X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/b478c0df225a8873d36696db4c18b86cab296512..152a0a938610357511cebd78a2af02b0718d75d1:/gameserv/c_forest.cpp diff --git a/gameserv/c_forest.cpp b/gameserv/c_forest.cpp index 58d29dc..68a9a37 100644 --- a/gameserv/c_forest.cpp +++ b/gameserv/c_forest.cpp @@ -84,7 +84,36 @@ void do_forest(char *u) p->master = NULL; // Just to make sure display_monster(u); } - else if (eventnum < 12 && eventnum >= 5) // 7% for the fountain + else if (eventnum < 12 && eventnum >= 10) // 2% for finding potions + { + notice(s_GameServ, u, "Fortune smiles upon thee!"); + + eventnum = 1 + rand() % 4; + switch(eventnum) + { + case 1: + notice(s_GameServ, u, + "You have found an HP Potion!"); + p->inventory.incHP(); + break; + case 2: + notice(s_GameServ, u, + "You have found a Strength Potion!"); + p->inventory.incStrength(); + break; + case 3: + notice(s_GameServ, u, + "You have found a Defense Potion!"); + p->inventory.incDefense(); + break; + case 4: + notice(s_GameServ, u, + "You have found a Healing Potion!"); + p->inventory.incHealing(); + break; + } + } + else if (eventnum < 10 && eventnum >= 5) // 5% for the fountain { if (p->hp < p->maxhp) { @@ -105,8 +134,10 @@ void do_forest(char *u) if (p->gold == 0) { notice(s_GameServ, u, "Too bad you're broke. Guess you won't be having any wishes answered today."); + p->forest_fights++; return; } + long newstats; notice(s_GameServ, u, "You throw one of your gold pieces into the well and it vanishes into a puff of white smoke."); notice(s_GameServ, u, "In an instant, the puff of smoke materializes into a gnome."); notice(s_GameServ, u, "The gnome is holding something in his hand motioning for you to come closer."); @@ -114,19 +145,23 @@ void do_forest(char *u) // 2% for each wishing well chance except for forest fights if (eventnum < 1) // forest fights { - notice(s_GameServ, u, "EXTRA FOREST FIGHTS!!"); - p->forest_fights += (rand() % 11) + 5; + newstats = (rand() % 11) + 5; + notice(s_GameServ, u, "%ld EXTRA FOREST FIGHTS!!", + newstats); + p->forest_fights += newstats; } else if (eventnum < 3) { - notice(s_GameServ, u, "A SACK OF GOLD!"); - p->gold += (rand() % 1000) * (p->level + (rand() % 10)); + newstats = (rand() % 1000) * (p->level + (rand() % 10)); + notice(s_GameServ, u, "A SACK WITH %ld GOLD!", newstats); + p->gold += newstats; } else { + newstats = (rand() % 100) * (p->level + rand() % 10); notice(s_GameServ, u, "Time seems to stand still for a moment."); - notice(s_GameServ, u, "EXTRA EXPERIENCE POINTS"); - p->exp += (rand() % 100) * (p->level + rand() % 10); + notice(s_GameServ, u, " %ld EXTRA EXPERIENCE POINTS", newstats); + p->exp += newstats; } } }