X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/b6bf42260843f5388afb3a78766e1f9e270b918d..d1927afcaa98c1d2a1d46b9593dac76b649fd357:/gameserv/item.cpp diff --git a/gameserv/item.cpp b/gameserv/item.cpp index 3c30eac..568f53e 100644 --- a/gameserv/item.cpp +++ b/gameserv/item.cpp @@ -1,5 +1,6 @@ #include "item.h" #include "player.h" +#include "extern.h" item::item() { @@ -79,10 +80,64 @@ bool item::operator!=(const item &right) const return myname != right.myname; } +item &item::operator=(const item &right) +{ + myname = right.myname; + myprice = right.myprice; + myuses = right.myuses; + id = right.id; + mytype = right.mytype; + + for (int x = 0; x < 8; x++) + { + mymodifiers[x] = right.mymodifiers[x]; + } + return *this; // enables cascading x=y=z; +} weapon::~weapon() { } +bool weapon::setData(char *datastr) +{ + try + { + char *temp; + temp = strtok(datastr, "~"); // Type + + mytype = WEAPON; + // Grab the item's id + temp = strtok(NULL, "~"); + id = stringtoint(temp); + + // Grab the item's name + temp = strtok(NULL, "~"); + myname = temp; + + // Grab the item's price + temp = strtok(NULL, "~"); + myprice = stringtoint(temp); + + // Grab the item's uses + temp = strtok(NULL, "~"); + myuses = stringtoint(temp); + + // Grab the item's modifiers + for (int x = 0; x < 4; x++) + { + temp = strtok(NULL, "~"); + mymodifiers[x] = stringtoint(temp); + } + // If we got here, we're successful + return true; + } + catch (char *str) + { + log("Exception setting weapon data: %s", str); + return false; + } +} + bool weapon::use(Player *p) { // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0) @@ -109,12 +164,6 @@ void weapon::undo(Player *p) p->maxhp -= mymodifiers[2]; } -bool weapon::setData(const char *dataStr) -{ - - return true; -} - armor::~armor() { } @@ -126,9 +175,46 @@ void armor::undo(Player *p) p->maxhp -= mymodifiers[2]; } -bool armor::setData(const char *dataStr) +bool armor::setData(char *datastr) { - return true; + try + { + char *temp; + strtok(datastr, "~"); // Type + + mytype = ARMOR; + + // Grab the item's id + temp = strtok(NULL, "~"); + id = stringtoint(temp); + + // Grab the item's name + temp = strtok(NULL, "~"); + myname = temp; + + // Grab the item's price + temp = strtok(NULL, "~"); + myprice = stringtoint(temp); + + // Grab the item's uses + temp = strtok(NULL, "~"); + myuses = stringtoint(temp); + + // Grab the item's modifiers + for (int x = 0; x < 4; x++) + { + temp = strtok(NULL, "~"); + mymodifiers[x] = stringtoint(temp); + } + // If we got here, we were successful + return true; + } + catch(char *str) + { + log("Exception setting armor data: %s", str); + return false; + } + } bool armor::use(Player *p) @@ -150,6 +236,10 @@ bool armor::use(Player *p) return true; } +potion::~potion() +{ +} + bool potion::use(Player *p) { // potion(char *name, int p=0, int uses = 1, int strength=0, int defense=0, int maxhp=0, int hp=0, int forest_fights=0, int player_fights=0, int gold=0, int bank=0) @@ -158,14 +248,14 @@ bool potion::use(Player *p) return false; else { - p->strength += mymodifiers[0]; - p->defense += mymodifiers[1]; - p->maxhp += mymodifiers[2]; - p->hp += mymodifiers[3]; - p->forest_fights += mymodifiers[4]; - p->player_fights += mymodifiers[5]; - p->gold += mymodifiers[6]; - p->bank += mymodifiers[7]; + p->strength += myranges[0].random(); + p->defense += myranges[1].random(); + p->maxhp += myranges[2].random(); + p->hp += myranges[3].random(); + p->forest_fights += myranges[4].random(); + p->player_fights += myranges[5].random(); + p->gold += myranges[6].random(); + p->bank += myranges[7].random(); } if (myuses > 0) @@ -180,8 +270,156 @@ void potion::undo(Player *p) return; } -bool potion::setData(const char *dataStr) +bool potion::setData(char *datastr) { - + try + { + char *temp; + + temp = strtok(datastr, "~"); // Type + + mytype = ARMOR; + + // Grab the item's id + temp = strtok(NULL, "~"); + id = stringtoint(temp); + + // Grab the item's name + temp = strtok(NULL, "~"); + myname = temp; + + // Grab the item's price + temp = strtok(NULL, "~"); + myprice = stringtoint(temp); + + // Grab the item's uses + temp = strtok(NULL, "~"); + myuses = stringtoint(temp); + + // Grab the item's modifiers + for (int x = 0; x < 8; x++) + { + temp = strtok(NULL, "~"); + myranges[x].low = stringtoint(temp); + temp = strtok(NULL, "~"); + myranges[x].high = stringtoint(temp); + } + } + catch(char *str) + { + log("Exception setting potion data: %s", str); + return false; + } + // If we got here, we were successful return true; } + + +itemContainer::itemContainer() +{ + myuses = 0; + myitem = NULL; +} + +itemContainer::itemContainer(item *i){ + myuses = i->uses(); + myitem = i; +} +itemContainer::itemContainer(const itemContainer &right) +{ + myuses = right.myuses; + myitem = right.myitem; +} +itemContainer::~itemContainer() +{ + myuses = 0; + myitem = NULL; +} + +itemContainer &itemContainer::operator--() +{ + --myuses; + return *this; +} + +itemContainer itemContainer::operator--(int) +{ + itemContainer oldValue = *this; + + operator--(); + + return oldValue; +} + +itemContainer &itemContainer::operator++() +{ + ++myuses; + + return *this; +} + +itemContainer itemContainer::operator++(int) +{ + itemContainer oldValue = *this; + + operator++(); + + return oldValue; +} + +void itemContainer::setItem(item *i) +{ + myitem = i; +} + +bool itemContainer::operator<(const itemContainer &right) const +{ + return (*myitem < *right.myitem); +} + +bool itemContainer::operator>(const itemContainer &right) const +{ + return (*myitem > *right.myitem); +} + +bool itemContainer::operator==(const itemContainer &right) const +{ + return (*myitem == *right.myitem); +} + +bool itemContainer::operator!=(const itemContainer &right) const +{ + return (*myitem == *right.myitem); +} + +void itemContainer::setUses(int uses) +{ + myuses = uses; +} + +tavernItem::tavernItem() +{ + myItem = NULL; + myLevel = 1; +} + +tavernItem::tavernItem(item *i, int l) +{ + setItem(i); + setLevel(l); +} + +void tavernItem::setItem(item *i) +{ + myItem = i; +} + +void tavernItem::setLevel(int l) +{ + myLevel = l; +} + +bool tavernItem::visible(Player *p) +{ + return (p != NULL && p->level >= myLevel); +}