X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/bf3a2ff9053b30a0ef85efcdb511c796b4718a3e..f71a53ab6e251712c26a11c0b373d41014f775d5:/gameserv/TODO diff --git a/gameserv/TODO b/gameserv/TODO index 42ec279..e6fe3ab 100644 --- a/gameserv/TODO +++ b/gameserv/TODO @@ -1,15 +1,17 @@ * = Not Started - = Started X = Finished +C = Cancelled -* Beating the dragon should post a new news item. - WOLFGAR +* Output player list in an includable PHP file - TDC -* Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than - strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a - restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a - chain of pearls type structure. +* Add a top player list - thelizno -* Put some limits on what players can gain per level - Steve +* Make GameServ tell the channel when two players are in a duel and who wins - DjSlash + +* A russian roullette type game with tankards of ale ... one of which is + poisoned. Each time you take a drink and don't die, the stakes are + higher - WOLFGAR & kain * Make sure gameserv doesn't send the welcome message during a link @@ -27,20 +29,14 @@ X = Finished - level 3 and above can be gangs only - macblind - once you beat the game, you can create a gang - kain -* Make config file accept hostnames not just ips - * Random forest quotes when you search the forest -* Change your name for a price :) +* Change your name for a price * Add a drop command for all(their own nick)/admin(any nick) * Rejoin the bot if kicked/killed -* Put the masters in a masters.dat file. - -* Group all data in a data directory - * Make install * Make database and config file version numbers @@ -54,12 +50,15 @@ X = Finished * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) * Possible choice in gameserv.conf + * Trading potions / Items * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup - versions of GameServ to be running on the same network using the same data. + versions of GameServ to be running on the same network using the same data. Would also allow for + inter-network gameserv playing... might be slow though, but worth it. * Classes of players with special abilities like spells and such. - - Thieves can rob the bank if they're strong enough :) + - Thieves can rob the bank if they're strong enough + - Magic points * Error handling @@ -147,3 +146,23 @@ X Add a function to check how long until gameserv refreshes X Notice on database updates +X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than + strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a + restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a + chain of pearls type structure. + +X Group all data in a data directory + +X Beating the dragon should post a new news item. - WOLFGAR + +X Put the masters in a masters.dat file. + +X Forbid people from using gameserv's IRC Nick as a player name + +X Add an option for GameServ to identify with nickserv - Tsukasa & watever + +X Add a title to people when they beat the dragon - Tsukasa + +C Put some limits on what players can gain per level - Steve + +X Make config file accept hostnames not just ips