X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/b568f5436d22ef218749b8dc7827539e509b82e0..59dc3990c7a62a9c3ad35142d5ef8a3d2cd02d8e:/gameserv/TODO diff --git a/gameserv/TODO b/gameserv/TODO index 62ae27c..ddfd06d 100644 --- a/gameserv/TODO +++ b/gameserv/TODO @@ -2,12 +2,92 @@ - = Started X = Finsihed +- Finish the monsters for all levels. + +- Make all applicable commands take the player name instead of the irc + nickname as their parameter. This way players can have different names + and stay anonymous on IRC while enjoying full game functionality. + +- Make an end monster for whatever the last level in the game is... + that way the game has a point no matter how many monsters + are done! + +* Some reconnect scheme that will reconnect the server on squit and + rejoin the bot if disconnected + +* Put the masters in a masters.dat file. + +* Group all data in a data directory + +* Make install + +* Make database and config file version numbers + - Not necessary for config files anymore + * Town square shouts. Array of 10 strings that gets rotated + * Choose how many strings to rotate in the config file + * Offline player fighting -* Sleep at the Inn (useful after offline fighting works) -* Finish the monsters for all levels. -- Load monsters and masters from files. + * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) + * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) - - Possible choice in gameserv.conf + * Possible choice in gameserv.conf + +* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup + versions of GameServ to be running on the same network using the same data. + * Classes of players with special abilities like spells and such. -* Hash tables for speedy search/insert into player lists. + +* Error handling + +* DCC Chat With GameServ for added capabilities + +* Timeouts on player fights w/ option in config file for timeout rate + * Other player will win on timeout? option in config file + +* Implement some sort of IP identification scheme so you can only have one + player per user@host. + +X Make a logout command + +X make it so you can't register two of the same player names + +X Option for including a config file as a runtime parameter for running + Multiple instances of GameServ on different networks. + +X Fix bug where people can identify while they are two different + nicknames + +X Add option to config file for forest fights per day, etc. + +X Load monsters from a monsters.dat file so they can be changed easily. + +X Periodic updates of the gameserv databases to avoid lost data +X Tavern where you can buy potions and powerups +X Add functionality for potions +X Forest events + X Wishing well + X Fountain of youth: rejuvination & forest fights + +X Make GameServ a true daemon instead of using nohup + X No output unless it's a loading error + +X Take out most of the output except if in debug mode. + X put in the logfile in debug mode + +X Add P10: Undernet protocol + +X Notice on missing directive from gameserv.conf file. +X Make it so you can only fight a person at max, so many levels below + you + +X Fix bug that doesn't decrease player fights + +X Deal with cheaters who create additional characters, fight with them a + bit, then kill them to get their gold. Maybe add level restrictions + to fighting other players? + +X Hash tables for speedy search/insert into player lists. + +X Fix the hashing algorithm for nickname changes! +