X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/b568f5436d22ef218749b8dc7827539e509b82e0..14dbd4457980448077d6be795aa83850939b2ba9:/gameserv/TODO diff --git a/gameserv/TODO b/gameserv/TODO index 62ae27c..b1e0bde 100644 --- a/gameserv/TODO +++ b/gameserv/TODO @@ -1,13 +1,156 @@ -* = Not finished +* = Not Started - = Started -X = Finsihed +X = Finished + +* Take monsters.dat out of the config file (OBSOLETED) + +* !news in the channel + +* A russian roullette type game with tankards of ale ... one of which is + poisoned. Each time you take a drink and don't die, the stakes are + higher - WOLFGAR & kain + +* Beating the dragon should post a new news item. - WOLFGAR + +* Put some limits on what players can gain per level - Steve + +* Make sure gameserv doesn't send the welcome message during a link + +* Add functionality to allow people to enter their last dying words to + GameServ + +* Gangs of people that can get together and fight other gangs in large + group battles + - gang names + - gangs.dat file with numbers assigned to gangs + - a new array of linked lists with each element pointing to an + aClient structure based on their gang number + - group battles would go on order of gang numbers + - hired mercenaries (npcs)- ricky-s + - level 3 and above can be gangs only - macblind + - once you beat the game, you can create a gang - kain + +* Make config file accept hostnames not just ips + +* Random forest quotes when you search the forest + +* Change your name for a price :) + +* Add a drop command for all(their own nick)/admin(any nick) + +* Rejoin the bot if kicked/killed + +* Put the masters in a masters.dat file. + +* Make install + +* Make database and config file version numbers + - Not necessary for config files anymore * Town square shouts. Array of 10 strings that gets rotated + * Choose how many strings to rotate in the config file + * Offline player fighting -* Sleep at the Inn (useful after offline fighting works) -* Finish the monsters for all levels. -- Load monsters and masters from files. + * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) + * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) - - Possible choice in gameserv.conf + * Possible choice in gameserv.conf + +* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup + versions of GameServ to be running on the same network using the same data. + * Classes of players with special abilities like spells and such. -* Hash tables for speedy search/insert into player lists. + - Thieves can rob the bank if they're strong enough :) + +* Error handling + +* DCC Chat With GameServ for added capabilities + +* Implement some sort of IP identification scheme so you can only have one + player per user@host. + +X Make a logout command + +X make it so you can't register two of the same player names + +X Option for including a config file as a runtime parameter for running + Multiple instances of GameServ on different networks. + +X Timeouts on player fights w/ option in config file for timeout rate + +X Fix bug where people can identify while they are two different + nicknames + +X Add option to config file for forest fights per day, etc. + +X Load monsters from a monsters.dat file so they can be changed easily. + +X Periodic updates of the gameserv databases to avoid lost data +X Tavern where you can buy potions and powerups +X Add functionality for potions +X Forest events + X Wishing well + X Fountain of youth: rejuvination & forest fights + +X Make GameServ a true daemon instead of using nohup + X No output unless it's a loading error + +X Take out most of the output except if in debug mode. + X put in the logfile in debug mode + +X Add P10: Undernet protocol + +X Notice on missing directive from gameserv.conf file. +X Make it so you can only fight a person at max, so many levels below + you + +X Fix bug that doesn't decrease player fights + +X Deal with cheaters who create additional characters, fight with them a + bit, then kill them to get their gold. Maybe add level restrictions + to fighting other players? + +X Hash tables for speedy search/insert into player lists. + +X Fix the hashing algorithm for nickname changes! + +X Some reconnect scheme that will reconnect the server on squit + +X Idle time events - mobbed by the goblin gang + X (timestamp on each player, periodic checks (config file entry), + X if (time(NULL) - player->idlesince >= maxidletime) then (event()) + +X Make an option to switch between privmsg/notice + +X option for gameserv oper in config file + +X Finish the monsters for all levels. + +X Make all applicable commands take the player name instead of the irc + nickname as their parameter. This way players can have different names + and stay anonymous on IRC while enjoying full game functionality. + +X make auto message on connect optional + +X Add admin version of the logout command which allows them to logout + anyone + +X Make an end monster for whatever the last level in the game is... + that way the game has a point no matter how many monsters + are done! + +X Daily news (murders, kidnappings, level gains, red dragon slayings) + +X Add a config file option to allow people to decide how often to + refresh players + +X Add a function to check how long until gameserv refreshes + +X Notice on database updates + +X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than + strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a + restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a + chain of pearls type structure. + +X Group all data in a data directory