X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/b3dcbd82ff0b25a9c00a8c0f16ce2b4f558c8605..e809dd2aef043b21e52ec5b308076670b62ef30c:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index f1573e2..906a417 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,3 +1,46 @@ +Version 1.3.1 +* Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno) +* Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point + away instead of add 185 - kain (Thanks Tsukasa) +* Fixed a bug causing the amount of gold when you find a sack of gold to be calculated + really low - kain + +Version 1.3.0 +* Added a new config file directive "localhost" to specify an address to bind to - kain +* Added a new config file directive for maximum number of items a player + can carry - kain +* Added www.gameserv.us website to the startup banner +* Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain +* Added a new config file directive for the master item data file - kain + +Version 1.2.6 +* Implemented the new dragon/boss system as suggested by Tsukasa: + Whenever someone beats the dragon, their player is placed in the Dragon's spot + guarding the lair. All other attempts to fight the dragon will cause a duel + between your old character and the challenger. You essentially become the new + dragon, but the old character's name gets a DRAGON- next to it. You are also + now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea +* Changed the way the sacks of gold and extra experience point forest + events were calculated. It is now just as if you killed a monster + and didn't have to fight - kain +* Fixed the socket code to allow for hostnames to be put in the + gameserv.conf for remoteserver instead of just IP addresses - kain +* Added capability for GameServ to identify with NickServ on connection - thank you + Tsukasa and watever +* Added a /msg GameServ SET command with various options - kain + +Version 1.2.5 +* All level master data is now being stored in data/masters.dat - kain +* Added a new config file directive that allows you to specify whether or + not you want gameserv to send notices to the channel every time it + writes the player database - kain +* Some under the scenes changes have been made with the way players' and + monsters' names, weapons, and death phrases are being stored which + should make for less memory leakage and minimized overall memory + usage - kain +* Fixed a minor bug where gameserv was not notifying of a syntax error in + /msg gameserv store buy x x - kain (thank you wolfgar) + Version 1.2.4 * Monsters are completely generated except for the names, weapons, and death cries. A range is set for each level's strength, gold, exp, and