X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/c8ada07e2ac45fbb2aeee5fcdf25115ec8bf94f7..c260a8d7699447c74d9a9ee8912582cc8814cec2:/gameserv/player.h diff --git a/gameserv/player.h b/gameserv/player.h index bac6da9..92e95b4 100644 --- a/gameserv/player.h +++ b/gameserv/player.h @@ -2,8 +2,8 @@ #define PLAYER_H #include -#include #include "aClient.h" +#include "pouch.h" typedef struct monster_ Monster; @@ -11,12 +11,20 @@ class aClient; // forward declaration class Player { public: - Player(aClient *user = NULL); + Player(); + Player(aClient *); Player(char *); ~Player(); void setData(Player *); void reset(); + long int getFlags() { return flags; }; // Returns the Client's current flags + // Functions also return the flags after modifying them + long int setFlags(long int); // Sets the clients flags to a new value + long int addFlag(long int); // Adds a flag to the client's flags + long int remFlag(long int); // Removes a flag from the client's current flags + + char *name; // Player's Name int level; // Player's level (1-12) long int exp; // Player's experience @@ -28,17 +36,19 @@ public: int defense; // Player's defensive strength int armor; // Number for the player's armor int weapon; // Number for the player's weapon - bool alive; // True/False: is the player alive? - bool started; // True/False: has this player started? -Possibly deprecated - bool yourturn; // True/False: is it your turn in battle? int forest_fights; // Amount of forest fights left today int player_fights; // Amount of player<->player fights for today char *password; // Player's encrypted password + Pouch inventory; // This contains their potions, etc. + long int lastcommand; // timestamp for the last command typed - aClient *user; // Pointer to the aClient this player is from + aClient *client; // Pointer to the aClient this player is from Monster *fight; // Pointer to the monster the player is currently fighting Monster *master; // Pointer to the master the player is currently fighting aClient *battle; // Pointer to the player this player is currently fighting + +private: + long int flags; // Player's current flags }; struct monster_ {