } + else + { + notice(s_GameServ, u, "Nick %s not found.", nick); + return; + } +} + +void do_help(char *u) +{ + char *cmd = strtok(NULL, " "); + + if (cmd) + for (unsigned int x = 0; x < strlen(cmd); x++) + cmd[x] = tolower(cmd[x]); + display_help(u, cmd); +} + +void display_help(char *u, char *file) +{ + ifstream infile; + char *buf; + + if (!file) + { + infile.open("helpfiles/help"); + if (infile.fail()) + { + cout << "Error opening helpfiles/help" << endl; + notice(s_GameServ, u, "Error opening helpfiles/help"); + return; + } + buf = new char[1024]; + while(infile.getline(buf, 1024)) + { + // Written this way, it will process %S in the helpfiles + // Instead of notice(s_GameServ, u, "%s", buf); + notice(s_GameServ, u, buf); + } + + // Minor recursion + aClient *user = find(u); + if (user && isAdmin(user)) + display_help(u, "admin_commands"); + } + else + { + char *filename; + filename = new char[strlen(file) + 12]; + sprintf(filename, "helpfiles/%s", file); + infile.open(filename); + delete [] filename; + if (infile.fail()) + { + notice(s_GameServ, u, "No help for %s", file); + return; + } + buf = new char[1024]; + while(infile.getline(buf, 1024)) + { + // Written this way, it will process %S in the helpfiles + // Instead of notice(s_GameServ, u, "%s", buf); + notice(s_GameServ, u, buf); + } + } + infile.close(); + delete [] buf; +} + +void do_admin(char *u) +{ + aClient *user; + char *pass = strtok(NULL, " "); + + if (!(user = find(u))) + { + cout << "Error: aClient not found: " << u << endl; + notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); + return; + } + if (!pass) + { + notice(s_GameServ, u, "SYNTAX: ADMIN password"); + return; + } + + if (isAdmin(user)) + { + notice(s_GameServ, u, "You already have administrator privledges."); + return; + } + else if (strcmp(pass, adminpass) == 0) + { + notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); + setAdmin(user); + } + else + { + notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); + return; + } +} +